Talk:Super Smash Bros. Ultimate

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Unreal Engine[edit]

The slide with the Unreal Engine logo was for the entire presentation, not SSBU. SSBU's copyright information does not mention Unreal Engine anywhere. Neither Nintendo nor Epic Games have stated anything on the matter, so I do not believe the article should state the engine until something is officially announced. — Preceding unsigned comment added by 2601:983:4502:4CDA:D8F8:C3BB:6784:B11A (talk) 19:30, 12 June 2018 (UTC)

I concur. The information has been removed from the article. Interqwark talk contribs 20:17, 12 June 2018 (UTC)
Just adding there that the Spanish version of Gamereactor, which we treat as a reliable source, says the same. It might be true that the innformation in the slideshow was misleading, but neither source stated where they extracted the engine name from. I wouldn't jump to any conclusions too quickly, but yes, it would be best to keep it out for now. Lordtobi () 20:39, 12 June 2018 (UTC)
@Lordtobi: Gamereactor is under “Inconclusive discussions” on WP:VG/S. Interqwark talk contribs 21:08, 12 June 2018 (UTC)
This quote in the article, "Ultimate's game engine was built from scratch and is not an updated version of Super Smash Bros. for Wii U's engine", is also incorrect. The citation doesn't say anywhere that it is a new game engine. In the USGamer article, it mentions that they have improved the lighting, and remade the content from scratch, all of this implies that the engine is, in fact, the same, but there is improved baking/shaders and the assets/content are new, rather than the engine being new. Fluxilla123 (talk) 09:53, 14 June 2018 (UTC)

David Hayter and Snake[edit]

1 – does this article warrants the inclusion about David Hayter voicing Snake again? --Lone Guardian (talk) 01:12, 13 June 2018 (UTC)


What does the article mean when it says it is a non-traditional fighting game? Ramesty (talk) 19:39, 13 June 2018 (UTC)

Most fighting games involve attacking your foes until their health meter is zeroed out, ending the match. There's no health meter, but as characters get more hurt, there's a better and better chance that you can send them flying off the screen. --Masem (t) 19:43, 13 June 2018 (UTC)
@Ramesty: Traditional fighting games, like the Street Fighter or Tekken games, usually only let you fight one person at a time and are heavily focused on button combos. The Super Smash Bros. games allow up to eighth players to fight one another at a time, and attacks rely on the player knowing when to use which attack, rather than remembering many different combos. Also, like Masem says, the Super Smash Bros. games feature percentages rather than health bars. Rather than knocking out your foes by depleting their health bar, you damage them and increase their percentage until they have a high enough percentage to get easily knocked off the stage. The SSB games do also have a mode where fighters have traditional hit points, however. This percentage mechanic is not something that any fighting game has used before SSB, and it is still not something that fighting games use. The only other game I know about that has a similar mechanic is PlayStation All-Stars Battle Royale, in which up to four players build up their “AP” meters by damaging their opponents and finally unleash their “Super Moves” to actually kill their opponents. In most fighting games, you defeat your opponents by depleting their health, not by launching them off the stage like in the SSB games or by building up an ultimate attack like in PlayStation All-Stars Battle Royale. Interqwark talk contribs 19:44, 13 June 2018 (UTC)


Under the “Gameplay” section there’s an error when talking about Cloud’s Limit Break Gauge. It doesn’t track his progress to his Final Smash, because his Final Smash is not Limit Break. Limit Break gives you an enhanced version of a special move one time. All characters get their Final Smash by breaking a Smash Ball. I’d fix this myself but the page is fully protected. Aykrivwassup (talk) 13:08, 14 June 2018 (UTC)

Fixed it. --Masem (t) 14:08, 14 June 2018 (UTC)
As of today 8/08/2018 and the new announcements, there is, in fact, now a gauge that displays Final Smash progress. However, this still does not relate to Cloud's Limit Gauge. Just thought I'd add that. NightmareSnake (talk) 19:35, 8 August 2018 (UTC)


