Talk:Disruptive innovation

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Pls add a "Digital disruption" section[edit]

From what I can see most current disruptive innovations are in the field of digital technologies (Internet-services etc). So could a "Digital disruption" section be added to the article that informs about this type of disruption and instances of it? It could be based upon on this section of the Digital Revolution article.

--Fixuture (talk) 15:57, 2 January 2017 (UTC)

Disruptive innovations are common outside of software. ---- CharlesGillingham (talk) 01:52, 6 May 2017 (UTC)

"create" versus "set" new markets[edit]

The first sentence mentions 'create new markets' which is partially true. But they more accurately 'set new markets' right? Like the automobile example. Or even the iPad, which wasn't the first tablet.

Food for thought. — Preceding unsigned comment added by 216.183.156.151 (talk) 03:27, 12 January 2017 (UTC)

You're confusing new products with new markets. Disruptive innovations often take an existing product and sell it to a completely different set of consumers, using a different price point, different sales/distribution techniques, different advertising. ---- CharlesGillingham (talk) 01:50, 6 May 2017 (UTC)


Software development disruption[edit]

Domain driven design is now coming to be mature enough to disrupt the whole software industry, the programmers job may be automated and the business may evolve and refine the software solution independent of developers, MDriven and Capable objects are showing improvements in the magnitude of thousands in improvement and quality.

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Disruption section has dubious examples[edit]

One thing really stood out for me as not belonging there. Personal computers are not disrupted by tablets or smartphones because there are desktop applications that cannot be replaced by smartphones or tablets. For example plenty of games would be unplayable on a tablet or mobile phone. Also personal computers make certain applications much more user friendly by having a keyboard and mouse. Desktop computers are a definite mainstay for hardcore gaming and won't be going away anytime soon. Xanikk999 (talk) 05:05, 23 December 2017 (UTC)

I appreciate the Talk comment as I also found this example to not be spot-on; the personal computer might be an example of disruption, but not exactly as described, as the comment refers to the nature of distributed powers and knowledge, not to the definition of disruptive innovation. Second, the personal computer arrived in cases, first the desktop, and then the laptop, with different characteristics cleaving to either disruptive or sustained innovation business models. Solutions could be to: A. Select different examples, from Professor Christenson's models, in steel, low-cost market entries into microprocessors faced by Intel that resulted int eh Celeron at Intel to quash the disruptive interlopers, and other industry examples. Christensen's publications use the case method and are quite accessible as presented. Or B. Revamp the computer example to refer to its disruptive innovation characteristics. Mikestar33 (talk) 01:44, 5 April 2019 (UTC)