Talk:Immersion (virtual reality)

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The most common use of the term that I have seen is in describing technologies that immerse the user in the experience. Examples include VR goggles and the half-dome cinema (such as at a planetarium)

Present in Science Fiction[edit]

Would it be a benefit to list a book of science fiction stories that include the Immersive Virtual Reality technology to gather perspectives of how this technology will effect our the world's societies?

A book I read recently included the kind of immersive virtual reality discussed here as a story element. The book was The Unincorporated Man by Dani Kollin and Eytan Kollin. The ISBN was 978-0-7653-1899-2. —Preceding unsigned comment added by Cosmicdreams (talkcontribs) 20:17, 27 April 2009 (UTC)

Maybe list it in Virtual reality instead? SharkD (talk) 07:03, 29 April 2009 (UTC)

Strong AI requirements?[edit]

> A very powerful and probably (but not necessarily) Strong Artificial Intelligence would be required to process all the inputs from the CNS, run a simulation of a virtual reality approaching the complexity of consensus reality, and translate its events to a complete set of nerve impulses for the user. Strong artificial intelligence may also be required to write the program for a decent alternate reality.

Working in the field of AI, I tend to disagree with this sentiment, especially in reflection of the precision provided by present-day "specialized" Artificial Intelligences. Most commercial games are already approaching "immersion-level" quality, and detail (save for the actual hardware); historical evidence based on the progress, and market "pulling factor" of commerical experiences suggest the bio-electronical hardware to be the bottleneck in achieving the feat.

No references, non-verifiable, ass-pulled. Then again, so is the paragraph. —Preceding unsigned comment added by SiliciumDragon (talkcontribs) 15:43, 22 June 2009 (UTC)

Incorrect statement about CNS[edit]

> The article states: "Manipulation could occur at any stage of the nervous system - the spinal cord is likely to be simplest; as all nerves pass through here, this could be the only site of manipulation."

This is not true. The nerves carrying signals to and from the limbs and organs from the neck down pass through the spinal chord. This is true. However there are several, very important nerves which DO NOT pass through the spinal canal. Full immersion VR (using the nerve interface method) would require that the Optic nerves (vision), Olfactory nerves (smell and taste), and the Glossopharyngeal and Facial nerves (Taste) be included in the manipulation. These nerves do not pass through the spinal canal. It's not going to be as simple as an implant in the spinal chord. Shayalon (talk) 02:08, 11 December 2011 (UTC)

Reason for {Cn span} on Dr. McLaughlin[edit]

Immersion - non-VR[edit]

So, this page deals with the concept of immersion as it applies to VR - which is connected with the concept of Presence - but immersion has been defined as "the subjective state of intense involvement in an experience". This can apply to many other media such as video games, books, film - all of which lie outside the bounds of VR.

I understand that VR is topical right now, but I would propose that Immersion as a concept should be separated from this one instance of it's application to a single type of media.

Fraggled (talk) 08:38, 15 July 2014 (UTC)