Talk:Street Fighter II: The World Warrior/Archive 1

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Archive 1 Archive 2



I always heard that much of the SFII staff left Capcom and ended up working for SNK and created most of their famous franchises as well. Does anyone know more about that? Whether that's true or not, this article could use a lot more background on the creators of the game. --Feitclub 02:42, Apr 8, 2005 (UTC)

All I know is that Takashi Nishiyama, who worked on the very first Street Fighter, left Capcom for SNK and created most of the company's fighting game franchises (particularly the Fatal Fury and King of Fighters games), but I believe that was long before SFII was first published. Also, former SNK artist Shinkiro now works for Capcom. Jonny2x4 21:13, 22 October 2005 (UTC)

The world

Why isn't there any character from Africa in SF-II? But there are several black characters :) Meursault2004 15:36, 20 Jun 2005 (UTC)

Africans don't buy many video games? Just a guess... 09:02, 30 October 2005 (UTC)

Short or long names

Can we reach a consensus on short (E. Honda) or long (Edmond Honda) names instead of changing them back and forth? --Pagrashtak 15:49, 2 August 2005 (UTC)

Yes. Short ones. elias.hc 19:39, 17 April 2006 (UTC)

PC Version of SF 2: Championship Edition

I saw this Capcom classics thing the other day for the PC, it had Street Fighter and Street Fighter 2 Championship Edition in it. It was pretty new. I think it's called Capcom Arcade Hits Volume 1. Anyway I thought you guys might like to know about it so you could add something to the main article. Doom jester 09:01, 20 October 2005 (UTC)

I would like to point out that US Gold also worked on the Amiga versions of SF2 and they were based on the Arcade combat engine and played fairly faithfully (if a little slowly), so the view that runs through the wiki entry for this game should be revised.

No way could you say that the Amiga version was faithful. Straight up dragon punches that are chared down then up? No different strengths for special moves? It was most definatly interpreted. —The preceding unsigned comment was added by (talkcontribs).
The Capcom Arcade Hits games are emulated versions. The 1992 port is authentic DOS-made. --Ciao 90 (talk) 17:28, 20 April 2008 (UTC)


Does anyone know if the combos were intentional or were they an accident? It almost seems like an unplanned glitch like the handcuffs and touch of death. Nonetheless the combo system revolutionized all fighting games that followed.

Many combos in the game, like 2-in-1s (ie. Ryu's crouching Forward cancelled to Hadouken) and CPS1 chains (Ryu's crouching jab to cr. FP) were unintentionally added into the game, and technically fall within the realm of unplanned glitches. Others, like meaty attacks linked to another attack, fall well within the engine of the game and are not glitches. --Js2756 03:07, 25 October 2005 (UTC)

Arcade-style Joysticks are Easier to use than Joypads

Could there be some mention of the fact that it is far easier to pull off special moves with an arcade style joystick instead of a console control pad? All the best players use joysticks, and in my own experience, I've also found they make the special moves a lot easier to do. I mention this because I put up something on the main page about this a while ago and someone took it off. Cheers. Doom jester 13:45, 27 October 2005 (UTC)

While all the best players do play on joysticks, it still boils down to personal preferences. I play better on a pad than a joystick. It also brings up the argument of japanese vs american sticks, plus different types of sticks/buttons etc. -Js2756 15:52, 27 October 2005 (UTC)
Unless you have a credible source that you're citing when you make that statement, then it falls under WP:NOR/WP:NPOV/WP:V. For me, I prefer a pad and am basically unbeatable when using said pad. :P -Locke Cole 16:30, 27 October 2005 (UTC)
I recognize that you say you are unbeatable with a smile, but no, most serious players would beat your pad with their stick. Of course, that is all speculation and has no place in the article. I, personally, think sticks are better and I believe it is to withhold a lot of potential to play a pad and refuse to switch. Regardless, the discussion has no place in the article, nor does the comment on how most SF2 ports are played with pads instead of sticks. It's hardly of interest to anyone looking for info on SF(2). -SkogsRickard 01:48, 12 January 2007 (UTC)
The comment about most ports being played with pads rather than sticks would probably be of interest to someone who basically came to the article knowing nothing about Street Fighter 2, and was interested in the multiplayer aspect of the game- i.e. what the differences are between players in terms of how good they are etc. It infers the point that there are probably a lot of Street Fighter players who may not be playing up to their full potential because they don't use sticks. That's not to say that they aren't playing up to their full potential, it's to say that they may not be (as you said yourself). Cheers. Doom jester 05:44, 5 April 2007 (UTC)
Thanks for your responses. Okay, perhaps it's the not the same for everyone, but it's still a relevant point to bring up. Personally, I can't do the dragon punch with a joypad, but I can do it pretty much every time with a joystick. My friend is the same. So I just think it would be useful for some players to know that it might be worth trying a joystick out. Couldn't we just have something, then, that said that some players prefer a joystick, some prefer a pad, and that it can really make a difference to some people to how well they can pull off the special moves (so trying both is sometimes a good idea). Doom jester 15:51, 3 November 2005 (UTC)
I do best with control pads. If you want to add a section about this, it should be that some players prefer sticks while others prefer pads. You could also mention that all tournaments are usually played with sticks, as long as everything you mention is factual. Saying one is better than the other is POV.Bethereds 20:22, 12 July 2006 (UTC)
I confirm this is pure POV. I've been discovering the game in arcades with a stick and found it at first unplayable using a pad. I know achieve to perform a Dragon Punch everytime I want to perform one with either solutions. I even manage to do some with a computer keyboard :p There really is NO way to tell which solution is superior against another. It's just a matter of feeling and gaming experience.Kwyxz 00:23, 28 February 2007 (UTC)
I have personally found it easier to perform a Dragon Punch on a computer keyboard than either of pad or stick... :-) It takes all kinds, I suppose. - 12:25, 20 July 2007 (UTC)

Special Moves

Would it be possible for somebody to list all the special moves for each SF2 character in this article? Or at least provide a link to them? I can't seem to find them anywhere. 14:46, 21 November 2005 (UTC)

  • I'd recommend checking out GameFAQs[1]. I don't think listing every move for each character is really encyclopedic. -Le Scoopertemp [tk] 15:06, 21 November 2005 (UTC)

What This Article Needs

This article may need the Street Fighter II SNES Box Art.

