Talk:Sega Genesis

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Looking to expand Game Library section[edit]

I was wondering if you guys would be interesting in the Game Library section. Here's my brainstorm of it so far:

Paragraph 1: Early titles were arcade ports (Altered Beast/Golden Axe/Super Hang-On) and mascot titles (Castle of Illusion/Moonwalker/Quackshot). These games did well but enough to help Sega compete in NA.

Paragraph 2: Kalinske joins and wants a new mascot and more western development. Sonic replaced Alex Kidd. Sega Technical Institute was created, and they worked with Blue Skies and Apossola for Western-esque software.

Paragraph 3: Japanese 3rd party support was poor. Square and Enix skipped the system, and despite Sega having their own RPGs (Phantasy Star/Shining Force), Genesis couldnt compete marketshare-wise in Japan. Capcom initially didn't put SF2 on the system, but eventually got a port. Western support was strong, including EA Sports and Virgin Games. Mortal Kombat 1 was multiplat, but the Genesis version could allow you to bypass the censorship and according to creator Ed Boon played closer to the arcade version than the SNES version (I have a source for this).

What are your guys thoughts? — Preceding unsigned comment added by (talk) 01:44, 24 November 2015 (UTC)

I had most of this in the article a few years back, along with a section on European advertising as they had this awesome Peter Wingfield campaign that lead into this awesome Cyber Razor Cut promo. However mostly all of it was removed during the FAC process as superfluous. Many of the sources are probably still out there though.--SexyKick 16:43, 27 November 2015 (UTC)
Yeah. To be fair, a lot of what is mentioned is said in the page, just spread around.
Hello, I've been doing a lot of research on the Mega Drive recently, and am willing to contribute to the library section. The Saturn and Dreamcast ones are several paragraphs long, so I think the Mega Drive one could work in that format to. I don't think the Japanese support was "poor," even though it missed out on Square and Enix's killer apps. I'd say it had decent 3rd party support (Namco, Konami, Koei, Taito, Capcom, etc.) not to mention a lot of developers who started out on it. I'll be doing an entire game library write-up in a few days.FightersMegamix (talk) 06:35, 24 December 2015 (UTC)
Hello, sorry about taking so long about this. I have a write-up written on Microsoft Word that I'm working on, but got distracted by the holidays. Just to be sure, was BlueSky Software ever owned by Sega? I'm trying to separate my write-up with Sega internally developed games and games that Sega just published. I've seen conflicting reports on BlueSky, so I thought I'd ask here. — Preceding unsigned comment added by FightersMegamix (talkcontribs) 05:46, 17 January 2016 (UTC)
Pretty sure they just had a publishing deal with Sega of America. They also made games for other, non-Sega systems around the same time. ~ Dissident93 (talk) 06:38, 17 January 2016 (UTC)
Yeah, I knew they made games for other systems, which confuses me because in this interview Rick Schmitz says that Sega bought BlueSky: (talk) 09:21, 17 January 2016 (UTC)
Interesting, but that's too weak of a claim in my opinion. More likely is that he is mistaken or misremembering something. ~ Dissident93 (talk) 10:37, 17 January 2016 (UTC)
I agree with you there. Here is what I have written so far. I'd like to know everyone's thoughts. I think I covered most of the defining games, and I imagine some of the link directions probably lead to the wrong Wikipedia article, but I'll be sure to look into that before I put it in the main article.

As Sega is a prolific arcade developer, early Genesis games included arcade ports such as Altered Beast, Golden Axe, and Super Hang-On. Console teams would develop titles in acclaimed series such as Castle of Illusion,[1] Phantasy Star, Shinobi, and Streets of Rage.[2] Alex Kidd was the mascot of Sega's previous console, but he would not receive any Mega Drive sequels after Alex Kidd in the Enchanted Castle due to Sega of America wanting to replace him with the titular character from Sonic the Hedgehog as mascot. The Sonic the Hedgehog series was a big hit both commercially and critically, with the original game being the best selling game on the system. Sega of America would also help set up Sega Technical Institute and Sega Interactive, who worked on titles such as Comix Zone and Eternal Champions respectively in an attempt to appeal more to Western Audiences. (New Paragraph) In addition to games developed by Sega's internal studios, Sega would collaborate with various other developers to publish more games for the system. These developers include Ancient (Beyond Oasis), BlueSky Software (Vectorman), Camelot (Shining Force), Climax Entertainment (Landstalker), Electronic Arts (Joe Montana Football), Johnson Voorsanger Productions (ToeJam & Earl), Novotrade International (Ecco the Dolphin), Technopop (Zero Tolerance), Treasure (Gunstar Heroes), Vic Tokai (Decap Attack), and Virgin Games (Disney's Aladdin). Initially, the system suffered from limited third-party support due to its low market share and Nintendo's monopolizes practices. Notably, the arcade hit Street Fighter II by Capcom initially skipped the Genesis, instead only being released on the SNES. However, as the Genesis continued to grow in popularity, Capcom eventually ported a version of Street Fighter II to the system known as Street Fighter II′: Champion Edition,[3] that would go on to sell over a million copies.[4] Other notable third-party blockbusters include NBA Jam and the Mortal Kombat series.[5] FightersMegamix (talk) 02:33, 18 January 2016 (UTC)

