Talk:Autodesk 3ds Max

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Define UV[edit]

Can someone add a definition of the acronym UV, please. I've scoured the Internet for a definition and found many references but no definition. Knowing the words an acronym is made from makes it much easier, at least for me, to remember it. R39525 (talk) 15:23, 10 June 2008 (UTC)

I don't think that UV is an acronym - just like XYZW or STRP/STQP (OpenGL texture coordinates) - they are just letters that are used.
If you really want to remember it by acronym, try "ultra-violet" or something.
Darkuranium (talk) 06:39, 12 August 2008 (UTC)

UV is a two dimensional coordinate system which is projected onto the surface of a three dimensional object. It is used, for example, to map the coordinates of a 2D image such as a picture of bricks to the 3D object of a building. The process of mapping the 2D image to a 3D object is called UV mapping. This process is easy for a simple rectangular 3D object, but more difficult for more organic objects. The UV coordinate system may be extended to a 3D system (UVW) with the third coordinate indicating a distance normal to the UV plane. —Preceding unsigned comment added by (talk) 03:09, 16 September 2008 (UTC)

External Link[edit]

Please Add these useful link to external links -

--Wiki187 16:05, 22 November 2006 (UTC)

I dont think CGIndia is specific enough, WP:EL and WP:SPAM issues aside. I looked at the AREA site too and didnt think it was as good or better than the many similar sites already listed. --Ronz 20:41, 22 November 2006 (UTC)
Of course the AREA site should be listed, it's the official support page. Ronski 12:00, 4 January 2007 (UTC)

Ronz; Please Do explain little bit more about Relevance???

And let me tell you something about the point of view from the users side, I am least interested in knowing your 5 pillars etc.... but the link I suggested was totally relevant.....Beside using your moderation power and your pride,… Consider logic and common sense as your first tool......The both the link ( CGIndia and AutoDesk’s “AREA”) are relevant for following specified section - visual effects (VFX), Computer Graphics , Maya (software), 3ds Max.....You may invite Wiki users for voting and host a poll :) ..........................May Be some1 above you look into your matter.....Please stop repeating or may i say pasting same old comments on every once post. --Wiki187 11:24, 24 November 2006 (UTC)

Heya, I'm 25 years old and have been jumping in-and-out of learning and practicing 3D graphics since I was 12 or 13 when my parents bought me 3D Studio to give me a constructive hobby to do. This was back in the days when it was an MS-DOS application that cost upwards of $2,800 (no, I wasn't spoiled, but I really did need a constructive hobby at the time, lol) and the company was Autodesk, before this "Discreet" company popped up, and when Windows 95 was still mostly whispers and rumors.

I notice 3D Studio redirects to this 3D Studio Max article; would it be worth my while to write up a small article on 3D Studio itself, perhaps for historical perspective of this 3D graphics suite? I'm surprised how very little information and nostalgia-fodder is on the net about pre-Max 3D Studio, as if it never existed. I never got into 3D Studio Max (I'm actually a loyal Blender convert now... ;)) so I wouldn't be able to go into too much detail about relevant differences between the DOS 3D Studio and the later Windows-based "Max" ones. I can tell you that 3D Studio had REALLY awful modeling capabilities; still thinking about how to express its primitiveness without sounding POV, but pre-Max 3D Studio really was THAT primitive -- you were limited to booleans on basic shapes, and a lofting mechanism which was very crude by today's standards. Most 3D Studio as I know, used other applications to model, using 3D Studio more for its easy keyframing capabilities and intuitive materials editor. --I am not good at running 06:34, 30 August 2005 (UTC)

3ds max[edit]

I believe this article should be renamed to 3ds max, as it is the official name now.

there's really not much to say about 3D Studio. It was an under dog program created by Autodesk who only concentrated on architectural software. It took off and eventually ported to Windows 95 as 3D Studio Max (Still got all the boxes and dongles) around this time Kinetix was in charge of the program. Some time when 3DSMax 3 came out Autodesk bought Discreet (a SFX video editing software manufacturer) and delegated Max over to them (this almost litteraly happened over night, I recall the demo artists making a "drunken overnight merger" joke about it when it was revealed). Since Discreet took over Max started heading closer to the film market especially with the launch of Combustion ( Video Editing software that interacts very well with 3DS MAX and makes use of the open end RPF (Rich Pixel Format)). erm... maybe it is not as little-to-say as I thought... --DanHibiki 06:18, 19 November 2005 (UTC)

