Talk:Obsidian Entertainment

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Untitled[edit]

I changed Chris Parker so that it doesn't now link to the article on the British actor Christopher Parker. I think it's reasonable to assume that they're not the same person. If anyone knows otherwise, feel free to undo the change.

I found out that Sega has purchased Obsidian Entertainment and thought it would be important to add this, as they are now working on a MMORPG for Sega, while Neverwinter Nights 2 is still in development.

Sega didn't buy Obsidian.[edit]

http://www.sega.com/corporate/corporate.php?item=pr_20060323a&id=hp_news

Sega and Obsidian just collaboratively develop an original role playing game... I think that Obsidian is a developer and Sega is a publisher. Obsidian is still a independent developer.

According to Feargus Urquhart, an RPG Obsidian is developing with Sega is called Project Georgia and single player, not MMORPG.

Looks like someone beat me to the explanation.
Edited and merged the Sega entry into the Games section. A Blue's News page that seemed to spark the confusion has since been corrected. I've also removed the buy-out reference. We only know of a one-shot development partnership, not a merger/purchase.
Wafulls 12:02, 27 March 2006 (UTC)
  • Obisodoan has announced an expansion pack for NW2, is it safe to assume that it's project Georgia. 69.213.250.201 23:20, 12 April 2007 (UTC)

33 Employees?[edit]

I work QA in Obsidian, and we've got more than 33 people just in here. I know Wiki looks down on self-editing, if I got an updated staff number would it be okay to put it in myself? Not like you can POV or opinionate a number...

Project NX1?[edit]

NX1 is not a name of US state but an acronym of Nwn2 eXpansion pack 1. NX1 looks like Project Massachusetts.

KOTOR[edit]

Neither company has announced that KOTOR will be continued, except for a article with a list of games in which Lucas mentions they PLAN to continue it. I plan on taking over the world. I took out that part of the article.

Criticism?[edit]

Has anybody noticed that both games that Obsidian has published to data have been extremely buggy and had unreasonably high HW requirements? The article makes it seem as though the company were formed by skilled veterans and people of "Icewind Dale fame", but the quality of their output is disputable, to say the least. Shouldn't there be a Criticism section or at least some toning down of the universal praise in the article?

Adam s 18:26, 3 August 2007 (UTC)

I agree that the praise in the opening paragraph should be dialed down (while having no complaints against either of their games myself). Personally, I think a whole Criticism section would probably be out of place in a relatively short article like this, though — just reworking the existing text to remove the advertising-like stuff would be sufficient to make the article neutral, I think. -- Vardion 23:19, 3 September 2007 (UTC)
Indeed, they seem to be boobs too full of themselves to do the jobs right. And yet they're not being called on it, and shitcanned. I really cannot grasp how it works out that way. I wasted hard earned money on KOTOR2 before all the reports of it being not even worth pirating came out, it saddened me that the game was so, lackluster. The engine was entirely unchanged from KOTOR to KOTOR2, no improvements, it irked me beyond rage for a while that I actually contributed money to people that release stuff like that. But I guess equal blame goes to Bioware for not keeping the people at Obsidian in check and the publisher for not doing any QA. 74.13.41.192 (talk) 15:56, 27 May 2009 (UTC)

Why and how?[edit]

So how come Obsidian and Bioware seem to be so close? It looks like Bioware likes to toss its licenses to them for no reason. EX: KOTOR and Neverwinter Nights --76.174.34.216 (talk) 10:53, 3 January 2009 (UTC)

Wasn't Neverwinter Nights originally engineered by Black Isle and then later tossed to Bioware at the time when Interplay had financial problems (I'm not 100% sure about this)? Black Isle also worked with Bioware with the Baldur's Gate series. Also the Icewind Dale series developed by Black Isle, used the Infinity Engine engineered by Bioware. -- 82.197.10.233 (talk) 12:40, 14 January 2009 (UTC)

Electron Engine?[edit]

The link at the bottom of the page to the "Electron Engine" simply returns to this page... which has absolutely nothing about the electron engine on it. I have no idea what it is.69.97.242.211 (talk) 07:54, 24 December 2010 (UTC)

Electron Engine is Obsidian's update to Bioware's Aurora Engine. — Preceding unsigned comment added by 91.198.174.122 (talk) 09:28, 12 March 2012 (UTC)

Wasteland 2[edit]

Obsidian isn't developing Wasteland 2. InXile Entertainment is. Some members of Obsidian, such as Chris Avellone, give a hand to them sometimes, but it's not Obsidian developping it. Hence I deleted Wasteland 2 from their games' list. - Iz on 13th september 2012 — Preceding unsigned comment added by 194.254.109.166 (talk) 13:41, 13 September 2012 (UTC)

History article[edit]

Here is an overview article that may be useful to expand the History section, especially pre-2006... It has some interesting points, such as why exactly KotOR2 was rushed and their major projects that got canceled. --Koveras  13:56, 23 February 2013 (UTC)

GA Review[edit]

This review is transcluded from Talk:Obsidian Entertainment/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: Jaguar (talk · contribs) 21:53, 16 December 2015 (UTC)


I think I'll finish this review tomorrow JAGUAR  21:53, 16 December 2015 (UTC)

Initial comments[edit]

  • The company's location in Irvine, California might be good to mention in the first (short) paragraph of the lead
  • "that was founded by ex-Interplay employees" - since this is the first mention of Interplay, I'd write this out as that was founded by ex-Interplay Entertainment employees for clarity
  • "They approached Electronic Arts, but it didn't result" - did not
  • "Disney Interactive Studios green-lit Obsidian to develop a prequel" - I'm not sure if 'green-lit' sounds informal, so I would recommend Disney Interactive Studios commissioned Obsidian or something similar
  • "The team developed a prototype and was a year into development when the CEO of Disney changed" - 'changed' sounds vague. How about was replaced?
  • "As was the case with The Sith Lords, the development team did not thoroughly scrub New Vegas of bugs" - 'scrub' sounds informal (but the part about glitches is surely true, I inadvertently broke the game when I first played it!)
  • "There is also a desire to work on another Fallout game" - this seems outdated as I remember Fallout 4 was the final segment Bethesda was allowed to publish, or something? If I'm correct, maybe this could be reworded to After the release of New Vegas or something similar

References[edit]

  • There are double quotes in the title of ref 36

On hold[edit]

This is a well written article and should have no problem passing once all of the above are clarified. Good article on hold JAGUAR  16:10, 17 December 2015 (UTC)

@Jaguar: Thanks for the review! I think I have addressed the problems you have raised. The quotation mark of ref 36 is part of the source's title, so I didn't change it. Thank you once again. AdrianGamer (talk) 12:58, 18 December 2015 (UTC)
Thanks for addressing them! I didn't realise the part about ref 36, but that's my bad. Anyway, this article meets the GA criteria now so it's good to go. Good article JAGUAR  16:46, 18 December 2015 (UTC)