Would it help if I pasted a lot of websites on this talk page for you guys to skim over to see which ones you want to use a references? Ramesty (talk) 01:29, 18 June 2018 (UTC)

With a game as popular as this, it's really not hard to find sources for it. I don't think it's particularly necessary... Sergecross73 msg me 01:36, 18 June 2018 (UTC)

Fifth vs. sixth game in series[edit]

There should be a consensus reached on whether to consider Ultimate the fifth or sixth game in the series (unless there is already prior consensus from the Smash 4 articles that I'm unaware of). If I remember right, there is a Sakurai quote where he says he considers both of the Smash 4 games to be separate "entries" but I would instead argue that Smash 4 should be counted as one entry considering that it had the same engine and character roster and therefore Ultimate would be the fifth game. Basil the Bat Lord (talk) 05:27, 18 June 2018 (UTC)

Masahiro Sakurai has stated in an interview in Kotaku that Super Smash Bros. for Nintendo 3DS and Wii U are "versions four and five within the series." The interviewer even asks for clarification if he's by "four and five" he means the 3DS and Wii U games separately, to which Sakurai responded "Yes, exactly." The article is entitled "An In-Depth Chat With The Genius Behind Super Smash Bros." on Kotaku. With this in mind, Ultimate should be officially considered the sixth game in the Super Smash Bros. series. WandringMinstrel64 (talk) 02:00, 30 June 2018 (UTC)
Sakurai's position doesn't outweigh how secondary reliable sources have treated them, which is essentially as a single release on two platforms. -- ferret (talk) 02:05, 30 June 2018 (UTC)
I think it's best we don't number it at all. If Nintendo isn't bothering to number it Smash 5 or Smash 6, then neither should we. Sergecross73 msg me 02:06, 30 June 2018 (UTC)

Contradictory statements[edit]

The article states both that "Newcomers to the series include the Inklings from Splatoon and Ridley from the Metroid series." Then goes on to say "Due to the large number of returning fighters, the game will not feature many newcomers to the roster, unlike the previous games in the series." The former statement is true while the latter is false. This should be fixed. (talk) 05:08, 20 June 2018 (UTC)

The "will not feature many newcomers" quote is directly out of the announcement video. The key word is "many" - each previous game had roughly 12-16 new fighters. Two announced fighters is nowhere close, so it is not contradictory. --Masem (t) 05:11, 20 June 2018 (UTC)
Yes, exactly. The wording is meant to convey that there will be less newcommers than usual, which is true, per a quote straight from Sakurai himself. Both are true, and they're not contradictory. Sergecross73 msg me 12:37, 20 June 2018 (UTC)

Sakurai's Famitsu column on Ultimate[edit]

Here is a translation of Sakurai's Famitsu column vol. 557, "Smash is Special" - part 1, which is about Ultimate's concept. The translation was done by Source Gaming and I'm aware they don't count as a "official source" here (unless I'm mistaken) but I just wanted to point out a few important notes in his column.

  • The project plan for Ultimate was finished in December 2015, when DLC for Smash Bros. 4 was being developed. Gathering staff for Ultimate was done later.
  • Sakurai was faced with the decision to create a completely new game system, or build off of pre-existing ones. He went with the latter becuase if he didn't, we might have ended up with only a third of the fighters we have now.
  • The team increased the overall speed of the game, but only by an amount so it wouldn’t be alienating to people unfamiliar with Smash Bros. (talk) 18:09, 20 June 2018 (UTC)

Here is part 2 of "Smash is Special". Again, translation and credits goes to Source Gaming.

