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|WikiProject Video games||(Rated Start-class, Mid-importance)|
|WikiProject Norway||(Rated Start-class)|
Wasn't Erik Gløersen involved in the Funcom startup?
Would have been fun to get someone to get in touch with Funcom and do an interview about "the early days", because there are a lot of fun stories to be told about that. I know that they used the money Andre Backen got when he finished his military services, to hire a small office and put friends behind the desks to pretend that they worked there. This as a show off for a potential game producer visiting. That was when they got the deal for their very first game. --Eigir (talk) 14:14, 27 November 2008 (UTC)
Languages in Longest Journey
The main page for The Longest Journey seems to indicate that the game was localised into 10 or 11 languages while this page says 8. Does anyone know which is the case or if I am reading it wrongly? BeShaMo (talk) 16:15, 30 December 2007 (UTC)
- As far as I know there where at least one localization done without any agreements with Funcom, and then sold pretending to be an official translation (in Russia). Unfortunately I only have this from a former employees, and can't find any official references to it. --Eigir (talk) 14:04, 27 November 2008 (UTC)
"On 21 August 2008, FunCom laid off half of its Customer Service department located in Durham, North Carolina due to financial issues stemming from lack of subscription renewals for its most recent MMO, Age of Conan."
I think THEY did develop it. TVippy 15:42, 2 February 2015 (UTC)