The original 3D Studio lasted 4 releases on the DOS platform.While the original development team (the Yost Group) expanded and went on to create 3D Studio MAX, it was completely rewritten for Windows NT (version 3.51 at the time) as a native 32-bit, object-oriented program with extensive multi-threading and extensability. While the original 3D Studio product was popular with architects and mechanical designers, this was more a function of Autodesk's sales channel than any product focus. It was used heavily for game and video-effects production, with DXF-Import being about the only feature that tied it to any of Autodesk's products for its lifetime.

3ds file format[edit]

What may be worth a mention is the 3ds file format, in terms of porting models between various 3D capable applications? --André SC 05:53, 23 January 2006 (UTC)

No since this is an ancient format that has been replaced largely by Collada, FBX and OBJ to name a few. —Preceding unsigned comment added by (talk) 15:34, 2 December 2007 (UTC)
Ancient? Yes. Still used? Hell yeah. I agree that it should be replaced by .obj, but the fact is that it's used a lot, still.
There should be some info on the format. It doesn't matter how old it is, what matters is whenether it's still used or not.
Besides - IRC is an ancient protocol (by my opinion), and still used nowadays. Same deal.
Darkuranium (talk) 06:48, 12 August 2008 (UTC)


WTF is this ad? The link to orionflame has absolutely NO PLACE in this encyclopedia article.

  • Had to remove this link AGAIN. Stop plugging your product in Wikipedia. Will also be removing this from the 3ds max screenshot.Mhoskins 14:17, 27 June 2006 (UTC)
OrionFlame is a high-end modeling tool for Max. It's has been previewed at GDC this year, so I think it's relevant enough to be included. Do some research before you post! —The preceding unsigned comment was added by Jeffvll (talkcontribs).
Yes, perhaps it's notable but why should a screenshot of it be used here and not in the orionflame article? This is after all an article about 3ds max and not any of the plugins. --Strangnet 09:25, 18 March 2007 (UTC)
Strangnet, actually there are plugins in this article. Take a look at the rendering section. Maybe we should make a dedicated article about the available renderers for 3ds max and cut it down here since they don't ship along with the program itself. (talk) 18:33, 28 August 2010 (UTC)

History needed[edit]

There is no mention about history of 3DS Max (which is now the correct title). In past the software was named 3D Studio MAX and was developed by Kinetix... And there was 3D Studio working under DOS as well.. Some mentions with dates are needed here


The official name since version 4 (releaseed in 2000) is 3ds max. We should rename this article. Hermansaksono 02:46, 25 June 2006 (UTC)

  • I agree. Mhoskins 14:22, 27 June 2006 (UTC)


As others have mentioned, the article must be renamed. How does one go about that here? —The preceding unsigned comment was added by Dryo (talkcontribs).

You've already done it (see this page move by yourself (note your edit summary)). The capitalization is still off, though ;). —dto (talkcontribs) 05:30, 4 October 2006 (UTC)

List of films made with Autodesk 3ds Max[edit]

I'm posting on this talk page because it will be missed otherwise. I dont think it's worth having the page List of films made with Autodesk 3ds Max unless there are some details about what was done, how many shots, what companies etc. If it isn't verifiable in any way what is the point of having this list? I started my own list a few years ago that wikipedia links to.

Films today usually have several companies working on them & lots of different software packages used for VFX. It's very important here to have verifiable information to distinguish the actual work done on the film & not here say or what the software companies say was done. Max has a reputation amongst VFX companies for not being good enough for films this can only change if this list is verifiable! Ronski 11:56, 4 January 2007 (UTC)

I'll add a new section that contains uses of 3ds max, and include movie production, where I'll add a link to the list of films mentioned above. -Kanogul (talk) 12:47, 27 April 2008 (UTC)

Logo name?[edit]

What is the logo supposed to be? Ying-yang worms? -- 04:45, 4 August 2007 (UTC)

Ying Yang 2 headed snake, just as the splash screen of 3ds max 9. Maya is a dragon and all other Autodesk M&E products have similar little logos (that are kinda hard to tell what they are if you do not know) —Preceding unsigned comment added by (talk) 16:41, 31 October 2007 (UTC)


I've dropped the Blender part under See Also, since it's entirely inappropriate. Why mention Blender? Why not Wings3D, another free modeling tool? What about the plethora of commercial tools? We have an entire category for 3D graphics tools; there's absolutely no reason to single out Blender.