  • With the exception of HAL Laboratory continuing to work on Melee after the original Smash Bros., the studio and team for each game has always been built from the ground up and this usually takes a considerable amount of preparation time. But this time, however, Bandai Namco came back, which was a huge advantage and also one of the reasons the team were able to bring back every single character.
  • While Sakurai doesn't rule out the possibility entirely, he don't think the idea of bringing back every single character will happen again.
  • One of the reasons for the above note is because it drastically increases the cost of development. Even attempting to do this requires a lot of time, personnel, and money.
  • Nintendo is the one who decides to make Smash Bros. games, and if they ask Sakurai to oversee its development, then he feels obligated to make it his top priority regardless of the consequences. (talk) 03:10, 29 June 2018 (UTC)

possible upcoming character likeNegan[edit]

I'm confident that negan is already licensed and Negan is a character that is coming to Tekken 7, maybe on super smash too — Preceding unsigned comment added by (talkcontribs)

Wikipedia doesn't cover personal speculation on things like this, so it really has no business being in the article, or even really being discussed here. Sorry. Sergecross73 msg me 12:49, 6 August 2018 (UTC)

Regarding the new addition of Chrom and his current Echo Fighter status.[edit]

It is stated in this article that Chrom, as an Echo Fighter, is based on Roy. And while this does seem to largely hold true when looking at his moveset, there are some notable exceptions, the biggest one being that Chrom is shown using Aether, which is a move that comes from Ike, and not Roy. Should we revise this article to reflect this? NightmareSnake (talk) 19:36, 8 August 2018 (UTC)

Do sources note this, or is it just fan investigation stuff? I'm kind of leaning no, - this seems to be kind of going into the minuscule detail stuff that fan wiki's cover, not so much general encyclopedia stuff, which is more broad-strokes about the subject rather than WP:GAMEGUIDE type material. Sergecross73 msg me 20:35, 8 August 2018 (UTC)
Understandable. There may be a source or two that notes this specifically, but I am not in a position to check at the moment. However, as time goes on, this piece of information may become more apparent. This is an announcement that is only a few hours old at this point, after all. NightmareSnake (talk) 20:38, 8 August 2018 (UTC)
It is known that in general, Echo Fighters can have slight variances in movesets, so we don't need to cover any specific difference, just that they exist. --Masem (t) 20:55, 8 August 2018 (UTC)

Semi-protected edit request on 3 September 2018[edit]

At the end of the paragraph referring to Assist trophies, add at the very end, "Waluigi, a character from many Mario sports games, is also a well known assist trophy. I'll be honest, my request isn't necessary. I just love Waluigi. Dan the panini man (talk) 19:43, 3 September 2018 (UTC)

 Not done: Unsourced and unneeded detail. See WP:GAMEGUIDE. ‑‑ElHef (Meep?) 20:16, 3 September 2018 (UTC)

Semi-protected edit request on 9 September 2018[edit]

Change "Limited edition" to "limited edition" - remove captalization. In addition, change "Unlimited edition" to "standard edition" AxoIotI (talk) 22:00, 9 September 2018 (UTC)

 Partly done: I made the capitalization request -- thanks! The source mentioned a different term, so I used that one instead. Dolotta (talk) 19:32, 10 September 2018 (UTC)

Semi-protected edit request on 18 September 2018[edit]

Add Category:Nintendo Switch eShop games to the list of categories. (talk) 14:52, 18 September 2018 (UTC)

 Done Codldammit (talk) 17:06, 18 September 2018 (UTC)

Semi-protected edit request on 20 September 2018[edit]

Add the navboxes "Competitive Super Smash Bros." and "Bandai Namco crossover games" to the page. (talk) 13:34, 20 September 2018 (UTC)

