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Some clarifications[edit]

The neGcon was an official 3rd party and release time controller. It came out with Ridge Racer, from Namco which was one of the release games. And so is just as old as the playstation itself.

This should probably be part of the article itself, but I've not contributed to WP before, so I'm a bit hesitant to actually fix the article.

There is wery often a huge quality between official controllers (whether 3rd party or not) and unnofficial 3rd party controllers.

--Myrkraverk 20:43, 21 March 2007 (UTC)

Wow, the best racing controller ever never got supported by the GT PS2 games.

I really hope the Negcon will be re released as it's still the best controller for racing games while at the same time not big in size like a steering wheel.

The L and R shoulder buttons were also analogue, with about 5mm of travel.

This is new to me. What games support analogue shoulder buttons?--Malcohol 09:38, 20 December 2006 (UTC)

The L and R were not both analog. Please do not change the article to indicate this is so. See the following link for the data reported by a NeGcon to the host:

You will note it reports analog steering (twist), I button, II button and L1 (L) button. It does not report analog R1 button because R isn't analog. The R button is long throw, but it pushes a standard digital dome switch, it doesn't have analog functionality.

I also posted a picture of the inside of the NeGcon (taken today) to back this up.

I believe the only games to support the analog L button were the Namco Ace Combat series, IIRC it was used to allow analog control of speed brakes.

I'd love to see the NeGcon redone with modern encoders and circuitry. The oold one was too problematic to bring back, it wouldn't bring over no converts from the dual analog sticks (which were unavailable when the NeGcon came out) due to its short lifetime. But a new digital one would be fantastic. --Bollinger 05:13, 15 February 2007 (UTC)

ad-like sentence i removed[edit]

this is the part i removed because it sounds too ad like and doesn't seem to add to the article:

While a high quality FFB wheel is optimal for racing simulators, the neGcon is a robust and highly portable alternative for virtual racers on the go (think Logitech wheel precision on a Trans-Atlantic flight) or with a limited budget.

--TiagoTiago (talk) 23:31, 28 January 2010 (UTC)

  • Well, I understand it does sound ad-like, but it did add information. The information it added is that if one wants high precision driving control but doesn't have space to set up a racing wheel (and many do not), the neGcon was a fantastic alternative. Maybe I'll figure out a way to add this information later that doesn't sound like an ad for Logitech. - Bollinger (talk) 04:56, 7 February 2010 (UTC)

black neGcon[edit]

I actually do look for these from time to time and I'm quite a neGcon aficionado and I've still to date never seen a black one, nor have I ever found a picture of one or someone who has seen one. It is almost certainly mythical. Bollinger (talk) 04:57, 7 February 2010 (UTC)

neGcon protocol compatibles[edit]

Could we possibly get a list of some of the other controllers that use the neGcon protocol? I know one of them is the UltraRacer put out by Performance, which is like an RC car controller. — Preceding unsigned comment added by Kasm279 (talkcontribs) 15:57, 20 March 2011 (UTC)

Black neGcon[edit]

It should be noted that the black neGcon is slightly smaller then the white version. I am not 100% sure but I believe they also only sold in Japan. I am not sure they could really be called rare as I own 6 of them including 4 new in the box and none of them cost me more then 1000 yen. That is unless I am wrong about them being Japan exclusive. — Preceding unsigned comment added by (talk) 05:21, 11 March 2012 (UTC)

  • I should also point out that a black neGcon has a traditional PlayStation right pointing arrow style start button while white ones have round start buttons. — Preceding unsigned comment added by (talk) 05:37, 11 March 2012 (UTC)