Talk:Brain Age 2: More Training in Minutes a Day!
|Brain Age 2: More Training in Minutes a Day! has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it.|
|Current status: Good article|
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It would be better if this article was moved to More Brain Training from Dr. Kawashima: How Old Is Your Brain? because it was released in Europe before North America and that is the name in Europe. —Preceding unsigned comment added by 188.8.131.52 (talk) 16:46, 17 March 2009 (UTC)
Is this an entertainment or neuro-maintenance product?
The lead paragraph on the article page was vague as to what the commercial product's purpose was, reading:
- Brain Age 2: More Training in Minutes a Day, also known as More Brain Training from Dr. Kawashima: How Old Is Your Brain? in PAL regions, is a puzzle video game and the sequel to Brain Age: Train Your Brain in Minutes a Day! (2005). It was published and developed by Nintendo for the Nintendo DS handheld game console.....
So, according to the above paragraph, what's the product's 'actual intended purpose'? Is it something that's:
- a) an entertaining video game, like Space Blasters(tm) or Tetris(tm)?, or
- b) an educational product like an encyclopedia or math training course?, or
- c) a therapeutic product that can prevent declines in cognitive thinking or short and long-term memory?
By leaving out a general description of the product's intended purpose the reader is uninformed and can misinterpret what the game's intended purpose actually is; we know that many visitors to Wikipedia are casual readers who briefly review the opening lead paragraphs to get a quick familiarization of the article's subject matter. But only later at the end of the second paragraph, and much further into the article can readers discern that there are valid scepticisms of the product's effectiveness, and that Nintendo itself has classified the game as an 'entertainment product' , refusing to provide scientific studies supporting neurological benefits. This needs to be clarified in the article's lead paragraphs to avoid casual readers associating 'Brain Training' with medical studies validating a therapeutic product's effectiveness, which could be a legitimate inference of 'More Brain Training.....' .
Therefore, the lead paragraph is being revised to counter the inconsistencies noted above, thus becoming (relevant improvements underlined on this page only):
- Brain Age 2: More Training in Minutes a Day, also known as More Brain Training from Dr. Kawashima: How Old Is Your Brain? in PAL regions, is an entertainment video game that employs puzzles and the sequel to Brain Age: Train Your Brain in Minutes a Day! (2005). It was published and developed by Nintendo for the Nintendo DS handheld game console. Nintendo has been careful not to claim the game has been scientifically validated, however stating that it is an 'entertainment product "inspired" by Dr. Kawashima's work' in the neurosciences.'
Note that a reference has been added to support the statement that Nintendo has not claimed the product has been scientifically proven. The article's remaining lead sentences/paragraphs subsequent to the above sentences remain unchanged.
Useless Criticism ?
A survey conducted by Alain Lieury, a professor of cognitive psychology at the University of Rennes 2 – Upper Brittany, disputes Nintendo's claims that Brain Age 2 can improve the brain. The analysis indicates that working on exercises with a pencil and paper is just as good as the game at stimulating the memory.
That criticism is hardly meaningful. Of course doing the same exercises with pencil and paper are going to be just as effective. The whole point is not how people are doing the exercises, but rather that they are doing them. —Preceding unsigned comment added by 184.108.40.206 (talk) 05:47, 14 April 2009 (UTC)
- Dr. Lieury's research and analysis of the game's claimed benefits, and other's means to replicate them at zero cost, are valid and have been cited in a reliable news source, Times Online. As such you had no legitimate reason to remove "Effectiveness" from the page article or other references to Lieury's research, nor for you or Gary King to remove the word 'entertainment' from the article's lead paragraph since, in fact, Nintendo classifies its game as such.
- If you have valid, citable criticisms of Dr. Lieury's study, not just your own opinion, then PLEASE by all means add them to the article under a 'Controversy' heading. This is an encyclopaedic reference work, not a Gameboy fanzine site. Dr. Lieury's criticisms are valid and can stay in under Wikipedia policies. Also, next time log in and sign your handy work, p&t.... --HarryZilber (talk) 17:19, 14 April 2009 (UTC)
- The game is an edutainment game, which I added, with a reference. I don't think we need to focus on the controversy surrounding the effectiveness of the game in the lead, especially when all of that information only takes up one small section in the article, so it's a bit of WP:UNDUE. Gary King (talk) 21:34, 14 April 2009 (UTC)
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- Lawton, Graham (2009) Is it worth going to the mind gym?, New Scientist (online), 12 January 2008, Issue 2638, retrieved 2009-03-18;