No disputes? I'll be sure to add it in tomorrow then. FightersMegamix (talk) 08:44, 19 January 2016 (UTC)
References go after punctuation, but it's good to go otherwise. ~ Dissident93 (talk) 10:55, 19 January 2016 (UTC)
It looks like they do appear after the comma's and periods, unless you yourself just edited that in now. (talk) 04:35, 20 January 2016 (UTC)
I added it in, but what is with all the _? For example, it changed Castle of Illusion to Castle_Of_Illusion. Not sure how to fix this. :/ FightersMegamix (talk) 04:43, 20 January 2016 (UTC)
No idea. ~ Dissident93 (talk) 06:25, 20 January 2016 (UTC)

So where did the old paragraph go? Not all of its information seems to be integrated into the above. I would suggest keeping that original first paragraph, and trying to integrate your points into a second, maybe third paragraph. Also I'm not exactly keen on the lack of sources-to-information mentioned throughout the two new paragraphs. This is an FA and so when we try to improve upon existing content we have to do so with higher standards. To me, this kinda just seems like we're trying to name as many games in as short a space as possible - there's really not much we're saying apart from "this game, that game, the other game." The stuff I had about different games, the Cyber Razor Cut, more depth about MK (like talk of how impactful the blood code was, and the idea now that it was notable enough to have reliable sources discussing that is kind of notable to me personally - so often you want to talk about something, and there's just no sources) that information was removed during the FAC and actually went into a bit of depth, had quite roughly a dozen+ relevant sources, and I felt it was actually interesting and taught things not commonly known. Especially in the UK advertising area. Stuff about Moonwalker and Michael Jackson. But, I do think the article is better overall now and so I accepted the loss of quantity to the goal of quality. And truly I feel the one paragraph you replaced, actually tells us more than the two new paragraphs.--SexyKick 20:00, 20 January 2016 (UTC)

I wanted to add stuff about the advertising and Mortal Kombat being uncensored but since it was already covered in other parts of the article, I thought you guys would view it as redundant. I am willing to expand on that stuff if you want. I did find some sources on Kalinske and Joe Miller talking about the need of Western-appealing software, as as well as Ed Boon discussing the SNES and Genesis versions of Mortal Kombat. FightersMegamix (talk) 02:22, 21 January 2016 (UTC)
Also, if you want, we could bring back the old paragraph and combine them.FightersMegamix (talk) 02:31, 21 January 2016 (UTC)
I do want to bring back the old paragraph and, while I do rather wish we could bring back all the old stuff too, we can't / shouldn't because of the FAC review. I don't much mind whatever you add after the recently removed paragraph - except that thing you mentioned earlier with the SNES version of MK playing closer to the arcade isn't even close to true. That may be what he said, but in the SNES version you can't even have projectile wars because only one projectile can have a hitbox at a time on the SNES. And that's not the only thing...the SNES plays like a very handicapped Sega Genesis version, and the Sega Genesis version actually retains a ton of juggle combos from the arcade. "colors and sounds closer to the arcade" is the closest I could go with, because that's accurate.--SexyKick 06:24, 21 January 2016 (UTC)
You misunderstand. He said the Genesis version was closer to the arcade, not the SNES version. Also, I guess you could bring back he original paragraph then. FightersMegamix (talk) 07:50, 21 January 2016 (UTC)
You're right. I misread that, twice!--SexyKick 08:20, 21 January 2016 (UTC)
Alright, changes done. Balls in your court now if you wanna bring back the old stuff. FightersMegamix (talk) 18:16, 21 January 2016 (UTC)


File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg and File:Sega-Genesis-Mk2-6button.jpg to appear as POTD soon[edit]

Hello! This is a note to let the editors of this article know that File:Sega-Mega-Drive-JP-Mk1-Console-Set.jpg and File:Sega-Genesis-Mk2-6button.jpg will be appearing as picture of the day on February 12, 2016. You can view and edit the POTD blurb at Template:POTD/2016-02-12. If this article needs any attention or maintenance, it would be preferable if that could be done before its appearance on the Main Page. — Chris Woodrich (talk) 01:33, 24 January 2016 (UTC)

Picture of the day
Sega Genesis and Sega Mega Drive

The Mega Drive (top), known as the Sega Genesis (bottom) in North America, is a 16-bit home video game console developed and sold by Sega Enterprises, Ltd. Using hardware adapted from Sega's System 16 arcade board, it was first released in 1988 and supported a library of more than 900 games. Though sales were poor in Japan, the system achieved considerable success in North America, Brazil, and Europe. The release of the Super Nintendo Entertainment System two years after the Genesis resulted in a fierce battle for market share in the United States and Europe that has often been termed as a "console war" by journalists and historians.

Photograph: Evan Amos
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is there any reason that Mega Deive is being used first if the article itself is titled Genesis?-- (talk) 04:47, 26 January 2016 (UTC)
Well, the top image is of the first version of the system's release, while the bottom is the revised version released years later, so I assume they're presented in chronological order of release, not according to the the name of the article. That's just my observation though, I did not take the picture or implement it into the article. Sergecross73 msg me 17:23, 26 January 2016 (UTC)
Probably just the order they appear in the image.
No point worrying about it. The very first line of the article explains the name thing, and also the very first line of the blurb. So there's not much chance for confusion. ApLundell (talk) 00:46, 27 January 2016 (UTC)

Mega Drive's 25th year anniversary in the UK[edit]

Should this be added to the legacy section? I know some people are against adding stuff about the clone systems, but to be fair, I do believe this one does come with a Cartridge slot.FightersMegamix (talk) 09:30, 6 February 2016 (UTC)