Talk:Adventure (Dungeons & Dragons)

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Game instructions[edit]

I quote from the artilce: "In the Dungeons & Dragons role-playing game, adventure or module is a term for pre-packaged books or box sets that help the dungeonmaster to manage the plot or story of a game. The term adventure is currently the preferred term."

However, in Plain English, you can boil this down to "An adventure or module is a term for a book of game instructions". --Gavin Collins (talk) 11:26, 21 December 2007 (UTC)

This page is for discussion of the article, so I'm not sure what the purpose of this comment on the talk page is. Your translation into "Plain English" isn't a very good one either. "Game instructions" generally refer to game mechanics rather than plot or story, and the difference is significant. Rray (talk) 11:32, 21 December 2007 (UTC)
so this is where Gavin got the idea to label all D&D related articles as fiction? and an adventure or module is basically just a detailed flowchart to get technical, almost like a computer program. if "players do this" then "this happens" else if "player do that" then "this other thing happens" else "nothing happens". i wonder how long it will be before D&D articles will be tagged with computer or program related tags now? shadzar-talk 15:13, 29 March 2008 (UTC)