Talk:Blast Corps

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Your main aim is preventing the the destruction of an atomic vehicle. The vehicle is driverless and out of control. It drives through cities, docks etc. and if it crashes against a building or something else it explodes and your mission is lost. Because of this you can´t destroy it and must make it´s way free. With big vehicles or roboters you must destroy builidings and other obstacles so that the atomic truck can pass. Besides there are missions where you must reach a place with a car in a specific time and other specials.

I've removed the above, as it seems that this is all covered in the bits I've added. I've put it here, so you can easily see what I've removed.— Preceding unsigned comment added by Silverfish (talkcontribs) 14:19, 1 March 2004‎ (UTC)


Hey everybody, I added some stuff to this entry:

  • Totally redid the "the game" section
  • Some additions to the "Carrier Levels" section
  • Added last paragraph "Finishing Bonus Levels will result in a Bronze, Silver, or Gold medal, depending on the finish time. You can only have one medal in a Bonus Level (as opposed to two in Carrier Levels)" to the "Bonus Levels" section, and made a minor grammatical change

Please add what you can and we will have a complete entry for this excellent but somewhat unpopular game. Also, thanks to whoever has been involved with the entry... they did some nice work on describing Blast Corps.--Headcase 22:28, 6 Jan 2005 (UTC)


Re: [1], GameRankings' metascore uses a slew of unreliable websites and still produces the same number as Metacritic. I don't think it should be used in the article. @Mika1h – czar 16:23, 1 August 2015 (UTC)

Okay, undo it if you want. --Mika1h (talk) 16:24, 1 August 2015 (UTC)

GA Review[edit]

This review is transcluded from Talk:Blast Corps/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: AdrianGamer (talk · contribs) 12:51, 8 September 2015 (UTC)

Ping @AdrianGamer, in case this slipped off your radar – czar 14:04, 15 September 2015 (UTC)

  • I forget about it after the Rare Replay review. I should be able to get this done by the end of this week. Hope you won't mind. AdrianGamer (talk) 08:53, 16 September 2015 (UTC)
That's fine—no rush – czar 13:17, 16 September 2015 (UTC)


  • must figure out how to use items available from the start - All the items are given in the beginning of the game, or the beginning of the game's levels?
  • its complex controls and repetition - remove "complex" for consistency
  • The game was released in Rare's 2015 Rare Replay compilation for Xbox One. The compilation's reviewers considered Blast Corps one of its standout titles. - would be great if the two sentences can merged together
  • Each of the eight vehicles vary in ability to clear structures - "varies"
  • the player moves explosive crates, fills gaps, and creates bridges. - the player control vehicles to move explosive crates sounds a bit more accurate.
  • The player controls the viewable screen with zoom and horizontal panning. - "viewable" is not necessary
  • early states of the game - early "stages" of the game. "Early state" sounds like the game's earlier version, like alpha and beta
  • team member voices encourage the player as each level wears on. - what team members?
  • The player and players, choose one
  • they would develop numerous games for the platform in the following years. - Not necessary. It was later mentioned again in the legacy section.
  • they decided he "still looked really cool without it". - "thought" sounds more accurate
  • The game does not use distance fog to obscure the draw distance - Then what did they do? Any information on that?
  • Shōshinkai preview - wikilink "Shōshinkai"
  • Blast Corps sold one million copies, though not as many as Rare had expected. The game was most successful in Japan - I personally don't think that this information should be included in the first paragraph, which is mostly talking about critical reception instead of commercial reception
  • The magazine also praised Blast Corps‍‍ '​‍s level design and difficulty progression - EGM or CVG?
  • IGN lauded Rare's new intellectual property in light of other safe and recurring industry trends. - Use the name of the reviewers, since his name was later mentioned in this section.
  • EGM‍‍ '​‍s Dan thought Blast Corps looked boring until he played and became addicted. - This sentence should be moved after usually used to cover developer limitations. since it is in the middle of the IGN comments.
  • Rare "doubled" the number of classic - Should have mentioned that this is from the Retro Gamer article writer point of view.
  • Do not really think the screenshot of that console is really useful. It is relevant, but it does not really tell readers anything. Imagine a game like Lego Jurassic World to have all the console screenshots in their article.

GA review – see WP:WIAGA for criteria

  1. Is it reasonably well written?
    A. Prose is "clear and concise", without copyvios, or spelling and grammar errors:
    B. MoS compliance for lead, layout, words to watch, fiction, and list corporation:
  2. Is it factually accurate and verifiable?
    A. Has an appropriate reference section:
    B. Citation to reliable sources where necessary:
    C. No original research:
  3. Is it broad in its coverage?
    A. Major aspects:
    B. Focused:
  4. Is it neutral?
    Fair representation without bias:
  5. Is it stable?
    No edit wars, etc:
  6. Does it contain images to illustrate the topic?
    A. Images are tagged with their copyright status, and valid fair use rationales are provided for non-free content:
    B. Images are provided if possible and are relevant to the topic, and have suitable captions:
  7. Overall:
    Pass or Fail:

It is a very well written article with very minor issues. If these are addressed the article should be good to go. Sorry for the long delay. AdrianGamer (talk) 06:54, 20 September 2015 (UTC)

@AdrianGamer, thanks for the review! I think I've addressed everything. A few notes: "each" is singular. Re: distance fog, I think it's more of a statement of fact—they didn't need to obscure the draw distance. I think the image of the N64 works because the game was only released on a single console and has a special connection to it (as the first of seven acclaimed Rare games). I wouldn't push for a console photo in Lego Jurassic World. – czar 16:04, 20 September 2015 (UTC)
The reason for not removing the screenshot sounds reasonable to me. With all the issues fixed, Blast Corps is promoted to Good article. Congratulations. AdrianGamer (talk) 14:48, 21 September 2015 (UTC)