 Partly done: Added Template:Bandai Namco crossover games but I did not add Template:Competitive Super Smash Bros. because this article is not in that navbox. —KuyaBriBriTalk 14:33, 20 September 2018 (UTC)
I will note it is probably a bit too early to talk about SSBU as a competitive title, since its not out yet and we don't know if it will be accepted like that (I'm sure it will, but NOT#CRYSTAL...) We can add it once the game is out and clearly has hit the competitive gaming scene. --Masem (t) 14:50, 20 September 2018 (UTC)
Please look again. Ultimate is already in the Competitive Smash navbox, at the top with the rest of the series entries between "3DS/Wii U" and "Project M". -- (talk) 14:52, 20 September 2018 (UTC)
It shouldn't be, the game isn't even out yet. ~ Dissident93 (talk) 16:10, 20 September 2018 (UTC)
I mean, it's in a section labeled "Super Smash Bros. Series", which is *is* a part of, so it should be there. And while it's true the game isn't out yet, tournaments using the demo build have already been held and prominent members of the community have already begun discussions about potential viability of new stages and features, so the groundwork is already being laid. I don't think it's an unreasonable addition, even at this early stage. -- (talk) 16:18, 20 September 2018 (UTC)
True. I have more of an issue with us not just having a single Smash Bros. navbox where all of the links can go. It's not like either of them are huge and need to be split for readability reasons. ~ Dissident93 (talk) 17:04, 20 September 2018 (UTC)
Not done, per WP:CRYSTAL. Once it has been released and is being used widely/officially (not in a demo and not just the subject of discussions) then it can be added then. There is no rush. Fish+Karate 11:45, 27 September 2018 (UTC)

8 players?[edit]

Up to 8 players like from SSBB? (talk) 21:50, 5 October 2018 (UTC)

This is probably not a place to just ask questions, but I have 2 points. First, 8-player Smash did not originate in SSBB, it originated in SSB for Wii U. Secondly, yes, the new game has already been confirmed to have this feature. NightmareSnake (talk) 13:57, 10 October 2018 (UTC)
I think the OP meant that support for 8 players came up after Brawl, not that it originated there. ~ Dissident93 (talk) 19:09, 10 October 2018 (UTC)

Semi-protected edit request on 19 October 2018[edit]

Change, "Ultimate was announced at E3 2018", to, "Ultimate was announced in March 2018, with its title being revealed at E3 2018." Coconutbreaker (talk) 18:51, 19 October 2018 (UTC)

 Done L293D ( • ) 19:09, 19 October 2018 (UTC)

Number of fighters[edit]

With today's Direct, which led off with the reveal of the last two base game fighters, they specifically said there were 74 fighters - clearly they are counting the Trainer as one fighter, rather than 3 since you cannot individually select his Pokemon to fight (though nothing stops you from using one and only one Pokemon during a fight). The reason that the Characters table lists 76 is because in some past games, those Pokemon were individual fighters, so they are given separate rows on that table. I agree that there should be consistency but nearly all sources affirm that there's 74 base fighters (or 72 before this Direct). --Masem (t) 19:14, 1 November 2018 (UTC)

That’s been my observance of it so far as well. 74 total now. One more coming with the Pirhana Plant free DLC after launch. And a full 80 after the 5 DLC characters. Sergecross73 msg me 19:42, 1 November 2018 (UTC)
I’m personally in favor of us sticking to our own counting of the roster where we count the actual number of playable characters across all games and not just the number of characters on the character select screen in one game. Also, we do not abide by Nintendo’s ordering number system for Ultimate as it is considered too promotional so why are we giving it a pass in this instance? It seems like we are giving too much precedence to how one game in the series counts the roster. Nintendo themselves have flip flopped on the issue as in this case they are counting Echo Fighters separately towards the larger roster number when they were not counted separately before. For Melee and Brawl, Shiek and Zero Suit Samus are counted separately even though they were also just alternate forms, same as Pokémon Trainer, including the fact that Charizard has actually been a separate character in prior games. redsparta ••• talk to me 23:56, 1 November 2018 (UTC)
It's not just the game, its also was RSes say. What we really should do is make it clear that ivysaur/etc. are not playable characters in the last two games, but appear as part of Pokemon Trainer. Same issue with Echo Fighters in previous games, they technically aren't playable characters. --Masem (t) 04:23, 2 November 2018 (UTC)
Echoes still count as playable characters independent of the promotional numbering; note that in previous games, Lucina and Dark Pit were simply treated as characters with no label. Most RSes seem to treat echoes as part of the total number as well, despite the label. Whatever decision is made, however, it should also be reflected on the Smash Characters page. I'm personally of the opinion that we should continue to treat Pokémon Trainer as three characters instead of just one, but that's just my opinion. -- (talk) 17:10, 2 November 2018 (UTC)
For all intents and purposes Squirtle, Ivysaur, and Charizard are each individual characters with Pokémon Trainer being no more than an avatar representing them for the purposes of character selection. In the Direct, before revealing the two new fighters, Sakurai himself mentioned both ways of counting it (either 72 OR 74; 74 / 76 with the newly announced fighters) so the way I see it, either is correct, it just depends whether you are counting each individual fighter or number of slots on the character select screen. redsparta ••• talk to me 03:08, 3 November 2018 (UTC)
I feel like we should stay in line with what third party sources say, which has been pretty consistently due to Nintendo’s actual numbering of characters for this iteration of the series. (74+1+5=80) I don’t really care what’s been done at other articles, “go by what sources generally say” is almost always the mantra we go by on Wikipedia. Sergecross73 msg me 03:52, 3 November 2018 (UTC)
Looking at it now, I think the existing footnote acknowledging the Pokémon Trainer interpretation is a good compromise, as both could technically be considered "accurate" character counts. Best to leave it as is. -- (talk) 18:15, 5 November 2018 (UTC)

