Talk:Free-to-play

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June 15, 2006 Articles for deletion Kept
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"System requirements"[edit]

The article says high system requirements is a problem that can be solved by FTP. It should be explained, why. A full price game can be developed with low system requirements while FTP can also be designed with the latest tech in mind and high requirements. — Preceding unsigned comment added by 212.144.118.2 (talk) 12:06, 4 August 2014 (UTC)

"Free-to-play"[edit]

You can use the term "free-to-play", sure, but is it actually used professionally? I'd call software that is "free-to-play" freeware. And "Some of these games have both a free version and a Pay-to-play version that offers the full version of the game and all of the updates" sounds like shareware to me. And even if "free-to-play" is valid as a term of its own, an article isn't needed to tell the reader what can already be concluded from the name. There are currently 7 articles linking to free-to-play (excluding talk pages).

– Andreas Blixt  21:47, 14 June 2006 (UTC)

freeware implies everything is free. In F2P games it is only playing that is free, but there are always a lot of features that can be bought only with real money. Shinhan 09:35, 15 June 2007 (UTC)
This term is extremely common, actually, and there are quite a few games which use it. Advertisements were recently run for the game Warhawk which used the term to mean that the online portion of the game did not require a subscription (I believe games such as SOCOM on the Playstation 2 required a subscription to play online). Many MMOs, particularly ones out of Korea and China, use free-to-play business models (most are so-called micro-transaction models, meaning that players use real money to buy virtual game items). Many articles could link to this, but do not because the games are not well-known. Nonetheless, the page needs cleanup. --Anon 121.209.160.15 (talk) 13:32, 17 November 2007 (UTC)

Wait, its 3 catergories, f2p dosent inculde b2p.

F2p = Free to play as in runescape, flyff, legend of ares. TOTALLY free to play and download. B2p = Buy to play as in guildwars and most gun games like cs, you buy it then your good no monthly stuff. P2p = Pay to play in which games that are montly payed like WoW , EQ and stuff.


I someone should edit this article in this way so it makes sense. B2p and f2p arnt the same thing =P. —Preceding unsigned comment added by 72.205.55.209 (talk) 22:47, 17 April 2008 (UTC)

You could have just done that yourself, 72.205.55.209 ~ R.T.G 22:35, 17 February 2009 (UTC)

I removed "Others conduct free-to-play services as for gaming to be substantially alive but charging through other means, as for in-game items and money." from the end of the second paragraph because it seems a little redundant (other than mentioning in-game money), but also because it is unclear what the original editor intended to say. What does it mean for gaming to be "substantially alive" in this case? -- pale (talk) 19:01, 15 July 2009 (UTC)

I removed "http://www[DOT]F2P[DOT]info Free 2 Play" (Broken link on purpose) It's not a proper citation, nor is it anywhere nearly a comprehensive listing of games currently available in the F2P market. It is essentially a bunch of readily available YouTube clips slapped together on a page with advertising. Someone is trying to profit off this page. Netgoth (talk) 16:09, 20 August 2009 (UTC)

Shouldn't the term "free to play" only be hyphenated when it's being used as a compound modifier? That's how the term "pay to play" is used and is reflected as such in its wiki listing. —Alika|Alex 21:11, 5 September 2016 (UTC)

List/category?[edit]

Should a list of F2P games be put on this article? Should those games be in an F2P category? --92.104.55.141 (talk) 14:02, 12 May 2009 (UTC)

I vote no, if only because the nightmarish amount of work that would be involved in maintaining a list of that nature. There are literally hundreds of F2P MMO games in the Western market alone. Opening it up to all F2P non-MMO flash/etc. games would put that number into the thousands, if not tens of thousands. Now, compound that for every market around the world, different localizations, etc. You get the idea. Netgoth (talk) 16:27, 20 August 2009 (UTC)

Merge with Freeware?[edit]

Just turn this into a part of the Freeware article, perhaps? I dunno, this is somewhat stubby. —Preceding unsigned comment added by 24.57.99.1 (talk) 21:12, 2 May 2010 (UTC)

Absolutely not, since freeware and free-to-play are arguably complete opposites. They could of course be included in article describing all software business models, but that is not what you said. -- EsotericRogue Talk 00:40, 28 September 2010 (UTC)

Glassball?[edit]

How comes this is in this article 'has allowed Mojang, the company behind the game, to release a full version of Minecraft in November 2011.' according to my calendar it is still August 2011. So why does it say 'allowED [...] to release [...] in November 2011' so why does it sound as if November has already passed? 62.159.242.114 (talk) 07:30, 26 August 2011 (UTC)

Changed it to "will allow". I used "has allowed" initially because I was trying to say that it allowed the company to prepare for a November 2011 release. i.e. They were so confident in the product that they were willing to say that a full version would come on X date in the future. Gary King (talk · scripts) 12:21, 26 August 2011 (UTC)
Minecraft isn't even free to play. Irrelevant material removed. GDallimore (Talk) 14:02, 26 August 2011 (UTC)

Freemium/Virtual good/Micropayment/Microtransaction[edit]

I was surprised we didn't have an article on microtransactions, which is a pretty significant topic related to the balloning F2P model, so I've started an article on the subject. I felt it was worthwile to create it a separate article from this one, as this article is already quite long, addresses only video games, and with consideration that microtransactions are also found in some paid games (for example TF2 before it went free, the buyable map-pack in Angry Birds Star Wars, etc). However, I've noticed we now have articles on the following distinct but heavily related topics:

  • Free-to-play
  • Micropayment - a very small transaction of money in a digital environment; the term seems more general than microtransaction and might for example include buying an MP3 for a dollar or a newspaper article for 50 cents in addition to buying an in-game item or what have you
  • Virtual good - a digital/virtual good (such as an in-game item) that can be purchased via micropayment
  • Microtransaction - the exchange of a micropayment for a virtual good or a small feature
  • Freemium - an application that is free but offers microtransactions or subscription services

These concepts are all distinct (freemium can apply to software besides games, a microtransaction is specific to the purchase of an item or feature used inside an application and can occur outside of free games) but there is a lot of room for overlap between them, and I'm not sure how to break up the material or whether some of the articles should be merged. Any input on the subject would be appreciated. Some guy (talk) 06:07, 2 December 2012 (UTC)

http://www.gtaf.com.ar/[edit]

http://www.gtaf.com.ar/ removing this link for now but would like discussion in the future about the website in question. It is linked as a "list of free to play games" but only contains 1 game, the rest are "waiting to be filled out" and contain nothing more than a placeholder with no name of the game or timeline to show when, if ever, the rest of the list will be filled out. The website link therefore is misleading, and the website itself actually seems to be stealth advertising (we get a lot of that here on wikipedia, let's be honest) as opposed to a legitimate attempt at cataloging every free to play game in existence. — Preceding unsigned comment added by 188.29.91.180 (talk) 17:12, 31 March 2014 (UTC)

"Pay 2 win"[edit]

The article is missing to point that some publishers tend to use the "gambling effect" described here, to make the advanced levels of free-2-play game virtually impossible to achieve without buying "premium" content, therefore pushing players to spend money, as otherwise will lost all time spended in previous levels. --Sully76cl (talk) 20:50, 7 January 2015 (UST)

I would be glad to include such stuff. Got a reliable source that encapsulates this idea? Zero Serenity (talk - contributions) 22:04, 7 January 2015 (UsT)

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