Sorry, forgot to sign. 07:43, 8 August 2007 (UTC)

The image at the top right of the article[edit]

Could someone to replace the currant image with one that: 1)Represents the default interface of the program. 2)Does not include a plug for the author, 3)is smaller than the currant one, which has a lot of blank space. 18:35, 11 August 2007 (UTC)

Particle Emitter List[edit]

Changed the list of particle emitters from a list in the sentence to a bulleted list for easier readablity.

I recommend that we add more information to this section, such as what the various particle emitters do, what they are commonly used for, etc., because the primitives are fully described but these are not. OranL 17:17, 13 September 2007 (UTC)

3D Studio release history[edit]

Any 3DS experts here are welcomed to help out any fill the information in the 3D Studio release history article I added. Acidburn24m 21:51, 15 October 2007 (UTC)

The latest release of 3ds Max has version "2009", but I do not know when did it release, so I do NOT change the version information in this article. (talk) 12:40, 6 April 2008 (UTC)

more details about Character Studio and its file formats plz[edit]

I would like to have avaible in wikipedia quality more information about Character Studio and the file formats it uses. (haven't been able to find much online like that)--TiagoTiago 15:42, 9 November 2007 (UTC)

Is that a tutorial section in this article?[edit]

What is all of this crap?

  1. - Use Hedra to produce objects from several families of polyhedra.
  2. ChamferBox- Use ChamferBox to create a box with beveled or rounded edges.
  3. OilTank- Use OilTank to create a cylinder with convex caps.
  4. Spindle- Use the Spindle primitive to create a cylinder with conical caps.
  5. Gengon- Use Gengon to create an extruded, regular-sided polygon with optionally filleted side edges.
  6. Prism- Use Prism to create a three-sided prism with independently segmented sides.
  7. Torus knot- Use Torus Knot to create a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. You can convert a torus knot object to a NURBS surface.
  8. ChamferCyl- Use ChamferCyl to create a cylinder with beveled or rounded cap edges.
  9. Capsule- Use Capsule to create a cylinder with hemispherical caps.
  10. L-Ext- Use L-Ext to create an extruded L-shaped object.
  11. C-Ext- Use C-Ext to create an extruded C-shaped object. —Preceding unsigned comment added by (talk) 15:36, 2 December 2007 (UTC)

I acknowledge this fully[edit]

It does sound like a tutorial. I will re-word and re-work it all. Thanks. —Preceding unsigned comment added by P.gobin (talkcontribs) 23:08, 3 December 2007 (UTC)

Roncarelli Report[edit]

For the last 4 years, 3dsmax has been the software with the most copies sold (seats), according to this huge report. Infact it has more seats than Xsi, Maya and Modo combined. It can be purchased here. This determines that 3dsmax is the most sold and used 3d software for dcc in the industry. —Preceding unsigned comment added by Superchickensoup (talkcontribs) 05:03, 19 February 2008 (UTC)

3D Studio r1-4?[edit]

I'm wondering why there's no proper page for the DOS versions of 3DS, and they're only mentioned briefly on the history and Max pages... it was pretty significant software at the time. ERobson (talk) 19:33, 8 May 2008 (UTC)

Predefined primitives[edit]

This section begins with "This is a basic method, in which..." with no name for what it is referring to. To someone who is familiar with modeling, it clearly refers to "Box Modeling," and should be inside a section labeled as such, under the main "Modeling" heading. Primitives are used for other things than box modeling, but I'm unsure of where else to fit it into the article. Its placement now is awkward. —Preceding unsigned comment added by Vicarious enlightenment (talkcontribs) 22:25, 9 November 2008 (UTC)

No Mention of 3DS for Architecture[edit]

Any chance of splitting 3DS into two sections? one for architecture and Interiors; the other for gaming? Two very different worlds, one powerful software. Any thoughts? Superfinicky —Preceding undated comment was added at 21:41, 19 January 2009 (UTC).

