|WikiProject Computer graphics||(Rated Stub-class)|
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UV?! More like XYZ
The part about UV map seems to be incorrect, the texture has X, Y and Z encoded in it. Either it's incorrect or absurdly poorly worded and isn't saying what it was meant to say. (or I'm somehow seriously misreading it) --TiagoTiago (talk) 23:46, 30 August 2009 (UTC)
- from the beginning of the page linked that provides further techincal detials about sculpties:
Sculpted prims are three dimensional meshes created from textures. Each texture is a mapping of vertex positions, where at full resolution each pixel would be one vertex, this can be less due to sampling (read below how the Second Life viewer treats your data). Each row of pixels (vertices) links back to itself, and for every block of four pixels two triangles are formed. At the top and bottom the vertices link to their respective pole.
- and from the article about UV maps here:
UV mapping is a 3D modeling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture. In contrast to "X", "Y" and "Z", which are the coordinates for the original 3D object in the modeling space, "U" and "V" are the coordinates of the transformed object. This creates the effect of painting the image onto the surface of the 3D object.
- Am I the only one that clearly sees that those two bits of info contradict:
A Sculpted Prim (or Sculptie & Sculpty) is a Second Life 3D parametric object whose 3D shape is determined by a texture. These textures are UV maps that form the rendered, 3D Sculptie or Sculpted prim. Sculpted prims can be used to create more complex, organic shapes that are not possible with Second Life's prim system.