Talk:Brave Fencer Musashi

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GA Review[edit]

This review is transcluded from Talk:Brave Fencer Musashi/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: IDV (talk · contribs) 20:36, 2 July 2016 (UTC)[reply]

I'll be doing this one.--IDVtalk 20:36, 2 July 2016 (UTC)[reply]

Lead/infobox[edit]

  • Change [[action role-playing game]] to [[action role-playing game|action role-playing video game]] to make it clear from the start that this is a video game
  • and features voice overs for most dialogue. It also features other role-playing elements - This makes it sound as if voice acting is an RPG element. I'd suggest either changing the wording or removing the mention of voice overs from the lead.
  • The final sentence in the first paragraph could be simplified to He searches for the Five Scrolls, which can enhance the powers of his sword, while interacting with people from Allucanet and a nearby village.
  • A minor thing, but I'd change the second paragraph a bit to avoid both of them beginning with the game's title - perhaps replace the title with "The game"
  • Remove "was" from and was scored by Tsuyoshi Sekito
  • You don't need to link Square in the publisher field, as they are already linked in the developer field.

Gameplay[edit]

  • Link katana and combo (video gaming)
  • but has can also be used to absorb Bincho energy (an MP equivalent) - remove has, explain "MP equivalent" in a way that people unfamiliar with video games and RPGs can understand
  • or absorb the enemy's skill. I assume there is not just one single enemy in the game, so it should be changed to "or absorb enemies' skills"
  • its real strength lies in Scrolls obtained through the game which imbue Lumina with various elemental properties. almost sounds like a strategy guide here, tone-wise - I'd go with something like "instead, it can be imbued with elemental properties from Scrolls"
  • Lumina is primarily offensive but thanks to the five elemental scrolls it gains new skills that facilitate the platforming. - I also wonder if "thanks to" is appropriate tone-wise
  • The last sentence is unsourced
  • The image caption spells it "Binco" - should it be like that, or with an H as in the prose? Change whichever is wrong.

Plot[edit]

  • and defeats it crest guardian its crest guardian
  • , who was in fact sealed within Lumina and not by Lumina. I don't know what you mean with "within Lumina and not by Lumina". Also, "in fact" doesn't seem to be necessary.
  • It is also revealed by Jon the original Brave Fencer Musashi sealed - would work better as "Jon reveals that the original Brave Fencer Musashi sealed"
  • Furthermore, it was he who Is this Jon or Brave Fencer Musashi?

Development[edit]

  • The story was made with the idea During development, the team used an action base Seems like a sentence either got cut short or wasn't removed entirely
  • For this game, the team worked to move polygons in real time and how lights affected their appearances. - This doesn't really work, I think. It sounds like they "worked how lights affected their appearances" - something like "the team focused on moving polygons in real time and how lights affected their appearance" would be better, I think. I also don't think "For this game" is necessary.
  • There should be a comma following "When developing the characters for the game"
  • Characters were illustrated by Tetsuya Nomura but were designed by Koji Matsuoka I don't think it's very uncommon for illustration and character design to be done by different people, so "but" should be changed to "and". I'd also switch them around, since the characters must have been designed before they were illustrated.
  • Link "localized" to Video game localization
  • In development, you translate Musashiden as "Musashi's story", and in the lead, you translate it as "The Legend of Musashi" - it would be great if the translation of this was consistent within the article.
The titles translation is a literal translation, whereas the one in the article is a translation of the original title and its alteration for English, so that's why they are different.
  • The second music sentence is very short, which gives it a choppy feeling - I suggest merging it with the first sentence.
  • The soundtrack stuff is entirely unsourced

Release[edit]

  • "mobile phone incarnation" makes it sort of sound like it's directly based on this game. I don't get this impression when reading the source, so perhaps change it to say that it's a follow-up for mobile phones.
The game seems to be a simplified version of the game made for early smartphones, not an actual sequel. Rewrote for clarity.

Reception[edit]

  • Not a requirement for GA, but I'd prefer seeing the actual reviewers' names when possible, so "Randy Nelson at IGN" (and just "Nelson" after the first mention) rather than "the IGN review"
I and others added various reviewers names to their critiques so we know who's saying what.
  • "The game generally received positive reviews by critics." should be followed by the Metacritic ref
  • The sequel stuff doesn't seem to fit under reception. I'd move it to the release section, and have it as a new paragraph together with the mobile game stuff.

External links[edit]

  • That soundtrack link doesn't seem all that relevant for this article

Comments/discussion[edit]

@Judgesurreal777: I have found some issues, listed above, but nothing too major. If you address them within a week, I will pass the article.--IDVtalk 01:11, 5 July 2016 (UTC)[reply]

All issues addressed, a few that I clarified as well. Judgesurreal777 (talk) 02:06, 6 July 2016 (UTC)[reply]
Thanks. I think this is good to go now, so I will pass the article. Congratulations! --IDVtalk 10:22, 6 July 2016 (UTC)[reply]

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