You might want to split that into three sections instead, for architecture, gaming and movies. They all share uses of the program, however focus on different areas (for example gaming don't use rendering as much, except for baking textures or for prerendered movies/intros). McGreed (talk) 12:25, 16 December 2011 (UTC)

Article title as "Autodesk 3ds Max"[edit]

Any opposed to moving this article from "3ds Max" to "Autodesk 3ds Max"? Not only is it the actual, official name of the program but software articles that officially have the company name in the title (such as Adobe Photoshop, Microsoft Word, etc.) do this as well. --Blackbox77 (talk) 14:16, 26 February 2009 (UTC)

Lame ass images[edit]

Why is the a crappy image of "a box" and "a polyhedra"? It gives nothing to the article, especially the box. It makes it sound like max is the other software that is able to model a box. —Preceding unsigned comment added by (talk) 22:55, 10 August 2009 (UTC)

Promotional Tone[edit]

This article seems to have a promotional tone throughout; here's a sample from the intro:

MeekMark (talk) 05:58, 31 December 2009 (UTC)

Mac support debatable[edit]

In the infobox, the platforms are listed as "Windows and Mac OS". I can't find mention of Mac support anywhere else, in the article, on the 3ds Max release history page. The Autodesk site lists 3DS Max 2011 for Mac on this page right here... saying that Parallels Desktop or Boot Camp are required. That's emulation, not an OS-native release: I propose that Mac OS be removed from the platforms list. JaffaCakeLover (talk) 14:03, 15 July 2010 (UTC)

I agree. Many softwares can be emulated on unsupported OS's. That being, either include the unsupported OS's that can emulate a program on every application article in wikipedia or don't include Mac in here at all. Well, I'm removing it. (talk) 23:54, 20 August 2010 (UTC)


I don't think BIGRender should be included on renderers section since it's more like an utility than a renderer. Also, as far as I remember, it isn't even listed on the renderers list in 3ds max. (talk) 23:31, 20 August 2010 (UTC)

Version number is missing in Infobox[edit]

The latest release of 3Ds max is 2012 but what is its version number? Could someone please look it up in the About dialog box or somewhere an include it here? (talk) 07:28, 7 April 2011 (UTC)

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The programming language[edit]


Our esteemed colleague Djkcel (talk · contribs) added a bold claim to the article that, unfortunately, fails verification. The statement claims that 3ds Max is written in C++. The source provided is this: C++ API Reference!

I checked it, and unfortunately, it does not say "3ds Max is written in C++" or something equivalent. It provides a documentation for a C++ API that 3ds Max provide. It does not mean 3ds Max itself is written in C++.

Here is another thing that I found: 3ds Max .NET SDK. Aparently, there is a full 3ds Max SDK for .NET Framework as well. It does NOT mean 3ds Max is written in .NET Framework either.

Best regards,
Codename Lisa (talk) 17:03, 18 May 2017 (UTC)

Sorry guys. Closed source software can be very difficult to find sources on for obvious reasons. There are some threads on Quora describing Autodesk 3DS as a C++ core, but I've been told that Quora isn't a good enough source. A huge majority of their SDK documentation is for extending in C++, so the probability is high, but I guess "official" sources are lacking here. Djkcel (talk) 04:28, 19 May 2017 (UTC)
Hi. To give clarification about your two last sentence, API and SDK could not be an indicator of anything whatsoever in this regard. Example: Borland Delphi once exposed the whole of Windows API in the Delphi programming language. However, this does not mean that Windows is written in Delphi. We know for a fact that it is written in C, C++ and Assembly. Windows API itself is in C. That does not mean Windows is purely written in C.
Best regards
Codename Lisa (talk) 08:05, 19 May 2017 (UTC)
P.S. Don't worry about not being able to write anything about 3ds Max trade secrets. There are still a lot of other things you can write. Why not focus on those? —Codename Lisa (talk) 08:07, 19 May 2017 (UTC)