Talk:Nintendo Wi-Fi Connection
|This is the talk page for discussing improvements to the Nintendo Wi-Fi Connection article.|
|WikiProject Video games||(Rated C-class, Mid-importance)|
- 1 'First' Nintendo WFC Game.
- 2 Datel
- 3 Wii friend codes
- 4 Wii template
- 5 Criticism & Wii Numbers
- 6 Mcdonald's? really?
- 7 500 million?
- 8 Game Boy Advance
- 9 Game guide(ish)
- 10 Vandalism
- 11 does anyone know...?
- 12 Source for McDonald's Wi-Fi/Wayport Termination
- 13 NPOV
- 14 Article nutrality
- 15 Article Remake
- 16 WiiConnect24
- 17 Merger proposal
- 18 WPVG Assessment
- 19 Wii Port Forwarding - Ports
- 20 DS WIFI Failures
- 21 Splitting up Nintendo eShop into seperate article
- 22 Nintendo officially announces Nintendo Network, promises personal accounts for Wii U
- 23 Termination
'First' Nintendo WFC Game.
I don't really think calling Mario Kart DS the first Nintendo WiFi Connection game (In the caption for the MKDS screenshot) is really accurate, considering in most regions, Tony Hawk's American Sk8land was released on the same day, and in the UK, it was actually released several days before. Shouldn't it be changed to "One of the first WiFi games"?--The last sheikah 23:20, 11 January 2007 (UTC)
- You make a valid argument. However, according to this very article the service launched in North America several days before any other region. The two launch games were, as you know, MKDS and THAS. So while technically since both games were launched at the same time, Mario Kart is often considered to be the first game because Nintendo has previously stated that the service will launch with the release of a Wi-Fi enabled version of one of Nintendo's well known franchises. Zomic_13 06:52, 13 January 2007 (UTC)
I don't believe Datel has announced, much less released, a usb wifi adapter for the Wii. I couldn't find them on the Datel web site. Does anyone have a source? Rees11 19:33, 22 January 2007 (UTC)
- The Datel LAN Adapter was announced about a month ago, and has been available for awhile now. In fact, I believe it was shipping out a day or two before the official Nintendo adapter.
MS3FGX 01:36, 3 February 2007 (UTC)
Datel released a USB Wi-Fi adaptor called the "Datel USB Wi-Fi Max Adapter" heres a link to the official site:-
Wii friend codes
I do not believe that Wikipedia should have a link for exchanging Wii codes since the Nintendo boards (and Nintendo themselves) do not support the exchanging of Wii/DS codes with strangers If no one has an objection, I will be getting rid of the link. LinkSlayer64 | SPEAK!, Speak NOW! 00:32, 1 February 2007 (UTC)
Why is the Wii template at the bottom of the page? Wouldn't the Nintendo Hardware template be more appropriate?
Criticism & Wii Numbers
First of all, I think that there should be a Criticism section for this article. Nintendo Wi-Fi Connection's use of Friend Codes has been widely criticized by fans and professionals alike for its restriction of functionality and the inconvenience of having to register codes to play someone specific. It's easy to find some criticism in Electronic Gaming Monthly and many other gaming news outlets.
As for Wii Numbers, they have nothing to do with Nintendo Wi-Fi Connection. Wii Numbers are, at least to date, used only for WiiConnect24 features, such as messaging and Elebits. Therefore, Wii Numbers should not be part of this article.
--Gaming King 22:14, 13 March 2007 (UTC)
- I don't have a source, and I'm pretty sure this is unconfirmed, but many believe that Wii numbers will be used as friend codes for online-enabled Wii games. At any rate, Wii numbers are unique identifiers associated with each Wii which must be added reciprocally in order to connect to other Wiis online. This is probably a similar enough system to friend codes to warrent inclusion in this article.