Revision on 2005/11/11

Energy attacks in anime have been around long before Street Fighter. -Js2756 15:25, 11 November 2005 (UTC)


Why on earth is this page listed under the 'Pinball games' category?

Probably because there has been a Street_Fighter_II_(pinball), I guess. Kwyxz 13:48, 2 March 2007 (UTC)


  • I reverted to my vision, as the original version (that keeps getting re-placed) is ugly, sloppy and misleading. Danny Lilithborne 12:13, 12 January 2006 (UTC)
    • Also, the official name of HSF2 is "Hyper Street Fighter II: Anniversary Edition". This is not up for debate. Danny Lilithborne 12:15, 12 January 2006 (UTC)

Champion Edition for SNES?

Street Fighter II, in its first three versions, were ported for the Super NES (Champion Edition was only released in Japan)

Am I to understand that a port of vanilla SFII' Champion Edition (as opposed to Turbo) was released for the Super Famicom and never made it out of Japan? I have to admit I've never heard this before. Anyone have more info? Google isn't too helpful.

I've never heard of nor seen a Super Famicom SF2: CE. I don't believe it exists. Nawara Ven 06:02, 4 March 2006 (UTC)

I read on a magazine thet it was supposed to be released for the never completed SNES CD-ROM (the one that was followed by the Playstation).

Street Fighter 2 Launcher for the PC


Does anyone know if there is a Street Fighter 2 launcher for the PC? If you don't know what I mean by Launcher, basically it is a program that uses the original graphics/ sound etc. for a game, essentially works the same way as that game, but adds a new features. It's legal to do it, because the programs are written from scratch, and do not actually contain any of the in-game media, such as graphics or sound- if you want to use the program, you actually need the game itself. For example, there are a number of Launchers available for Doom 2 on the PC, such as ZDoom or Doomsday.

I'm just wondering if anyone knows of anything similar to them for Street Fighter 2? Granted, it's not been released on the PC, but lots of people own the PS2 or XBOX versions, so could use the graphics/ sound from them.

Cheers. Doom jester 11:46, 20 March 2006 (UTC)

the difference between doom and quake etc is that those games have had the source code released, if that's what you're talking about? if you're talking about emulators, then yes you need to own the original jamma board to be legal. see, you've contradicted yourself by saying "the programs are written from scratch, and do not actually contain any of the in-game media, such as graphics or sound" and "if you want to use the program, you actually need the game itself" in the same sentence. or maybe i'm the one that doesn't understand.... (talk) 21:09, 3 April 2008 (UTC)


There seems to be no mention of SF2's music composer. Who composed the score anyway? I find the music quite remarkable.

Please sign your comments. I think maybe in the credits of the game, the music's composers are there, or they could be credited to Capcom Music Team or something. I also agree that these tunes are by far the best compared to any other set of songs in the whole series. They certainly are more memorable. I could hum the tune of any of the characters for this game, but I don't remember any of the themes from Alpha series and never had access to the SF3 music under audible conditions.Bethereds 20:18, 12 July 2006 (UTC)
I'm pretty sure the music was composed by Yoko Shimomura and Alph Lyra. It should be mentioned in the article. —The preceding unsigned comment was added by (talk) 08:05, 14 April 2007 (UTC).

Phonetical Limitations of the Japanese Language

I removed some wording stating that the phonetic pronunciation of Chun-Li's name in Japanese replaces the "L" with and "R" sound. While the statement may be true (I don't think it's an L or an R actually, but something in between, but I digress...) it doesn't have a place in this article. If it did, we should also point out how other characters' names would sound in Japanese. In all of the SF games, the name next to her energy bar has always been Chun-Li. It has always been the same for all of the characters (with the notable exception of a screen-shot in EGM which showed "BRANKA" and the changing of names for boss characters.) Anyway to make a long story short, I thought this information was unnecessary, so I removed it.Bethereds 20:00, 12 July 2006 (UTC)

Mario in this game!?

In the NES pirate multicart 1998 SUPER HIK 4 in 1 12M, there is a NES port/hack of this game that does not give you the names of the 56 characters on the character select screen, there are 56 characters. All are just existing characters recolored...except for two Marios. More data at 00:56, 17 August 2006 (UTC)Jon Armor Mode

That webpage is great! I didn't know that there was a videogame having Che Guevara and Fidel Castro as heroes -- 20:45, 17 August 2006 (UTC)

Street Fighter and Karate Champ

I've seen alot of reviews about the first Street Fighter and Karate Champ and they are usually NOT criticised. They, along with Yie-Ar-Kung Fu, were the first of many things that fighting games have today. Maybe fans of this generation may not understand the fun it was back in the day but I bet there are many people who still play these games.

—Preceding unsigned comment added by (talkcontribs) 02:42, 3 November 2006

I do. SSF2 is still the best 2d fighting game 04:48, 7 September 2007 (UTC)


Other than their names and what country they're from, they need to have a nationality, for example, Chun-Li is Chinese, Ryu is Japanese, Ken Masters is American, Vega is Spanish, and M. Bison is Thai.

—Preceding unsigned comment added by (talkcontribs) 02:42, 3 November 2006

M. Bison is located in Thailand. Where he is actually from is unknown. —Preceding unsigned comment added by (talk) 23:50, 12 November 2008 (UTC)

Character pictures in article removed

  • I have removed the flag and mini-character pictures that an anon user insisted on putting in this article, but I'm open to having them back in if editors feel it helps the article. Danny Lilithborne 02:59, 7 January 2007 (UTC)
  • I am the user who have been putting the flag and mini-character pictures on the Street Fighter II article, because I think they help me and others who haven't played the game see the details visually. I started playing this game when I was almost 9 years old and the way the flag and mini-character pictures and the list of fighters in that article go together brings back memories when they pop out visually. So, editors, if you're reading this, I think you'll want to accept my contribution of the flag and mini-character pictures to that article. Thanks a lot!!!

