Abhishek, we'll put the Centaurian System in somewhere, don't worry. Please don't go adding it in every related article. If you wish, you can start an independent article on the Centaurian System. Kunal 17:21, 18 October 2005 (UTC)
Origin & Adv of Infinite Bounce
1. I remember attending a quiz in Cochin in 1995, which used "Bouncer" system as it was called. This followed the pattern of what has been stated as Modified Infinite Bounce. If a question went unanswered, the next question went to the same team that was asked the earlier question.
Though I'm sure it was not invented there, I doubt if it was pioneered in IITM either. I've also heard the term Infinite Rebounds being used in IITB (late 90s) and IIMC (early 2000s). The system was in use at both places. I do not know if it is still so.
Was it a typo in the last line? Next question goes to team which started the "quiz" or started the previous "question"?
2. Main advantage of Infinite Bounce, as I see it, is not that, the team that answers more questions, wins. This can happen in a D&P system as well, if the points for a direct question is same as that of a pass question. A lot of D&P quizzes award equal points.
All questions in a quiz cannot be of equal difficulty. Under IR, if a team gets a sitter as a direct which it scores, it becomes last in queue for the next question. Conversely if a team gets a particularly nasty one, which none of the teams are able to answer, it gets a shot at another question.