Adventure Mode?[edit]

should someone put in info regarding the recently revealed story mode? Visokor (talk) 06:46, 2 November 2018 (UTC)

Someone did already. -- (talk) 17:03, 2 November 2018 (UTC)

I think there REALLY should be a section for Adventure Mode and it's premise. Visokor (talk) 12:54, 30 November 2018 (UTC)

Semi-protected edit request on 2 November 2018[edit]

Please change the last paragraph of the Playable Characters section to the following:

"Six additional characters will be added through downloadable content following the game's launch. Each of these characters will come with an additional stage and music tracks. The first of these characters, the Piranha Plant enemy from the Mario series, will be available for free to those who purchase and register the game with a My Nintendo account before January 31, 2019, later being made available for general purchase. The other five characters, yet to be revealed, can either be purchased individually or as part of a Fighter's Pass."

This rewrite is to make it clear that Piranha Plant also comes with a stage and music like the other characters, as indicated in Nintendo's official press release, as many outlets have glossed over that fact. (talk) 17:15, 2 November 2018 (UTC)

I read through the source, and I can't quite find the part where it says so. I see that it will be a DLC, but it doesn't mention that Piranha Plant music/stage will be part of the early purchase bonus. Juxlos (talk) 18:21, 2 November 2018 (UTC)
You're right, actually. It seems the source has been updated since I last looked at it, and the part about Piranha Plant coming with a stage and music has been removed. In that case, I rescind my edit request, though some mention should probably still be made that Piranha Plant will be a general purchase later, as the current phrasing makes it sound like the character won't be available at all after January 31. -- (talk) 18:39, 2 November 2018 (UTC)

Native American[edit]

change ((Native American)) to ((Indigenous peoples of the Americas|Native American))

 DoneKuyaBriBriTalk 20:11, 8 November 2018 (UTC)

Listed as "2019 video game"[edit]

Hello! I'm very new to Wikipedia editing, as I joined just now because I noticed this, but Super Smash Bros. Ultimate is listed as a 2019 video game, but it's going to be released on December 7, 2018.Pierson D (talk) 02:48, 10 November 2018 (UTC)

Where is this happening? Sergecross73 msg me 02:52, 10 November 2018 (UTC)

The category of the game (like Hamburger-food).Pierson D (talk) 03:53, 10 November 2018 (UTC)

