|WikiProject Games||(Rated Start-class)|
It would be nice to have an explanation of how, say
HHT looses to THH by 3:1, THH looses to TTH by 2:1, TTH looses to HTT by 3:1 but HTT looses to HHT by 2:1 (initial sequence)
i.e. the looser adopts the winners sequence each time but always looses.
The paper, scissors, stone example in the nontransitive link is fine as an example of a non transitive relationship but it doesn't fully explain what is happening here. For instance, an obvious question is to ask would be, what is/are the most likely sequence/s to occur first? If you pick one of them, how can another one be more likely? I'm not arguing against the article, I'm just pointing out that a bit of explanation would be nice. —Preceding unsigned comment added by 126.96.36.199 (talk) 11:57, 5 July 2010 (UTC)
I believe there is a mistake in the card variant of the game. For instance, it says that BBB is likely to win against BBR. I think it should be RBB instead of BBB, similar to how it is set up in the coin version. —Preceding unsigned comment added by 188.8.131.52 (talk) 18:40, 28 September 2010 (UTC)
Open-source version playable online
I've just added a citation request as the stated probabilities are (ahem) at odds with those calculated using the formula given by one of the inventors of the game, given here:. This states that, eg, 7 tricks using RRB should win 82.7% of games, not 80.11% as stated. The values quoted may have been generated using a Monte Carlo method, rather than analytically, but they aren't reliable. Robma (talk) 22:12, 4 August 2015 (UTC)