User:Anonymous 22:40, January 6 2007 (UTC)

Firstly, this should have been discussed in detail here before being taken to WP:ANI. Please always discuss matters on an article's talk page before making demands such as this or demanding administrator intervention in the future; it'll avoid this kind of situation nine times out of ten.
Secondly, each side appears to have a good case to make. The IP user has a point, that some kind of illustration would help to identify each character in the game visually -- however, the way it was being attempted is distracting and doesn't add enough to the article. My suggestion for a compromise would be to create a composite image of each of these thumbnails, then place it at the right of the page with a caption to explain each character's name. That would avoid distracting the reader, and allow them to put a name to each character's face.
I'm fairly certain this would fall under acceptable fair use, too. Daveydweeb (chat/review!) 04:29, 7 January 2007 (UTC)
That might work, but I'd have to see how it looks first. Danny Lilithborne 04:56, 7 January 2007 (UTC)
What I could do is this:
Fighters Stages
Ryu Flag of Japan (bordered).svg Japan
E. Honda Flag of Japan (bordered).svg Japan
Blanka Flag of Brazil.svg Brazil
Guile Flag of the United States.svg United States
Ken Flag of the United States.svg United States
Chun-Li Flag of the People's Republic of China.svg China
Zangief Flag of the Soviet Union.svg Soviet Union
Dhalsim Flag of India.svg India
Balrog Flag of the United States.svg United States
Vega Flag of Spain.svg Spain
Sagat Flag of Thailand.svg Thailand
M. Bison Flag of Thailand.svg Thailand
Cammy Flag of the United Kingdom.svg England
Dee Jay Flag of Jamaica.svg Jamaica
T. Hawk Flag of Mexico.svg Mexico
Fei Long Flag of Hong Kong.svg Hong Kong

User: Anonymous 7:27 11 January 2007 (UTC)

We were directed to WP:MOSFLAG, which states: (1) "The flag icons were created for use in lists and tables". It therefore seems entirely reasonable to have them in. Compare with, eg, 2008_Formula_One_season or List_of_current_world_boxing_champions (2) "Do not emphasize nationality without good reason". This is a game called The World Warrior, and which repeatedly uses many flags and maps onscreen. Indeed, it is a game about nationalities and country stereotypes, all of which are carefully selected. I'd agree that character images are not needed, but flags are a relevant (and big) part of the game and characters. —Preceding unsigned comment added by (talk) 19:18, 26 February 2009 (UTC)

  • I don't like this. There is no consistency in the character pictures (bust pic of Ryu compared to full body picture of Cammy). JuJube 00:40, 12 January 2007 (UTC)
  • There are also full body pictures of E. Honda, Ken, Chun-Li, Zangief, Sagat, Dee Jay, T. Hawk, and Fei Long. And there are bust pictures of Blanka, Guile, Dhalsim, Balrog, Vega and M. Bison. So all in all, they go together just fine. User: anonymous 17:35, 28 January 2007 (UTC)
    • That is the definition of no consistency. JuJube 02:57, 29 January 2007 (UTC)
  • I agree. It's completely inconsistent. And it's not just the fact that some of the artwork are busts and others are full body, but most aren't even from the same game. The Ryu and Ken pictures are from SF3; Chun-Li, Guile, Balrog, Bison and Dhalsim are the Shinkiro-drawn SNK Groove depictions from CvS; Zangief, Sagat, Akuma and Honda are from Alpha 2/3; Blanka and Vega are the Capcom groove versions from CvS, and only the New Challengers are actually taken from a SF2 (albeit Super SF2). I would prefer a character selection screen or group shot from one of the actual games to illustrate the characters.
  • If we're gonna do this, let's do it right. Jonny2x4 18:47, 31 January 2007 (UTC)
  • Small issue with the article - under the Champion Edition section is says Chun-li s colors were changed from peach to blue. I don't remember that ever being the case. Is there any confirmation of this?
It was only in her character selection/win/lose portrait where she wore peach. They corrected it in Dash. 14:53, 28 February 2007 (UTC)

Secret Moves

It is one thing to list the normal specail moves. It is another thing to list the secret special moves. I am here because there rumor spreading around about some of these moves around 1993 or earlier. I believed them becuase in Boston's China town arcade community I was at the top and I had even better chineese friends. One of them worked for a company that tested and reviewed games on TV. I never knew about his job untill one day I seen him on TV testing a driving game and being interview afterwards.

My point is since he was my friend I would hear about secret game features before anyone else even though he was not supposed to tell me I assume. It took me like 2 years of improvement untill he would even talk to me but he seen me reach the top on my own and reveal things to me. I won a Killer Instinct fight verse my toughest opponent becuase of a move that only I knew of other than my friend. In SF2 he taught me how to do Guile's "handcuff" which was secret for a while but I think it is known by now. The move I realy want to find ANYWHERE is Guile's "Gun" move.

After being called crazy for many months because I believed that Guile could shoot a gun, I finialy saw it with my own eyes. I was in the Boy&Girls club when everyone left to go upstairs and play ball. I was left alone in front of SF2 with the computer just randomly fighting during the score screen. I was in a trace wondering what I should do next that day. Guile fighting Blanca on Guile's board did his normal strong backhand move but about five super fast bullets came out with 2 hitting Blanca. Each bullet seem to do about 50% damage and they where yellow like Guile's Sonic Boom. At that moment while I was still stunned the score screen paused to show the scores. The bullets were suspended on the screen behind the scores. I ran around franticaly looking for someone to prove this to but they were all upstairs. To this day I have not ever seen that move again nevertheless done by a person. My friend gave me the moves order for it just like he gave the guile's handcuff moves order.

