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This is currently a relatively very important topic in the field of real-time computer graphics involving GPUs. If you would like to delete this page, please justify before doing so, as topics such as Vertex shader, Fragment shader, Real-time computer graphics, GPU, Rasterization could benefit very much from this topic.

Thanks, Gfxguy 01:06, 10 September 2007 (UTC)

--BTW and of course, this is still a stub :) Gfxguy 01:08, 10 September 2007 (UTC)