Talk:Dice pool

From Wikipedia, the free encyclopedia
Jump to: navigation, search
WikiProject Role-playing games (Rated Stub-class, Low-importance)
WikiProject icon This article is within the scope of WikiProject Role-playing games, a collaborative effort to improve the coverage of role-playing games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
Stub-Class article Stub  This article has been rated as Stub-Class on the project's quality scale.
 Low  This article has been rated as Low-importance on the project's importance scale.

Didn't Shadowrun have die pools when it first came out (1989), with D6s? If so, that preceeds White Wolf in the list. Worldnamer 01:13, 22 June 2007 (UTC)

why dicepools?[edit]

The article fails, in my opinion, to adequately explain why dice pool games have come about.

The only advantage listed is "allow a greater number of variables to affect a roll". Not only is it the only advantage listed, it is also plainly wrong. You can have a hundred variables modifying a roll even if that roll is a single D6 roll.

What I think the editor meant was that you can modify the roll in various ways, but I'm not sure that's an actual advantage.

I would love for somebody knowledgeable about the subject to add reasons game designers developed dice pool mechanics in the first place; despite the listed disadvantages...

Regards, (talk) 08:18, 10 July 2009 (UTC)

To raise the importance of this article, could we add a section discussing the mathematics of predicting probability for dice pools, expected value versus probable value curves, equations for calculating the probability that a pool of X dice with Y chance of a success per die will achieve Z successes, etc.? Then we could also file it under combinatorics in the mathematics section. -Anon. —Preceding unsigned comment added by (talk) 15:22, 30 March 2010 (UTC)