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- Ellison, Cara (7 January 2014). "Alien: Isolation – preview". The Guardian. Guardian News and Media Limited. Retrieved 7 January 2014.
"Unlike most other video game adaptations of the Alien franchise, Alien: Isolation features only one Alien throughout its duration that cannot be killed" This sentence is really ambiguous. Does it only feature one Alien and it can not be killed? Or are there lots of aliens but only one of them can't be killed. Could someone clean this up? — Preceding unsigned comment added by 126.96.36.199 (talk) 18:22, 17 June 2014 (UTC)
The entire reviews section could really benefit from a clean up, and a number of direct sources. As it is, the article is editorializing, rather than citing others' editorialzing. It's also reasonably awkwardly written. I did some basic grammar clean up, but it could certainly use a polishing.
Conspiracy Or Foofaraw?
It has been noticed that American gaming websites have significantly under-scored Alien Isolation in comparison to the rest of the world, so much so that VideoGamerTV has produced a spoof video employing an 'American' level of difficulty which reduces the game to run and gun. However, Amercian gamers on the whole enjoyed the game immensely, unfortunately the same cannot be said of its gaming media. In closing, it looks like the old divisive argument about which film is better Alien or Aliens has transferred to gaming. Twobells (talk) 13:30, 10 October 2014 (UTC)
- Probably Creative Assembly and publisher Sega did not pay the appropriate bribes to reviewers and were punished accordingly. — Preceding unsigned comment added by 188.8.131.52 (talk) 01:35, 16 October 2014 (UTC)
184.108.40.206 (talk) 16:40, 24 October 2014 (UTC) I have removed this whole segment as is filled with non helpful information plus reflects negatively on a fantastic game. 220.127.116.11 (talk) 16:40, 24 October 2014 (UTC)
PC Gamer article
A three page article on the making of the game was just posted on PC Gamer. It will probably have some valuable information which could be used to expand this article. BlookerG talk 22:20, 29 January 2015 (UTC)
Shouldn't it be put in the template that this is a survival horror? I haven't played it myself, but it seems like it should fall under that category. — Preceding unsigned comment added by 18.104.22.168 (talk) 03:36, 1 March 2015 (UTC)
- This review is transcluded from Talk:Alien: Isolation/GA1. The edit link for this section can be used to add comments to the review.
- Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasizes on stealth and survival horror gameplay - Should be "emphasis"
- The lead can talk more about the game's gameplay.
- Could you please be a bit more specific of what needs to be added? I think the sentence "Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game" already covers the gameplay section nicely. --Niwi3 (talk) 11:59, 22 August 2015 (UTC)
- Objectives range from activating computers to collecting certain items or reaching a specific area in the game. - I cannot find this information in source 3
- This is an obvious, descriptive fact that can be verified by anyone who has played the game, therefore it is implicitly backed up by the primary source (the actual game). It is like the plot section or the personnel in the infobox, and it doesn't need an external source. You may also want to read this: Wikipedia:You don't need to cite that the sky is blue. --Niwi3 (talk) 11:59, 22 August 2015 (UTC)
- forcing the player to wisely use the tracker and remove it as soon as it detects it - Wouldn't it be already too late when the alien knows where you are?
- The motion tracker cannot detect the location of the alien when it is not moving and cannot determine whether the creature is up in the ducts or on the ground level - That does not limit to alien. Any non-moving hostile enemy would not be detected as well according to source 3.
- Players or the player, choose one.
- In addition, the player can craft several items by collecting schematics and different kind of materials throughout the game. - I do not think "in addition" feels very formal
- The alien is also afraid of fire, so using the flamethrower or a molotov cocktail will make it retreat into the station's ventilation system. - "also" does not sound really appropriate here.
- Alien: Isolation features a separate game mode, called Survivor Mode, that focuses on tense, player-versus-alien scenarios. - "Tense" sounds subjective
- the player needs to complete certain objectives while avoiding the alien under a time limit. - any example of these certain objectives?
- which is best known for their work on the Total War strategy video game series - real-time strategy, not just strategy
- shortly after publisher Sega acquired the rights to develop Alien games - I do not think it is "shortly after" because there is a two-year gap between them. When Sega acquired the rights to develop Alien games?
- A six-person team developed a small multiplayer game to pitch the idea to Sega, a "hide and seek" prototype where the alien role had to be controlled by one of the players. - multiplayer is inaccurate. The alien is controlled by players, but the human survivor is not.
- The game "went a bit viral within Sega" and the project was eventually approved. - can paraphrase "a bit viral within Sega"
- game in a "weird" direction. - A bit odd that source 12 goes in front of source 11
- with the release of a trailer on 7 January 2014 - What kind of trailer it is? Gameplay trailer, teaser trailer, or a cinematic trailer?
- As of January 2015, Alien: Isolation has sold over one million copies worldwide according to Sega. As of May 2015, the game has sold over 2.1 million copies in Europe and the US - This information should be mentioned in the reception section instead of the release section
- Critical reception for Alien: Isolation was divided but generally positive, with review scores ranging from IGN's 5.9 out of 10 to PC Gamer 's 93 out of 100. - I prefer the typical "positive review" instead of this. It receive divided opinions but positive reviews seem to have contradict each other
- The first-paragraph of the reception section is not that well-written. It feels that it was poorly-arranged. It is very inconsistent with the remaining paragraphs.
- The section seems to rely quite heavily on quotes. Try to paraphrase some of them.
- Source is mostly good. PC Gamer feature "The Making of Alien Isolation" also have 3 pages too. You may want to specify which page you are using similar to other sources.
- Is it reasonably well written?
- Is it factually accurate and verifiable?
- Is it broad in its coverage?
- Is it neutral?
- Fair representation without bias:
- Is it stable?
- No edit wars, etc:
- Does it contain images to illustrate the topic?
- Pass or Fail:
Isolation is one of my favourite games back in 2014, and it is very good to see someone putting efforts into this article. There is some small problems that can be fixed easily, and some quotes that need to be paraphrased. Once these are fixed, the article should be good to go. AdrianGamer (talk) 05:46, 22 August 2015 (UTC)
- Thank you for your detailed review and interest in the game, really appreciated. All the issues have been addressed except for some points, on which I left comments. Please let me know what you think. Thanks. --Niwi3 (talk) 11:59, 22 August 2015 (UTC)
I find the constant references to "the Creative Assembly" very irritating. Surely, if "Creative Assembly" is the name of the development team, it should be referred to as just "Creative Assembly" or possibly "the Creative Assembly team", but specifically *not* "the Creative Assembly". 22.214.171.124 (talk) 15:32, 9 October 2016 (UTC)