There is seriously no place on this article that puts it into 2019. The only time 2019 is mentioned in the source is for the DLC. --Masem (t) 04:10, 10 November 2018 (UTC)
I’m not seeing it either... Sergecross73 msg me 04:25, 10 November 2018 (UTC)
I figured out what they are referring to. On this page [[1]] if you type the Super Smash Bros. Ultimate in the large search bar at the bottom the text on the drop down menu calls it a 2019 video game. Obviously an error somehere is causing this but I have no idea what it is.-- (talk) 06:56, 10 November 2018 (UTC)
It's a wikidata issue - an IP vandalized it to 2019 a little back. Fixed now. Juxlos (talk)

Thank you so much! I'm not the best at explaining, haha! Pierson D (talk) 17:12, 12 November 2018 (UTC)

Online mode[edit]

I see that my edit has been reverted because of "unreliable sources." While that may be true, I strongly believe that the information I have added on the online mode should still be addressed, especially since almost everyone has been complaining about it online. The only reason many "reliable" sources haven't talked about the online mode is that it wasn't in effect when they played it. I strongly believe that the reception would not be accurate if the criticism about the online mode is not stated. WikiBrainHead (talk) 20:39, 9 December 2018 (UTC)

I know social media is generally frowned upon on Wikipedia, but I'd like to provide some evidence for the above 1 2 3 4 5 6 7. Some evidence here are from top Smash players, too. WikiBrainHead (talk) 20:45, 9 December 2018 (UTC)
See WP:USERG. Hopefully the lag in online play will be picked up by sources, but until we can find some (its the weekend, perhaps Monday...), we can't include it even with social media. --Masem (t) 20:53, 9 December 2018 (UTC)
If you’re admitting they are unreliable, then stop right there. Wikipedia only documents what reliable sources say. If you don’t have them, the content doesn’t go in. Wait until you have reliable sources, and then write the content around those sources. Sergecross73 msg me 22:55, 9 December 2018 (UTC)
The problem with all of this is that most "reliable" sources are done reviewing the game and have moved on, with most of them reviewing before the online mode launches, while there are overwhelming evidence that the online mode is somewhat flawed. Is there a rule anywhere on Wikipedia that states exceptions to sources? Because in my honest opinion this rule is pretty strict. WikiBrainHead (talk) 01:24, 10 December 2018 (UTC)
No, using reliable sources isn’t negotiable. It’s the foundation of Wikipedia’s concept. But you’re overreacting - this is a major release. Websites aren’t going to just “move on” after the game’s opening weekend. They’ll cover it. Be patient. Sergecross73 msg me 01:33, 10 December 2018 (UTC)
Here we go [2]. --Masem (t) 21:11, 10 December 2018 (UTC)
Thanks, I know I kind of overreacted, but in my honest opinion the "reliable source" thing is still kind of annoying. WikiBrainHead (talk) 00:04, 11 December 2018 (UTC)
Do you not commonly edit on popular, well-maintained articles often or something? Because this should be pretty common, basic stuff. Regardless, here’s another, even more detailed source on it - Sergecross73 msg me 12:34, 12 December 2018 (UTC)
If we didn't need such a strong reliance on reliable sources, then people would just cite hoaxes and rumors... Sure, it may be annoying waiting for a reliable publication to write an article in order for you to add something to an article, but there really is WP:NORUSH, as this article will be around forever (in theory). On the other hand, if reliable sources don't write about something, then most likely it should be taken as a sign of it being non-notable, and therefore not really fit for Wikipedia anyway. ~ Dissident93 (talk) 20:33, 12 December 2018 (UTC)

GA push[edit]

Given that Smash is a GT, we're going to have to get this article in good shape if we'd like to bring it to GA and add it to the topic. From what I can see, the reception section needs serious work and there are a few interviews that aren't in the dev section yet. Anyone willing to help? JOEBRO64 23:20, 10 December 2018 (UTC)

Small famitsu section stating some more facts[edit]