It was so long that I gave up trying. If Wiki could realy improve it's content they have on this game if someone could prove this fact with pictures or something. By the way, the other charactors have specials like this too. I even had a magazine that showed Guiles handcuff and the rest of SF2 secret moves. They just didn't put guiles Gun there as well. I am sorry for the long post but this week I have regained my passion to prove this to someone since I know for sure it is real and I can't find it anywhere on the net.

M7Financial 23:47, 23 February 2007 (UTC)

Most likely you were just playing Rainbow Edition or one the numerous bootlegs produced at the time~that added crazy new moves. 15:02, 28 February 2007 (UTC)

Replaced all incorrect usage of the apostrophe with the proper prime symbol.

For those not aware of this obscure trivia, Street Fighter II′: Champion Edition is called Street Fighter II Dash because of the apostrophe-like symbol on the game's logo. However, this is not really an apostrophe (as it is incorrectly identified), but the mathematical prime symbol~, which is sometime call a Dash. Capcom technically kept the title unchanged outside Japan, but because Western players (and Capcom USA for that matter) didn't realize that the prime symbol was supposed to be pronounced, they simply called the game by its subtitle instead. 14:58, 28 February 2007 (UTC)

Dunno about the rest of Europe, but in France the game has frequently been called Street Fighter II Prime. Kwyxz 13:54, 2 March 2007 (UTC)

Master System version not popular

I am a Brazilian gamer, and I only heard about Tec Toy's official port to the Master System as a curiosity, which left me astonished. I have never seen the game, nor heard of anyone who has played it. I doubt it can be called "popular", unless someone has a reference. 20:37, 22 March 2007 (UTC)

Super Street Fighter II Turbo: Revival

I originally added this to the updated versions section but now see it has been "removed from the list, since it wasn't an arcade release." Fair enough, but did Hyper Street Fighter II: The Anniversary Edition get an arcade release? If it did, fine, but that's not my reason for posting.
I just think it's important to note the content of this update, as amongst other changes it did re-introduce bonus stages, have some new stage backgrounds and a second version of Akuma. If not in the updated versions section, then how about in the ports section? I just want to check other people's thoughts on this before adding the information back in somewhere - I'd hate to be some annoying git who keeps putting in unwanted information. Should the information be included somewhere?
Dave anime 12:45, 24 March 2007 (UTC)

Hyper Street Fighter 2 was released for the arcades in Japan and Asia sometime after the PS2 version was already out. It's even emulated on MAME. I think SSF2T Revival is better mentioned on the ports section isntead anyway. Jonny2x4 04:07, 30 March 2007 (UTC)
OK. I've added the information to the ports section. It contains everything that was in the final entry before deletion, but rewritten in paragraph form. Dave anime 09:38, 30 March 2007 (UTC)

Original special moves names

The original arcade name for Ryu and Ken's fireball is indeed Hurricane Punch. The original arcade name for Ryu and Ken's Hurricane Kick is Cyclone Kick. For some unknown reason, those names were changed when the game was ported to consoles. Since I would like my changes not to get reverted one more time, please take some time to have a look at this original Street Fighter II arcade cabinet sticker ;) [2] Thanks ! --Kwyxz 12:42, 2 April 2007 (UTC)

Obvious translation error. Ultimately it doesn't matter since the actual Japanese names (and thus, the names used in-game) are Hadoken and Tatsumaki Senpu Kyaku. Jonny2x4 01:10, 4 April 2007 (UTC)
I guess Capcom USA screwed up the translation. I found another "Hurricane Punch" here [3] I love the article's current version using direct translation of the japanese names. Thx for this ;) --Kwyxz 10:14, 5 April 2007 (UTC)
I remember that cabinet sticker (it was on the Champion Edition at the car wash where I live). "Hurricane Punch" was never used, however, in any of the strategy guides at the time ("Fireball" was almost always used). JuJube 01:17, 4 April 2007 (UTC)

In Game Screenshot for the Article

Didn't there used to be an in-game screenshot in the article? I think this would be useful for someone who doesn't know much about it and wants to get a quick understanding of what it's all about. It also makes the article easier to read, generally (it just looks better, in my opinion), than if there's just loads of text in there. Doom jester 05:48, 5 April 2007 (UTC)

  • I think there were fair use issues. All the screenshots for the fighting games were replaced with flyers some time ago. JuJube 08:06, 5 April 2007 (UTC)
    • Well, I just had a look around at the articles for Tekken, Soul Calibur, Street Fighter Alpha, and the Street Fighter series and they've all got loads of screenshots in, so it looks like someone here has started putting them back. What's going on? Doom jester 12:47, 5 April 2007 (UTC)

Release dates

The release dates in the sidebox are obviously wrong. The arcade game was released in 1991 as specified in the article, not in 1992. Where do those release dates come from ? Are those from the SNES version release ? Does anyone have the accurate release dates for the arcade game ? Thanks. --Kwyxz 13:45, 16 April 2007 (UTC)

Release date

The release dates on this page are for the SNES version. The arcade version was released in 1991. Phediuk 15:22, 7 June 2007 (UTC)

Fair use rationale for Image:Sf vs screen.gif

Nuvola apps important.svg

Image:Sf vs screen.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot 06:42, 29 September 2007 (UTC)

Splitting the ports section into a new article.