- A criticism section is a good idea, if it can be written neutrally. You should feel free to add one. Tmdean 19:23, 14 March 2007 (UTC)
- I agree that a criticism section is needed. Friend codes are almost universally hated. I hate them too. Xizer 20:07, 27 March 2007 (UTC)
- I added a Criticism section, but it was deleted for some reason. it is a needed section.--Scabloo 14:39, 20 May 2007 (UTC)
- There needs to be several sources however. Nintendo was always shy to online. I guess that's why a huge number of hackers are exploiting it. There's no banhammer as far as I know. Do you know the site from EGM?Samx 20:30, 1 June 2007 (UTC)
Can the Wii only connect to wifi in Macdonald's, or is that just free advertising for their business Wikipedia is putting up. I know there are lots of other places that provide free WiFi, wouldn't they work as well? —The preceding unsigned comment was added by Goliath1333 (talk • contribs) 18:40, 18 March 2007 (UTC).
- I assume you mean the DS and not the Wii, as I don't think many people will be bringing their TV and Wii to a McDonald's. Anyway, the DS can connected to McDonald's hotspots for free, but the DS is not limited to just McDonald's hotspots. Other free public Wi-Fi spots may work as well and nearly all home routers. Zomic_13 01:47, 28 March 2007 (UTC)
I agree that this is advertising for McDonald's. I am removing the reference to McD's but leaving the reference to free WiFi hotspots. Erendwyn 18:23, 27 April 2007 (UTC)
- It is not advertising for McDonald's. Nintendo made an official deal with Wayport / McDonald's to provide free DS Wi-Fi at their hotspots.  Normally one would have to pay for their Wi-Fi, but this deal provides free Wi-Fi for DS users. Zomic_13 19:12, 28 April 2007 (UTC)
- Almost all commercial WiFi hotspots use a captive portal, which requires the WiFi client to use a web browser in order to gain access. The DS has no web browser, so it needs special handling in order to be compatible. Whether the deal with Wayport is notable enough to be mentioned in the first paragraph might be debatable, but it's far from "free advertising"... Tmdean 07:06, 29 April 2007 (UTC)
Nintendo wi-fi doesn't even get that many hits. only like 20 players are active daily on Metriod Prime hunters. i've seen 50 players on Animal crossing. 1,200 active through whole day in USA. Bogus to me.
What's bogus is your statement. How can you 'see' only 50 players on ACWW? I dunno about Metroid, but you need to share friend codes that have their gates open in ACWW order to 'see' anyone. So there in fact may be thousands of people on ACWW, but if you don't have their friend codes (and they have your friend code registered) in order to see each other. Also, ACWW doesn't hold 50 friend codes. --Endlessdan 19:42, 22 August 2007 (UTC)
Game Boy Advance
Is it possible to play Game Boy Advance games onto the Wii with this? 22.214.171.124 22:24, 20 August 2007 (UTC)
I think the article sounds a bit like a guide than a encyclopedic article. Pezzar 06:20, 21 September 2007 (UTC)
Just reverted a vandal edit. Sora267 21:06, 29 September 2007 (UTC)
does anyone know...?
Source for McDonald's Wi-Fi/Wayport Termination
I published an article in which I interviewed Dan Lowden of Wayport regarding the end of free Wi-Fi for US Nintendo customers:
This was simply a two year agreement between Wayport and Nintendo that ended in November 2007.
Nintendo DS users can still get on McDonald's Wi-Fi but must log on through the DS's web browser. Previously, DS users were automatically authorized on McD Wi-Fi.
There are other free ways onto McDonald's Wi-Fi. If one of these is not available to the DS user, it will cost him or her. A two hour session is $2.95. Single day and monthly subscriptions are also available.
