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"Mismatched impedance along the communication channel, which causes unwanted reflections."
Can anyone elaborate on this? I'm trying to figure out what's causing some ghosting and came across this Wikipedia article... this one line sounds promising, yet offers no real information or references to any useful sources. Either an example (like the description of multi-path) or a reference to a more detailed source would be appreciated.
I love that plane
If a cable television company were to feed a TV station on the same channel as it is broadcast, ghosting could occur in that instance due to the small difference in time they take to arrive. For example, a signal broadcast on channel 10 is more often carried by local cable companies on an adjacent channel, unless the cable company's customers are far enough away that the actual broadcast channel is not "restricted". GBC 22:36, 19 September 2006 (UTC)
"Fun experiment/method of investigating ghosting"
I have frequently read comments from users that "how-to"-style sections should not be in Wikipedia articles. Is the "Fun experiment/method of investigating ghosting" section of this article such a section? ::Travis Evans 08:34, 29 June 2007 (UTC)
Analog and Digital Differences
I'd like to see information about the differences between ghosting on analog and digital, as they are different. —Preceding unsigned comment added by Iyeru42 (talk • contribs) 00:14, 27 January 2008 (UTC)
Ghosting as a Visual Effect?
The article seems to describe ghosting exclusively as a problem. I got to the article from , which says "by making optimal use of effects such as reflection, refraction, shaders, and ghosting." Apparently, ghosting can be and is deliberately used, but this article doesn't say anything about the techniques and possible purposes. — Preceding unsigned comment added by 184.108.40.206 (talk) 09:00, 4 August 2012 (UTC)