A small interview on Sakurai is being posted these are main translated points

– Development actually started around February of 2016 – Sakurai was aware of the Switch fairly early on and had been shown its design from the planning stages – Sakurai didn’t really consider changing the layout based on what mode the game was played in – The Switch’s LCD was a lot clearer than he had thought; there weren’t any problems even when in tabletop mode – Changing the layout between the portable, tabletop, and docked modes meant the team’s work would have had to have been two-fold – It was pretty important in the grand scheme of things that it ended up not being necessary – On people struggling against the harder Spirits: “It’s important that your level should sufficiently match your opponent’s – your immediate goal should be to level up your Spirits as you fight, not trying to do it in one giant leap.” – “Using King K. Rool’s stomach armor-based moves will grant him super armor. Taking too much damage will cause it to crack and leave him dazed, though.” – Sakurai says that for online battles, it’d probably be best if you didn’t think too hard about how many wins and losses you have – Even if you have access to both, he believes it’d be better to just look at how much you’ve won – Sakurai will take another look at Elite Matches after some time has passed, when it’s a little more intense – On the next Smash game: “It’d be fine if there wasn’t another one for about 10 years, don’t you think?” (laughs) – Sakurai received something close to an order for a new Smash Bros. since the Switch was coming out – that was this game Youtuber1744 (talk) 22:11, 13 December 2018 (UTC)

Misinterpretation of article in regards to game engine - Semi-protected edit request on 19 December 2018[edit]


Ultimate's game engine was built from scratch and was not an updated version of Super Smash Bros. for Wii U's engine. Localization manager Nate Bihldorff stated that it had significant upgrades in lighting effects and texture rendering to improve upon the already high-definition graphics of the Wii U game.[3]


The article referenced does not say that Ultimate uses a new engine. It only says there have been significant improvements to the "lighting engine" but this is a small piece of the blanket term "game engine." The article also states that the game was built from the ground up but this does not mean they built the engine from the ground up. It only means that they didn't copy and paste all of Smash 4 and make a couple of changes. Developers are constantly making improvements to their engine, in this article one noted improvement is that they updated lighting. This actually supports the claim that they are using the same engine used previously (with improvements). The belief that developers are constantly building entirely new engines is absurd.

This statement should be removed to avoid misleading readers who aren't familiar with the way game development works. If you feel it is necessary to mention the engine it should be stated that the only information we have is that the game was built from the ground up and improvements have been made to the lighting engine. MissingL tter (talk) 16:45, 19 December 2018 (UTC)

 Done ~ Dissident93 (talk) 22:18, 19 December 2018 (UTC)

Adventure Mode section[edit]

I INSIST that World of Light get a section on here. Brawl's story mode has a section on that game's article, so why shouldn't Ultimate's?. Visokor (talk) 12:54, 21 December 2018 (UTC)

It’s already covered in the gameplay section. You attempts to create a section haven’t contained any sources, and at some attempts, didn’t even contain any content at all. We don’t have to create this article with exact parity to Brawl. Sergecross73 msg me 15:59, 21 December 2018 (UTC)
The campaign isn't the main focus of the game and really the only important parts of the plot are characters getting wiped out Thanos-style, Kirby surviving, and Kirby going and saving everyone. And as for Brawl, (1) WP:OTHERSTUFFEXITS and (2) that article's really not in the best shape. The gameplay section is overly detailed, the development section's structured weirdly, and the reception section is just a list of quotes. JOEBRO64 21:19, 21 December 2018 (UTC)

Semi-protected edit request on 21 December 2018[edit]

Remove the sentence about David Hayter reprising Snake. While he does provide Snake’s voice, it’s all recycled from Brawl, with no new lines recorded.2600:1007:B113:17FA:1047:CF8F:578D:A2DA (talk) 14:55, 21 December 2018 (UTC)