The ports section is HUGE compared with the rest of the article, so I suggest it to be split into a new article to give room for expanded info on the arcade updates.
Any objections ? - Master Bigode from SRK.o//(Talk) (Contribs) 05:40, 7 February 2008 (UTC)

There might not be such a problem with the ports section if there weren't so many incarnations of the game covered in just this single article. More appropriate to unmerge some of the bigger offenders into their own articles, each with their own ports section. —Locke Coletc 05:45, 7 February 2008 (UTC)

I agree with sometype of split, the ports section is very incomplete, both ideas it will help. ( (talk) 21:28, 11 February 2008 (UTC))

Example content

I'm hoping you can help. I did what I thought would be a helpful wiki contribution, but unfortunately it was removed. I saw the links for Street Fighter II and noticed that there was not a single like that would allow people to view an example of a player vs player match, nor one that would help players meet each other for new challenges. So, I got my old vcr tape from '94 and digitized it, then uploaded it to youtube (don't see how to do this w/wiki) and created an external link to it. I really do think that my link is more valueable than the random links up there now, as it really can help players to meet each other, or at least let people know that a video from back then exists and lets people learn more about player vs player. Could you please assist me in putting my link back up, and keeping it there? Thank you. 3/6/08: Oh sorry, some didn't see my link that was posted originally, so here is the more direct version of the link (I previously showed it in the youtube search so the screenshot was shown, but I see that perhaps people would just want to go straight to the video: )

Sam —Preceding unsigned comment added by Yarmo81 (talkcontribs) 06:07, 6 March 2008 (UTC)

Special editions

l do not know what edition this one was but there was a street fighter version where you could keep jumping higher and higher. Guile was able to throw 15 sonic booms on the screen and characters were able to change when you pushed start. —Preceding unsigned comment added by (talk) 06:00, 11 March 2008 (UTC)

  • Those are bootleg Champion Editions (coloquially called "Rainbow Editions" due to the alterations of the color scheme of the title screen). JuJube (talk) 06:01, 11 March 2008 (UTC)

There needs to be a Production/Development section.

This article is lacking on the development department. Thankfully I found this interview with Yoshiki Okamoto regarding the development of the game. There's a few inaccuracies (the working title of Final Fight was Street Fighter '89, not SF2), but its still useful.[4]. Also, this Insert Credit article has info on a SF2 development book. Jonny2x4 (talk) 07:06, 28 June 2008 (UTC)

And this site too. [5] Jonny2x4 (talk) 07:09, 28 June 2008 (UTC)

I agree, and it should also mention the hardware the game debuted on, the Capcom Play System or CPS1.

Street Fighter II Champion Edition

Champion Edition's game speed is slightly faster than that of World Warrior. Can anyone confirm this? That's why SSF2 article says speed was reduced back to CE levels, not right back to world warrior levels. The "dash" in the title represents increased speed. Everyone knows about the speed increase in Turbo as it is much faster. —Preceding unsigned comment added by (talk) 00:47, 27 October 2008 (UTC)

  • The game is not noticeably faster and there's no source to verify this. The "Dash" comes from the name of the apostrophe mark in Japanese to set it apart from the original SF2. JuJube (talk) 02:41, 27 October 2008 (UTC)

here is a link that refers to the greater speed of CE compared to the original. (probably isn't 50% faster though). there would be other sources on the net with similar info. i think the original title of game was "street fighter 2 dash" in japan (sf2 games are native to Japan) so that was translated to "street fighter II'" when it was brought to the US. The ' in the title is a translation of the original "dash" (in Japanese). —Preceding unsigned comment added by (talk) 03:54, 27 October 2008 (UTC) "Gameplay was sped up slightly, and background settings were altered to reflect a different time of day"- sega-16 article —Preceding unsigned comment added by (talk) 10:31, 27 October 2008 (UTC)

  • Well in that case it should be noted that CE was sped up slightly ,and HF in comparison was much more notable for its speed. JuJube (talk) 19:18, 27 October 2008 (UTC)
  • Dammit and Maj have confirmed that the game has the exact same speed as World Warrior and SSF2, so this should end the discussion.

Console Ports: Sega: Intro: Characters (black char changed to white)

This section currently describes the two characters in the intro as "generic street fighters", but I have heard these are not generic, they're actually two original Street Fighter characters who ironically didn't make it into this game. I remember them having really generic names though, like Joe and Kyle or something and were entirely unmemorable. However if that's the case, then the Genesis version just turned an African Capcom licensed character into a generic one, ha. I decided not to add this tidbit to the section though because I can't find the original source where I learned that from. If someone stumbles on it or knows for sure, please update. —Preceding unsigned comment added by (talk) 17:10, 11 November 2008 (UTC)

Merge/redirect proposal

The following discussion is closed. Please do not modify it. Subsequent comments should be made in a new section. A summary of the conclusions reached follows.
The result was to redirect to Street Fighter II per consensus established below. MuZemike (talk) 17:10, 16 December 2008 (UTC)

I propose that Tatsumaki Senpuukyaku be redirected to Street Fighter II. The article, just like Hadouken and Shoryuken, both recently nominated for deletion, lacks any verifiable sources that can establish notability of this move. However, this is a plausible search term, so outright deletion may not be necessary. Please discuss below. MuZemike (talk) 17:43, 8 December 2008 (UTC)

Support. Seems to fail WP:NOT and WP:N, let alone others (WP:OR, WP:V). Randomran (talk) 17:57, 8 December 2008 (UTC)
Support per both users. All three articles (this, Shoryuken, Hadouken) have had more than enough time to get reliable sources and get the notability req. Whatever's absolutely necessary and sourced (nothing, frankly) can go in the main article(s). Other wikis can draw from this one and add notes on said moves; let's keep WP the solid, sourced core. --an odd name 19:55, 8 December 2008 (UTC)
Support I've thought for quite some time that these don't merit their own articles. JuJube (talk) 21:25, 8 December 2008 (UTC)

The above discussion is closed. Please do not modify it. Subsequent comments should be made in a new section.

PC DOS port

A version for PC DOS was made. --Ciao 90 (talk) 11:55, 6 April 2008 (UTC)

I had the original PC DOS verison of this game and the article is incorrect that there was only 1 punch and 1 kick button. Maybe this was true for using joysticks on the game at the time, but you could easily configure the keyboard with all buttons. In fact, on commonly configures them to be Insert, Home, Page Up for punches and delete, end, pagedown for kicks, so it was just like the arcade layout.

It was indeed more difficult to do some of the special moves since on the PC keyboard you didn't really have diagonals. (talk) 17:57, 29 December 2008 (UTC)

Putting Virtual Console under the ports secion?

Two or three of the Street Fighter 2 games have been put on virtual console for the wii. Does that count as a port? If so it could be added.

