Talk:Kill screen

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Actually, I don't know enough about standards and procedures to feel comfortable doing it. I guess it would have to be deleted by consensus first. And I don't really care that much anyway. But now it's up for discussion here. Belasted (talk) 03:10, 26 January 2009 (UTC)

I'm pretty sure that a kill screen is different enough to keep its own article. For one, a kill screen is an expected, repeatable and unavoidable result. A screen of death is prepared. It results in the case of an unexpected error. Jthm guitarist (talk) 08:38, 27 January 2009 (UTC)

Simpsons Arcade Section[edit]

This section makes no sense grammatically, so I'll try to re-write it, and if the meaning is lost, too bad. The section needs a citation anyway. (talk) 04:52, 27 October 2009 (UTC)

Pokemon Red and Blue[edit]

I want to remove the section (or at least amend it to say that it is debatable, but I'm too lazy to find a good reference.) about glitch city, because it is in fact not a kill screen, but (I think) escapable using Fly to teleport out of the glitched area and reload with a stable town map. (talk) 03:21, 21 January 2010 (UTC)

One can theoretically find oneself trapped in a kill screen of Pokemon Red and Blue, but the circumstances are so contrived that they usually require a deliberate attempt to become trapped in a killscreen. A player with no knowledge of Glitch City would not find themselves trapped on a kill screen, and no one would reach a Pokemon kill screen during normal gameplay. However, Glitch City (when without Fly) and the Seafoam Islands (when trapped without Fly or Surf) do qualify as kill screens, according to the article's definition as a stage "that stops the player's progress due to a programming error or design oversight". This trap does "occur consistently in the same point in the game", but the mechanism behind it is more complex than a simple integer overflow. (talk) 03:52, 11 April 2010 (UTC)

I'd disagree with "occours consistently at the same point in the game". Playing through the game normally you will have surf by the time you get to the seafoam islands to the only way to get stuck without surf would be to intentionally release or trade away all your pokemon with surf. Even then you could still escape through trading. (talk) 13:41, 11 January 2011 (UTC)

not all kill screens are bugs[edit]

not all kill screen are bugs it is belive to be put their on purpose. it is a common practice with early arcade programmers. if you notice kill screen occur with diffrent games by diffrent brands and manufacturers. WikiWiki1984 (talk) 04:41, 25 June 2010 (UTC)

duck hunt kill screen?[edit]

duck hunt does not have a kill screen in the traditional sense and to obtain it you have to cheat... this should be removed. WikiWiki1984 (talk) 04:42, 25 June 2010 (UTC)


The Tetris secion states that Level 29 is "difficult to beat". Does this meet the definition of a kill screen? —Preceding unsigned comment added by (talk) 17:44, 21 September 2010 (UTC)

I completely rewrote this section, as the explanation of hex was nearly impossible to follow. In addition, I altered the opinion of the difficulty (referenced in the comment above). I would propose that Tetris be moved to a section titled something like "Commonly Mistaken Kill Screens". In my opinion, the shift in numbering systems is probably explicitly intentional. I have no experience with the original Tetris code base, but further detail in this section would almost require referencing the code base itself. -- (talk) 20:38, 26 October 2010 (UTC)

Deliberate Kill screens?[edit]

In the arcade Dig Dug, programers noticed the infamous kill screen of lv.256. Even more intriguing was how instructions to bypass lv.256 was in the code, but was not called upon. Does this mean that Namco delibrately kept the kill screen, possibly taking cues from Pac man's kill screen?

Original Refrence:

The rapid press (talk) 20:14, 10 October 2010 (UTC)

Duck Hunt Kill Screen[edit]

I have noticed that the paragraph about the Duck Hunt kill screen has been in the "Arcade Kill Screens" section for a very long time, even though Duck hunt is an NES game, not an arcade game. So because of this I have moved it to the "Other Games" section.Expert99999 (talk) 00:08, 17 September 2012 (UTC)

Please stop edit warring[edit]

I've been trying to add sources to this article for an hour, but every time I try to save the page, someone has reverted it. This is getting very annoying. NinjaRobotPirate (talk) 22:30, 16 October 2013 (UTC)

  • I can't see any edit warring from your end - all the sources you added appear to still be in the article now. XXX8906 (talk · contribs), however, needs to understand that adding unreferenced content with an edit summary of "because someone else removed it" isn't really helpful - understanding why it was removed (which I think all the other major participants in this article do) is a good first step. Ritchie333 (talk) (cont) 10:44, 17 October 2013 (UTC)
    • Yes, perhaps I was a bit hasty in my description of it as an edit war, but it was getting quite frustrating to continually get hit with edit conflicts while two editors reverted each other. I agree with you about the original research. The Super Mario Bros. bug does indeed sound like a kill screen, but without a reliable source to label it as such, it should not be included. In case anyone wants to find reliable sources, Dream Focus helpfully reminded me that WikiProject Videogames has a list of reliable sources that includes a custom google search engine. This should help locate sources, if they exist, for the inclusion of other examples, but I'd rather see a more in-depth article than an exhaustive list of examples. NinjaRobotPirate (talk) 19:34, 17 October 2013 (UTC)

Original research[edit]

This article seems to be attracting a lot of original research. Please keep in mind that blogs, open wikis, and such are not reliable sources. We need descriptions of the concept from professional journalists, not from personal experience, fan wikis, and blog posts. One could make a case for the blog of a game developer, but I'd really prefer we stuck to professional journalists. NinjaRobotPirate (talk) 23:23, 26 March 2014 (UTC)

Use in popular culture[edit]

I noticed it's not added, but it should be: An example of a (albeit, fictitious) kill screen is used as a major piece of the plot for the 2008 Chuck episode "Chuck Versus Tom Sawyer", in which the protagonist and title character has to defeat the game, Missile Command, in order to access a weapons satellite access code hidden in the game's kill screen. (talk) 18:12, 20 June 2014 (UTC)

You can add it if you find a citation. A professional journalist has to identify this as a notable example of a kill screen in popular culture. NinjaRobotPirate (talk) 18:25, 20 June 2014 (UTC)

Duck Hunt Kill Screen[edit]

It should be noted and added that unlike the arcade version, the mobile version for "Duck Hunt" contains no kill screen; Rather, the game crashes after Level 99 (talk) 18:17, 20 June 2014 (UTC)