I humbly submit this link for your consideration. I didn't edit the article directly becuase I don't want to run afoul of self-promotion guidelines. —Preceding unsigned comment added by Knowzy (talk • contribs) 20:12, 9 May 2008 (UTC)
The article seems to be pretty glowing about the friend codes. There is no mention of some people not liking them. There are notable articles about the codes' shortcomings: http://www.joystiq.com/2007/02/01/square-enix-blames-wii-friend-codes-for-lack-of-ffxi/ http://kotaku.com/gaming/mtv/how-to-remember-wii-friend-codes-247388.php —Preceding unsigned comment added by Aussie Evil (talk • contribs) 15:11, 28 May 2008 (UTC)
I am removing the nutrality tag. I see no issues witht the article as it is presented. The FriendCodes are not lauded nor are they disparraged. They are simply presented as codes and no impression given. Padillah (talk) 15:40, 12 June 2008 (UTC)
I heavily rewrote and reworked the article. Before the article was a little messy (in particular the Internet Connections section) and it had a lot of unencyclopedic commentary. Now there are also two images in the article. I'm sure there are still little things that need to be fixed, but I think the article is in much better shape than it was before. -Zomic13 (talk) 04:58, 13 October 2008 (UTC)
It appears that Nintendo is starting to brand WiiConnect24 as a part of the Wi-Fi Connection. Previously the two were distinctly separate and games that only used WiiConnect24 did not feature the Wi-Fi Connection logo or any other marking on the packaging. However, now it appears that games that only use WiiConnect24 are adapting the Wi-Fi Connection logo (for example: Wii Music, My Aquarium, World of Goo, Strong Bad's Cool Game for Attractive People, etc.). Nintendo appears to be unifying all these services under the one title of Nintendo Wi-Fi Connection. Because of this I decided to go ahead and add a small section talking about WiiConnect24. -Zomic13 (talk) 04:56, 23 October 2008 (UTC)
I am deciding to currently keep this article at Start-Class with low-importance for now. One of the big issues here is that it needs better referencing with reliable sources. Online forum postings or primary sources (e.g. Nintendo.com) are normally not considered reliable sources. The second thing is copyediting. There are too many small sections; a good suggestion would be to combine into fewer, larger sections. That gives the reader more of a sense of completeness and comprehensiveness to the article. I won't go any further than that for right now. For a more thorough review of the article and more suggestions for cleanup, I suggest requesting a peer review of the article; that really goes a long way. MuZemike (talk) 20:29, 15 November 2008 (UTC)
Wii Port Forwarding - Ports
Not to clutter up this talk page, the following is useful, but maybe too technical for the article itself. (unless a more competent wordsmith could make the numbers sound interesting...) : http://www.nintendo.com/consumer/systems/wii/en_na/onlineFirewall.jsp :
- TCP: Allow traffic to all destinations on ports: 28910, 29900, 29901, 29920, 80, and 443
- UDP: Allow all traffic to all destinations. (Necessary for peer-to-peer connections and game play).
DS WIFI Failures
It should be noted that most DS will NOT connect to WIFI if you have any sort of solid object between it and the wireless access point. This includes: walls, tvs, furniture, etc. One pretty much needs to have line of sight with their access point or just forget using the wireless capabilities. —Preceding unsigned comment added by 126.96.36.199 (talk) 02:30, 20 March 2011 (UTC)
Splitting up Nintendo eShop into seperate article
Much more details had been unveilled about the Nintendo eShop lately. I'd say it is now about time we had a seperate article for the eShop to elaborate it by its own right. Hope(N Forever) (talk) 12:37, 3 June 2011 (UTC)
Nintendo officially announces Nintendo Network, promises personal accounts for Wii U
http://www.engadget.com/2012/01/26/nintendo-officially-announces-nintendo-network-promises-persona/ — Preceding unsigned comment added by 188.8.131.52 (talk) 16:47, 27 January 2012 (UTC)
So the wifi connection is to be terminated on 20 May 2014. Does that mean the moment the 20th arrives I.e. 00:00 or after the day is finished I.e. 23:59 just before the 21st? And how does it take into account the various timezones across the world? I checked the source website and it was vague and didn't really explain this. Transaction Go (talk) 16:47, 16 May 2014 (UTC)
- Honest question: why would it matter? Especially once May 21st arrives, I can't imagine that it would matter to anyone or anything. Also, why would they possibly know or care what time zone every single client is in? It's not a temporary inconvenience; it's final oblivion. The software for it is licensed by a third-party. — Smuckola (Email) (Talk) 00:23, 17 May 2014 (UTC)