—Preceding unsigned comment added by (talkcontribs) 22:02, 2 March 2009

I'd say it does deserve mention. Can you provide a source for it? I'm a bit short on time ATM. --uKER (talk) 13:35, 11 September 2009 (UTC)

Current World Champ

You guys suck. Anton Devcich won the title, and you virgins, who probably google search every time you need to wipe, keep removing factual information, which kind of defeats the whole purpose of an information mega-archive such as wiki. So what, you read something you didn't know, no google result so it must not exist? Go get some sunlight, or ask your mum if you can take her honda out, whatever. —Preceding unsigned comment added by (talk) 00:27, 11 September 2009 (UTC)

Bragging about a SFII champion is a real sign of non-virgin status, right? LOL The information is not encyclopedic. BTW, why am I not surprised you are in Auckland yourself? --uKER (talk) 13:15, 11 September 2009 (UTC)
All your info is complete bullshit. Anton Devcich is a cricket player from New Zealand, and there doesn't seem to be any evidence of a yearly "Champion Tournament" held in Manukau, New Zealand actually existing. Even if it did exist, we don't list tournament winners for a game on the game's article - it belongs on an article for the tournament itself, if the tournament was notable enough to have one. NeoChaosX (talk, edits) 18:31, 16 September 2009 (UTC)

Ports - browser version

Is it worth mentioning the web browser version of Champion Edition mentioned here?: (talk) 20:20, 18 November 2009 (UTC)

Merging with Super Street Fighter II

I think that this article along with the SSF2 article should not be merged, because both games have his own articles, and for this reason they can't be merged. --David Pro 00:08, 16 May 2007 (UTC)

Thanks for the completely nonsensical opinion. The fact that both games have "his" own articles is reason for not merging. That's the WHOLE point of merging. Jonny2x4 (talk) 02:59, 2 February 2008 (UTC)
Maybe it have to be merged with the HD Remix I think. —Preceding unsigned comment added by (talk) 20:43, 7 January 2010 (UTC)
I believe there's enough there to warrant separate articles. Also, merging all these articles in to one makes this main article a mess. —Locke Coletc 20:40, 2 February 2008 (UTC)
Super Street Fighter II: Changed the frame data back to the one found in Champion Edition, made the new moves from Hyper Fighting worse, added some useless new special moves, added 4 new characters, had rerecorded sound and voice samples, new endings for bosses, bonus for combos, recoveries and reversals, reduced speed and new character portraits. Wow, this is sooo much info.Master Bigode (talk) 21:41, 2 February 2008 (UTC)
Watch the attitude. Just because the article would presently be a stub doesn't make it any less worthy of having it's own article. There are details out there that can be added over time, information about the development, artistic direction and so forth. Just because you do not see potential does not mean others don't. —Locke Coletc 21:58, 2 February 2008 (UTC)

Yeah I think there has to be only one article about SF2, or seven, like the SF2 versions^^ and make 3 pages for SF3 too (like the games released). I think it's important cause they are all main games, not like the sims expansions (and they are listed in WP too...) —Preceding unsigned comment added by (talk) 22:41, 29 September 2009 (UTC)

18th best selling video game of the 90's

According to VGChartz, it was the 18th best selling game of the ninties. I'm not sure on what we have to say on VG Chartz being a reliable but it seems pretty true. Despite the absence of any Mortal Kombat title... Link for proof: Sincerely Subzerosmokerain (talk) 00:41, 3 February 2010 (UTC)


Should they be listed under which version(s) of SFII they specifically had? It's all just one big clusterfuck of consoles and misleading imo. I didn't know World Warrior wasn't on the Mega Drive/Genesis until recently and I know I can't be the only one. Also, since when did the Saturn have the ORIGINAL SFII games?

This is my proposal: World Warrior: SNES..

Champion Edition: Mega Drive, SNES..

Hyper Fighting: PlayStation, Xbox, Xbox 360, Virtual Console..

Just an example, can't be asked to go back and scope out every console but you get the idea. Thoughts? Strykie-boy (talk) 09:42, 20 July 2010 (UTC)

Actually nevermind the Saturn version, I just read about Capcom Collections Vol. 5 —Preceding unsigned comment added by Strykie-boy (talkcontribs) 09:48, 20 July 2010 (UTC)

"First Fighting Game to Use Combos"?

Guinness World Records: Gamer's Edition 2008 awarded Street Fighter II the "First Fighting Game to Use Combos", but I thought there were fighting games that had combos before it.

"Shanghai Kid (1985, Culture Brain) is notable for being the first fighting game to have a combo system. The combos are performed by button mashing at varying intervals when the game displays the word "rush". The combo will result in your character performing a series of strikes more or less identical to the custom combos from Street Fighter Alpha." Source

"Street Smart is innovative in that it is the first game in the genre where normal moves can be part of a string of combos. These combos are executed the same way as a beat-em-up, by connecting more than one attack in a row. The combo system is simple, but it is the first of its kind." Source

Reliable? Parrothead1983 (talk) 01:59, 22 December 2010 (UTC)

Well, the combos in Shanghai Kid seem to be more like "hit this button to do more damage when 'Rush' appears" rather than "take advantage of recoiling opponent to hit them again", which is what I define as a combo. As for Street Smart... I have nothing for now. [TheStickMan][✆Talk] 02:15, 22 December 2010 (UTC)
The word you mentioned "Rush" reminds me of "rush-attacking", a term I found on a Japanese website I guess. Parrothead1983 (talk) 07:05, 24 December 2010 (UTC)

Platinum Status

I updated Street Fighter II's status as a platinum title on Capcom's Investor Relations site up to December 2010 (Whoever added that information didn't update it since June 2008). I also fixed the link to the page, because it was broken. (talk) 14:39, 16 April 2011 (UTC)


In 1996, GameTek released their own PC CD-ROM port of Super Street Fighter II Turbo (converted by Eurocom) in North America and Europe.

