Talk:Living Greyhawk

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Legacy of campaign[edit]

With the upgrade of this article to a C rating as of January 2009, I believe the next step would be a conclusion about the effect LG had (if any) on RPGing. I know that game designers of D&D 4E were LG players, and designed 4E to avoid some of the "excesses" of D&D 3.5 that were exposed by power gamers in LG. However, I am looking for references to support that thesis. Does anyone know of any, and/or are there other legacies that shoud also be considered? Guinness323 (talk) 18:25, 3 February 2009 (UTC)


Fansite Tag[edit]

I've quite a bit or rewriting, and tried to phrase the page more neutrally. Also, a lot of redundant info has been removed (the "Living" principle was explained twice, a lot of greyhawk setting info was given that really is not specific to the campaign itself. Also, i have reorganized the sections, putting the long region table to the end.

Question is, is that enough to remove the "fansite" tag? I'll do so unless someone screams in the next two or three days.

TerraNova whatcanidotomakethisnottoosimilartosomeothername 08:53, 18 October 2007 (UTC)

Sort Of Stale Introductory[edit]

I wanted to add a few paragraphs to the beginning of this entry because the existing introductory entry seemed a little stale. It did not describe the background of Living Greyhawk, or explain why someone would want to participate, or the game mechanics of Living Greyhawk. I did not remove any existing text, but merely added my own colorful text. I also added a link at the bottom that leads to the online manual published by Wizards as the official rulebook for Living Greyhawk, which is important if someone wants the raw data of the gaming system. I apologize if anyone feels that I stepped on their feet by doing this. Chicago Faucet.

The introduction could still use some work. Some of the mechanics described are incorrect, and actually contradict later text that is correct. The paragraph regarding people believing the setting is the "true" setting for D&D is not really appropriate. The dating system starting point is incorrect. They should be cleaned up. I am not a registered Wiki contributor, and I am actively involved in the Living Greyhawk campaign as a volunteer, so I don't think it would be appropriate for me to make such changes, I just wanted to bring them to the attention of the people working on this article. Sam. 65.54.98.103 02:05, 24 October 2006 (UTC)

Merge Time units[edit]

Time units dont seem to have any significance outside the game and limited signficance within it. No reason for a separate page. Savidan 22:55, 30 January 2006 (UTC)

I have no objections to this. Stifle 23:22, 30 January 2006 (UTC)

I agree. Percy Snoodle 15:45, 3 February 2006 (UTC)

Hawaii/Ratik[edit]

In the beginning of the campaig Ratik was assigned to Hawaii alone. In February 2004 Hawaii became part of Nyrond and Ratik a Core-Region. While I could edit the article by myself, I'm not sure how to do this the right way and I would like to leave that to someone more knowledgeable (and maybe with better knowledge in english)... --84.176.41.252 (talk) 17:09, 22 May 2009 (UTC)

I have added this info to the table of regions at the end of the article, thanks.Guinness323 (talk) 17:46, 22 May 2009 (UTC)

Dullstrand and Living Greyhawk[edit]

Something is wrong here: The Dullstrand wasn't assigned to Switzerlang from the beginning of the Living Greyhawk. Actually it was assigned to South Africa from 2000 until the end of 2002 or the beginning of 2003. See the Living Greyhawk Campaign Sourcebook (LGCS) Version 1.0 from January 2003 (Dullstrand still assigned to South Africa, p. 5) and LGCS 2.0 from September (Dullstrand assigned to Switzerland, p. 5). — Preceding unsigned comment added by 193.159.188.202 (talk) 13:40, 29 May 2012 (UTC)

Thanks for the heads up. The original Dullstrand campaign docs have a South African website and email address, which confirms this, and I have modified the article to reflect this. Guinness323 (talk) 17:20, 29 May 2012 (UTC)

Notability[edit]

I removed the notability tag pinned on this wiki today for the following reasons:

  • Campaign lasted for 9 years
  • Was played by over 10,000 people around the world
  • Over 1,000 different published adventures were published
  • The campaign was the bedrock of WotC's D&D v3.0 rules
  • It has been judged to be of mid-importance by the Dungeon & Dragons Wikiproject

Guinness323 (talk) 15:49, 10 August 2012 (UTC)

Has LG "received significant coverage in reliable sources that are independent of the subject" as WP:N requires? It doesn't matter if our WikiProject placed it at top priority or if everyone in the world played the game, WP:V is a policy for all articles. The tag can only help the article by drawing outside editors to add sources if they can be found. Wyatt Riot (talk) 15:59, 10 August 2012 (UTC)
As you know, this has always been a problem for D&D-related subjects--the gaming community is so tight-knit that it becomes a problem to find 3rd-party sources that are not also tied to the subject. Nevertheless, as a start, this recently appeared on EN World as part of a review of a book written about the Bandit Kingdoms region of the campaign:
"Before the release of D&D 4E, there were D&D Encounters, and before the Living Forgotten Realms, there was the RPGA-sanctioned Living Greyhawk Campaign. For over eight years, from 2000 to 2008, the RPGA’s Living Greyhawk Campaign was an opportunity for the D&D 3.X/d20 community to come together in a gaming experience. In local gaming groups, and at conventions, both large and small, D&D fans were able to participate in a shared setting and a shared campaign arc, long before the organized play of D&D Encounters ever hit the local gaming store. And the Living Greyhawk Campaign was not merely a collection of “core” adventures designed under the supervision of Wizards of the Coast, but it was also regional events created by gamers in various parts of the world. The mythical lands of Oerth were superimposed on our own world, banding together gamers both by real geography and by a shared background which would influence their gaming experience on every level. Region-specific adventures were written by certain RPGA members to keep the campaign arc moving forward between the release of core adventures, or to offer players side-arcs which only their region would enjoy." (http://www.enworld.org/forum/en-world-official-reviews/327465-review-unofficial-living-greyhawk-bandit-kingdoms-summary-casey-brown.html)Guinness323 (talk) 21:07, 10 August 2012 (UTC)
[edit] of course, if I can get my hands on the book being reviewed, it certainly would be an excellent source, since it is an inside look back at one region of the LG campaign written by an unpaid administrator.Guinness323 (talk) 21:17, 10 August 2012 (UTC)
I just ordered the book, should be here next Tuesday. :) My concern, however, is that it's self-published so doesn't really "count" towards notability discussions. (It still looks interesting, which is why I ordered a copy.) I think that re-adding the {{Notability}} tag would probably be a good thing, because it can only draw other editors to the article, and hopefully at least one of them can dig up reliable sources. And if we can't find any reliable sources, I hate to say it but we probably shouldn't have the article since we don't exist to publish original research and our sources determine what's important to write about. Wyatt Riot (talk) 05:01, 11 August 2012 (UTC)
Agree that Notability tag can be reinstated, hopefully that will bring other editors to the task. Guinness323 (talk) 00:53, 12 August 2012 (UTC)
Cool, I added it back. I'm hoping Bandit Kingdoms will lead to some source(s) as well. Cheers! Wyatt Riot (talk) 06:02, 12 August 2012 (UTC)

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