 Not done: please provide reliable sources that support the change you want to be made. – Jonesey95 (talk) 16:54, 21 December 2018 (UTC)
Actually, he's right. The source cited never actually says that Hayter recorded any new lines, only that it's his voice. From the cited article:
Has Snake’s dialogue been re-recorded? Or is the audio pulled from Brawl?
Bihldorff: I don’t have details on that. But, David Hayter will be the voice.
Hayter's original tweet never said anything about new lines either.
@DeanCutty: Yo @DavidBHayter please tell me it’s you in Smash
Yes, it’s me. #SuperSmashBros
While it's clear that Hayter is still Snake, there is no reliable source to indicate that he actually recorded any new lines, nor is it the first time Hayter has reprised Snake since MGSV. (Here's two examples.) In fact, Hayter himself confirmed he hadn't recorded any new Codec conversations for the game. Therefore, the statement should either be amended or removed entirely. -- (talk) 18:59, 22 December 2018 (UTC)
It should probably just be reworded to not really comment on whether or not the lines are newly recorded or not. Just say he provides the voice and that’s it. Sergecross73 msg me 19:19, 22 December 2018 (UTC)
Agreed, this is the best solution. ~ Dissident93 (talk) 20:35, 22 December 2018 (UTC)
 Note: marking request as closed-Breawycker (talk to me!) 00:41, 24 December 2018 (UTC)

Semi-protected edit request on 22 December 2018[edit]

Change the following sentence in the Playable Characters section:

"The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which also includes a Mii Fighter costume and spirits based on Rex from Xenoblade Chronicles 2."

The Fighters Pass does not include any additional spirits from Xenoblade 2, only the costume. Neither of the sources mention any additional spirits either. (Also change to reflect accurate name and proper tense, as the Fighters Pass is currently available for purchase.) (talk) 18:49, 22 December 2018 (UTC)

I just got rid of any specific mention of any costumes and spirits. However, the contents of the fighter's pass have not been released, so the tense should remain. ~ Dissident93 (talk) 20:37, 22 December 2018 (UTC)
Unfortunately, this wasn't a good edit. The sentence currently reads "The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which will also include a other costumes and spirits." This version not only still keeps the inaccurate part (the spirits), adds a new inaccuracy (the inclusion of more than one costume), is grammatically incorrect, and removes the part that IS cited in both sources (the Rex costume). And the tense I was referring to is the fact that the Fighters Pass is currently available and immediately unlocks the costume upon purchase, thereby necessitating the use of present tense. Again, I really have to insist on the phrasing I submitted earlier:
"The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighters Pass, which also includes a Mii Fighter costume based on Rex from Xenoblade Chronicles 2."
This phrasing is grammatically correct, removes what is not mentioned in the sources, and is accurate to the actual contents. -- (talk) 21:40, 22 December 2018 (UTC)
 Already done The grammatically incorrect content has already been removed. — Newslinger talk 10:15, 22 January 2019 (UTC)


There was a large amount of stuff about Waluigi not being in this game in the gaming press before its release, but that’s not mentioned here? DemonDays64 (talk) 23:23, 22 December 2018 (UTC)

There's probably a good number of characters that have been talked about for inclusion in SSBU, like Waluigi, Geno, Shadow the HEdgehog, but unless it was a character that Nintendo specifically said they were looking to include but could not, these types of wishlist characters are too many to number and we shouldn't document them. --Masem (t) 23:39, 22 December 2018 (UTC)

Semi-protected edit request on 23 December 2018[edit]

DannyM999x (talk) 05:16, 23 December 2018 (UTC)

"on march 8 2018, nintendo teased ultimate"

"however home run contest was removed"

 Not done: Please make it more clear what you want changed. Just posting two different quotes, the former just rewording what's already stated and the latter which has seemingly no relevance to the article, isn't enough to justify editing the article for you, as we can't know what needs edited if all we're given is two sentence fragments. Booyahhayoob (talk) 05:43, 23 December 2018 (UTC)

Dev interview[edit]

Just wanted to tell everyone watching this page there's a big dev interview here: JOEBRO64 16:24, 23 December 2018 (UTC)

Semi-protected edit request on 18 January 2019[edit]

Adding a section about how the internet received the game in terms of memes. The world of light meme. Whatever Floats your Zel! (talk) 16:58, 18 January 2019 (UTC)

 Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. -- ferret (talk) 17:09, 18 January 2019 (UTC)