I played this game on mid-1995, I can remember logos of Eurocom on them. I think there is somewhat confusing information about PC versions. —Preceding unsigned comment added by (talk) 10:00, 4 January 2011 (UTC)

The game was developed by Eurocom and published by GameTek. Hopefully that should clear it up for you. (talk) 14:40, 16 April 2011 (UTC)

removal of attacks and Champion edition changes

Someone removed some well known stuff I had added, which was "Several sprites have been redrawn, such as Ryu and Ken portraits and winning poses" "Useless moves were removed, others have been added and the properties of the many special moves were adjusted." with no further explanation or discussion, so here goes some basic stuff.

The claim was that stuff was "unsourced". How about one plays the damn game? That's one's source there: Street fighter II, Street Fighter II' and Street Fighter II' Turbo, by Capcom. The useless moves were several, an example is Blanka's close rolling attack that hits twice but never combos nor does anything useful, ever. You just play WW, check the characters' portraits at the character selection screen. Now you go play CE and check the same characters' portraits. No other source is necessary. The same about how strong the final boss is in Champion Edition and how he is considered the worst character in the game in the next version, Hyper Fighting (but to say he is actually the weakest, well, that would demand a source, yes). Do a psycho crusher attack in one game, block it, then do it again in the other, and see the differences.

The changes listed are useless. Important changes are Honda's torpedo is faster, and such. In fact, those are arguably the most important changes in every Street Fighter game since then. While the game balance changes are seen and have an impact in the game, basically no-one keeps drawing rounds over and over. So either we leave the important differences or just delete the whole section.--Jorge Augusto Alves (talk) 04:28, 18 July 2011 (UTC)

Woah, chill out. Find a source. That's all I can really say about that. And on here, we don't want to get into too much detail. Sorry if you don't like it. TheStickMan[✆Talk] 02:52, 19 July 2011 (UTC)

I have to admit, this is one of my personal gripes with Wikipedia..... The whole 'Citation' and 'Sources' thing... You can play SFII for years, be an authority on the game, how it works, who made it, what things are important (and less so), and then make a valid point about it on here... But unless you've published something yourself, it goes down as opinion, and not 'fact'. — Preceding unsigned comment added by (talk) 13:25, 26 January 2013 (UTC)

Being an authority on SF2 means nothing to the average user who will have no idea what it means when someone says that Honda's Sumo Headbutt being faster, the active frames of a normal are increased or reduced, or there is increased damage scaling. Those things mean quite a lot to someone who knows the ins and outs of fighting games but nothing to the average user who will come to this page to learn more about the game. You don't put that kind of details in a WP article. What seems important to you is not to most other people who will read this. If you think these details need to be recorded somewhere, there are places like the SRK Wiki or StrategyWiki.
Also, if Wikipedia didn't require sources, plenty of people could put in incorrect information and the onus would not be on them to back it up. Of course, lacking a source doesn't mean the info is an "opinion" or not true, but getting sources and citing stuff is important for a reason. TheStickMan[✆Talk] 16:14, 26 January 2013 (UTC)

Famitsu Score of 28/40

The last line of the following strikes me as incorrect:

The SNES version of Street Fighter II was also very well received, named by Electronic Gaming Monthly as the Game of the Year for 1992.[34] EGM awarded the follow-up title Street Fighter II Turbo with Best Super NES Game in the year after.[35] In July 1995, Famitsu magazine's Family Game Cross Review gave the Super Famicom version a 28 out of 40.[36]

It seems to imply that the SFC version of SF2 (or maybe it's SF2 Turbo) received a 28/40. My recollection is that Famitsu loved those games and gave the poor rating (probably a 28/40) to Super Street fighter 2. Basically, it seemed liked they had had enough of fairly minor updates to the same game being released at full price. However, the citation is "July 1995". The SFC version of SSF2 came out in 1994, so I have no idea why Famitsu would be reviewing it in 1995. In fact, the next SFC SF game released was SFA2 in 1996, so the citation can't be referring to that one either.

I'm pretty sure the low scoring review refers Super Street Fighter 2 and it was given by Famitsu in 1994. — Preceding unsigned comment added by (talk) 04:08, 15 March 2013 (UTC)

It does seem that when the other versions of SFII were spun off into separate articles, some reception got left behind. Thanks for pointing this out, I'll see what I can do about this. TheStickMan[✆Talk] 12:31, 15 March 2013 (UTC)
So I'm a little hesitant about placing that Famitsu reception bit into SSFII, mostly because I don't really know how to check the contents of that article (no link is given to a copy or anything like that). Are you certain that it refers to Super? TheStickMan[✆Talk] 12:56, 15 March 2013 (UTC)
Unfortunately, no, I'm only going by memory. I dug into my collection but sadly do not have the 6/24/94 issue (the game came out on 6/25/94 so I'm pretty sure this would be the one with the review). I have earlier issues which show SSF2 in the Most Wanted list and subsequent issues that show it in the Best Selling list. All I could find was some scans of other parts of the issue here: — Preceding unsigned comment added by (talk) 04:44, 19 March 2013 (UTC)

Should be just "Street Fighter II"

Almost no one ever uses the sub-title. --Niemti (talk) 09:39, 4 March 2014 (UTC)

I don't see any issue, although I wouldn't be opposed to moving it back. TheStickMan[✆Talk] 14:51, 4 March 2014 (UTC)

Modern Activity section

Hi, I added a new section on Modern Activity, but it got removed as having too much OR. There was a link to the OR page, but no specific reference (cited source? heh) part or sentence of it to know what about that rule was broken. I'm new so please explain in more detail what I missed. A case could be made to move it under "Impact" I suppose, but I think the section I added is worthwhile. I'll just try to make the case here so you can see where I'm coming from, and how we can fit it into the Wikipedia format etc. This article describes a game that had an enormous impact on its industry, and a big reason for that is its fostering direct, human-to-human competition. It kept arcades in business a good decade longer than they'd otherwise have been. And the customers were not just competing for the high score, or defeating the final boss in single-player mode. If this article doesn't even note this much, the reader is missing out on what it's really all about. It's certainly noteworthy considering that said competition continues to this day, isn't it? I mean, that's probably going to be a big reason someone looks up an encyclopedic entry for this title. Wouldn't it be a disservice to not mention it? It's sort of like saying, Wikipedia is not a credible academic source, so there's no need to bother mentioning anything about what a student may or may not learn from it. But as I heard someone say recently, that kind of, you know, misses the point. DavidBoudreau (talk) 14:01, 25 March 2014 (UTC)

