|WikiProject Board and table games||(Rated Start-class, High-importance)|
- Sure. All we need is a few more articles on subjects that also have the name 'Acquire'. If you can find them, go ahead and make the disambig-article SoothingR 17:54, 7 February 2006 (UTC)
In the early 80's there was a knock off version of this game for Apple computers where the theme was outer space trading companies (such as Betelgeuse, Ltd. and Antares Trading Co.) rather than hotel chains. Does anyone know anymore about this? — Preceding unsigned comment added by 126.96.36.199 (talk) 19:44, 24 September 2006 (UTC)
I removed the phrase about each game taking only an hour and a quarter. I've played dozens of times with my family, and I don't know about anyone else, but our games have come in anywhere between about sixty minutes and almost three hours. They definitely last longer than an hour and a quarter on average. Propaniac 13:08, 5 April 2007 (UTC)
- Most the games I've played with family and friends takes between 40 minutes to an hour (usually 3-4 people). I don't think I've ever had a game go three hours, even with 7 people. swaq 16:38, 23 October 2008 (UTC)
Abstract or not?
If a game has a theme, it is, by definition, not abstract. Of course, all games have a level of abstractness. That's what makes them games and not real life. But it's not clear to me on what basis this game is deemed "abstract" as opposed to, say any other game. Go is abstract. Blokus and Take it Easy are abstract. They have no theme. That's not the case here, no matter how "painted on" the theme may be. I think that to say otherwise is to bring POV and OR into the equasion. -Chunky Rice 17:00, 21 June 2007 (UTC)
- I would say whether a game is abstract or not depending on whether the mechanics have any relation to the theme. A game is is less abstract as its rules are harnessed to replicating things outside the game itself. Hmm, that's not coming out right, and is more confusing than I intend....
- Anyway, you have a good point that it would be a problem to apply the brush of abstractness too liberally (or liberally at all). In this case, however, despite having a theme, the game is still very stark. The main board/grid has no function with the theme at all. The tiles are presumably individual hotels, but why would two adjacent ones be a chain (of hotels - of tiles is obvious)?
- I dunno... I'm probably wrong.... --Rindis 17:26, 21 June 2007 (UTC)
- I don't disagree that Acquire is quite abstract with a pasted on theme. The issue is that that is my personal judgment. Where is the clear NPOV line in the sand that we can draw that says "This theme is too flimsy, so it's abstract" and "This theme is good enough to say that it's themed." In my opinion, there really isn't one. Judging whether or not the mechanics relate to the theme is pretty full on original research. Barring reliable sources saying otherwise, I think that if a game has a stated theme, we have to assume that it's sufficient. -Chunky Rice 17:35, 21 June 2007 (UTC)
I noticed that the link to the unpublished GBA version of Acquire was removed. http://www.iwestdev.com/projects/acquire/acquiregba.php Can anyone explain why this was removed? —Preceding unsigned comment added by 188.8.131.52 (talk) 16:48, 31 July 2008 (UTC)
- Licensed online version at GameTable Online
- I agree that it shouldn't be used as an external link, but perhaps the existence of this online version should be mentioned in the article? It appears that GameTable Online was given the rights to develop the online version of Acquire (in addition to Robo Rally, Axis & Allies, and others), see here. swaq 16:38, 23 October 2008 (UTC)
Avalon Hill doesn't really exist any more. They're just a brand under which Habro publishes certain titles. I'm changing the lead accordingly. If anyone has better or more detailed info, please feel free to correct me. --Steven J. Anderson (talk) 02:53, 17 October 2010 (UTC)