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Restrictions imposed by iOS Developer Program License
This paragraph is outdated and wrong since minimum 5 years. There are no restrictions like that anymore active. 20:35, 6 June 2015 (UTC)
Statement by Apple on App Store Review Guidelines
The App Store has revolutionized the way mobile applications are developed and distributed. With over 250,000 apps and 6.5 billion downloads, the App Store has become the world’s largest mobile application platform and App Store developers have earned over one billion dollars from the sales of their apps.
We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.
In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.
The App Store is perhaps the most important milestone in the history of mobile software. Working together with our developers, we will continue to surprise and delight our users with innovative mobile apps.
Improvements to the Article
The Article is well done. One suggestion is that the Category list at the bottom says 'IOS (Apple)' rather than 'iOS (Apple)'. When you click on the category, IOS (Apple), the title of the category page is 'iOS (Apple)' which is correct. On this category page, you will see the upper-case 'I' improperly used instead of the proper lowercase 'i' seven times. Charles Edwin Shipp (talk) 00:02, 30 October 2010 (UTC)
- http://developer.apple.com/devcenter/ios/index.action, you have to create an Apple developer account though. -- Eraserhead1 <talk> 18:35, 13 January 2011 (UTC)
Improvements to the Article
This article is out of date. Apps not written originally in Objective-C/C/etc were approved by Apple in Sept 2010, allowing Adobe Lab's packager as well as Corona SDK which use ActiveScript and LUA respectively compiled into OC are available and apps produced in Corona have been accepted in the AppStore. I came to this article hoping to find a list of such 3rd party IDEs. If someone possesses a good knowledge of this subject, it would be greatly appreciated if this list were added. —Preceding unsigned comment added by 220.127.116.11 (talk) 02:37, 14 March 2011 (UTC)
Oracle, which acquired ownership of Java after its purchase of Sum Microsystems, sued Google over the unauthorized Java interface in Android Linux. (C.F. Microsoft Java Machine lawsuit by Sun as being unauthorized.) Probably another reason we won't see Java on iOS. Shjacks45 (talk) 13:08, 17 November 2011 (UTC)
Proposal to move version history of iOS sdk
Hi I propose that we move the iOS SDK version history into iOS version history because there is no point on just having a version history of betas release so it should be included in the full releases too 18.104.22.168 (talk) 10:27, 21 September 2013 (UTC)
Two developer costs
The Apple website: "Which Developer Program is for you?"
DETAIL: For those individuals and company teams developing for the Apple Store the annual fee is $99. (I think it is annual). For inhouse 'enterprise' development for inhouse use, the fee is $299. For scholastic use, SDK is free. -- Charles Edwin Shipp (talk) 02:25, 10 February 2015 (UTC) -- PS: FYI for additional future editing.