Two things:
  1. There's already a Super Turbo article. It would be better to add it there.
  2. Your sources do not support what you wrote. A list of tournament results, the ST Revival info page, a YT video of matches, and a Challonge bracket were, at best, weakly related to the info you wrote. Maybe it wasn't totally original research (though I'd say there was some here and there), but it was, at best, very poorly sourced. Like I said, it was a good idea, but poorly executed. Look at WP:SOURCE and WP:CITE for more info.
(On a minor note, you don't need to add the four tildes for a signature in edit summaries. Not sure if you've noticed yet, but they don't show up there, and are unnecessary anyway.) TheStickMan[✆Talk] 20:51, 25 March 2014 (UTC)

Yes, the Super Turbo article could use the same section too, but it belongs here especially since SF2 is what started it all and gave the go-ahead to even fund Super Turbo (and all the upgrades in between) in the first place, i.e. "Street Fighter II ignited the fighting game craze and once again gave people a compelling reason to shut off their home consoles and start spending their quarters at the arcade." [6] This magic began with SF2, as it revived the arcade business itself and kept it going, responsible for almost half the entire industry's revenue in 1993[7], specifically, "Its rapid player turnover helped keep the coins flowing – a welcome relief to many arcade operators, who'd seen revenues decline since their peak in the mid-80's." and "the great thing was it really stoked players' competitiveness."(John Gillin, Director of Marketing, Capcom USA)[url=]

I appreciate your help with links, but they are not specific enough. I don't quite understand how I infringed on any of that. To be absolutely sure, I am going to be extra thorough here in the Talk page to explain in more detail and provide even more cited sources. (Sorry, I don't mean to dump this on you but I just want to explain the importance of modern activity for a decades-old game.) Perhaps it will then be more clear why the first sources were provided. Fundamentally, they offer evidence the events occured. They also demonstrate how the competition maintains an active following, as players continue to seek out what SF2 brought to video games originally. That list of tournament results goes back decades, and that's just for the US. Japan also has its own long list. YT videos may not be the best source at times, but at least you can see blatant evidence of what happened (if YT is not normally considered a good source, but I believe it is fine in this case, based on ). The referenced Challonge bracket corresponds to the footage, directly references the participants witnessing the event, and makes not only the outcome of the tournament clear but the path that determined it as well. I used both of these cited sources to support the statement that tournaments have been held and streamed from Europe. I hope the direct connection is obvious now. If you think other types of sources would be better, or more appropriate, to support that statement, I'm sure you can find them (and if not, I can help out with that).

Lastly, it would be better to at least try reworking something you think could be improved instead of removing it entirely, outright. There is a lot of evidence indicating a clear link between SF2 and the intensity of competitive events it has inspired over the yearsThe Tao of Beat-'em-ups (part 2) ("Street Fighter returned to catapult the arcades into an age of prosperity not seen since Pac-Man. A sub-genre that seemed to have burnt itself out only a couple of years ago was completely reinvigorated. The illustrious life of the fighting game once again deftly sidestepped market collapse and prolonged its own existence for one more round"). That's special of any arcade game.[8] ("No longer was it solely a man/machine fight-- now, the machine acted as mediator between two competing players, and the winner was the person who communicated best with its controls. The interfacing with the deeper level of anticipating the machine was lost.") Again, not even mentioning any of this and how SF2 sparked it all is doing readers a disservice. DavidBoudreau (talk) 09:23, 26 March 2014 (UTC)

SFII may have started it all, but the version with the most relevance/significance today is ST, and besides, the content you added dealt with ST, not World Warrior. It doesn't make a lot of sense for an article on WW to suddenly have an entire section for ST. Thus, it should be in the ST article.
Yes, the sources you provide evidence, but indirect evidence. None of your sources directly supported your statements. For example, you said that ST is "is the oldest fighting game still regularly gathering players to compete in offline tournaments" and provided this link as a reference. First of all, that's not necessarily true/accurate. Second of all, where in the link does it say that? All it does is show results from the '90s to 2013. What is an uninformed reader supposed to get from that? There are issues are present in your other sources, too. The video and the bracket fall under WP:PRIMARY, and only show a tournament being held in Europe, not that ST is "popularly" streamed there (which you claimed in the text you added). On a slightly unrelated note, you also included this unsourced statement: "Over the years, ST competitors in particular have had the longest stretch of time to improve strategies of the highest level seen at tournaments, compared to any other fighting game with an active, offline tournament scene." That's incredibly vague, and most definitely WP:OR.
I do try to keep/improve things if I think it's viable for me to try and improve it. No offense to you, but I saw very little worth salvaging in the passage you added. And also, there is no need to try to convince me of SF2/ST's importance. I am well aware of it, and I've told you that twice, so I don't see why you seem to think that I believe otherwise. I only started following competitive SF (and other fighting games) in 2010 but I've heard plenty of monologues from veteran players about how great ST was. So I will repeat for the third time now: Good idea, bad execution.
tl;dr Wikipedia likes sources that directly spell things out, I like your idea but I don't like how you did it. TheStickMan[✆Talk] 14:53, 26 March 2014 (UTC)

Many 'Special Moves'?

This is just from personal experience - SF II was great at the arcade if you learned how to cheat using the handcuffs for guile - or I think I remember disappearing E Honda - even rebooting the game. I don't see these things mentioned anywhere. There were quite a few things you could do to stump someone if they annoyed you. Don't know if this is not mentioned because of copyright issues, just wanted to say something because this was what I thought was most fun about the game. Hehe I was really good at it (talk) 04:37, 1 October 2015 (UTC)

Review table

This review table is a monstrosity. The single-column version would fit much better. czar 07:40, 23 July 2016 (UTC)

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