Talk:Gossip (video game)
|WikiProject Video games||(Rated Start-class, Mid-importance)|
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It's not my place to edit this article, so I will only add some comments here; somebody else must convert them into text for the article.
The inspiration for Gossip was my desire to get social interaction into game design. I started off by asking myself "How do people interact?" and the simplest answer I came up with was "by talking to each other about how much they like or dislike others". I then asked "how can that concept be expressed in algorithmic form?" and I decided upon a group of points (characters) connected by springs representing attraction and repulsion. I then wrote up the algorithm in BASIC just to test its performance, and I liked its overall behavior. So I gave a summer intern the task of converting it into assembly language. Four months later, he still couldn't do it, so I took over the project myself and finished it. Randy Smith designed the beautiful "Hello" sound effect -- yes, it's really primitive by today's standards, but back then this was revolutionary stuff.
This was a research project at my Games Research Group; when it was done I dumped it into the lap of the Atari Program Exchange; they published it.
I think I wrote more about it in my book "Chris Crawford on Game Design".