Talk:The Legend of Zelda: A Link Between Worlds

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The Opening Sequence and why it should be summarized in the Plot section[edit]

Here it is, incase anyone started the game without letting the "Title Screen" do it's full cycle:

It should be summarized in the plot section, because the story makes more sense in light of it, as is also the case with the following Zelda games(which also have the pre-game story sequence written up): (Plot section taken primarily from the Printed Manual's lead in story)

I suppose it's alright, though still, it could definitely still be shortened down too. Sergecross73 msg me 02:58, 2 December 2013 (UTC)

Additional image[edit]

I added an additional image to illustrate the gameplay discussion, and provide an example of how ALBW is similar and distinct from ALttP. This was rapidly removed by Sergecross73, who stated, "This isn't really a comparison though, there's nothing here from LTTP. If the reader hasn't played LTTP, it illustrates nothing."

As I state on their talk page, I don't think this is fair in the slightest. By that reasoning you could also delete the other image, as you could claim that without having played A Link to the Past, the fact that "A Link Between Worlds is played from an overhead perspective like its predecessor" doesn't really tell you much at all. Additionally, its summary puts quite a lot of emphasis on knowledge of the previous game:

"This image demonstrates the gameplay and art style of this Legend of Zelda title. The art style shown to be reminiscent of the first game, and the articles text does not describe its merger of 3D graphics and the original games color and art style in a detailed manner. It also shows that the game differs from the Zelda games that preceded it, in that this is more like the original Zelda games with an overhead perspective, whereas recent portable Zelda games attempted to recreate a console like 3D experience, and without the image, readers may get the impression this game is like those games."

In contradiction to their statement that the image has "nothing from LTTP", I stated:

"The Fire Rod, Ice Rod, Hookshot, Net, Hammer, Lantern and Bottles are all directly taken from A Link to the Past, as they first appeared in that game; the Fire Rod, Ice Rod, Hammer, Lantern and Net are particularly unique to A Link to the Past, and the introduction of the Sand and Tornado Rods build upon these concepts. A Link Between Worlds allows the player to upgrade many of these items to a more advanced state, which the image demonstrates. Unlike A Link to the Past, which introduced Bottles (and the convention of there being four of them) A Link Between Worlds has five Bottles, which breaks convention. The way the items are presented also directly references how they appeared in A Link to the Past."

The similarity between ALBW and ALttP is significant both because ALBW is a sequel, and because it started out as a remake of ALttP, as noted in interviews with Aonuma. Most (if not all) of the reviews I have seen make some comment about the similarity between the two games, and many also comment upon the return of items such as the Fire Rod. ALBW borrows from ALttP to a greater extent than is seen in most Zelda games, even visually imitating the inventory appearance.

I've posted on Sergecross73's wall to express my dissatisfaction with their revert, but I'd like to see my image restored to the article. For obvious reasons we can't go into depth about the similarities and differences between the two games, but the inventory screen tells a lot and helps aid the description present in the Gameplay section. It would be more useful if we could place it alongside the inventory screen in A Link to the Past, and it could be useful to add such an image to that article to express the large array of items found in ALttP compared to previous games, but I won't get my hopes up.

--Poppy Appletree (talk) 23:56, 10 December 2013 (UTC)

The new image isn't particularly useful. The other screenshot shows the game's art style more clearly, this is a screenshot of a user interface, which is not particularly representative of game play (it does not convey the game play well to a reader completely unfamiliar with Zelda). If you want to say that there's a lot of items (that are upgradable), then that can be expressed through text alone, a visual example isn't needed. I do agree that a ATTP screenshot could be provided for visual context for the other screenshot in the article, but we could simply modify the caption to leave out "like its predecessor" entirely to avoid reader confusion altogether. --ThomasO1989 (talk) 00:02, 11 December 2013 (UTC)
We've got a chat fork, so I'll copy your response and mine from Sergecross73's talk page to unify the chat here:
@Poppy Appletree: What SergeCross was referring to in his comment is that without a similar ATTP screenshot in the article, saying "This is similar to LTTP" is useless to a reader who hasn't played LTTP. You need to give the reader visual context to make the comparison. That said, the screenshot is not particularly necessary. Just saying "ALBW has items similar to those in LTTP" with a written source is enough to get the point across. You don't need a screenshot to make that clear. --ThomasO1989 (talk) 23:51, 10 December 2013 (UTC)
If that is what he meant, then he expressed it poorly, and by not expanding upon his comment either in the article's talk page or mine, it came across as incredibly rude. I would be in favour of combining the image with another from ALttP to make the comparison overt, but a similar image doesn't exist on the ALttP page, and I'm not sure where I would source one from as I created the image I uploaded myself. The similarities between ALttP and ALBW are invariably noted, and references to the returning items are routine, so I think that there is definitely reason to include an image which demonstrates the similarities. --Poppy Appletree (talk) 00:06, 11 December 2013 (UTC)
--Poppy Appletree (talk) 00:09, 11 December 2013 (UTC)
How is it that I "expressed it poorly" while Thomas almost said the same thing?
I'm sorry if it came across rude, it wasn't intended that way. (There's only so much space for edit summaries, so you have to be straight to the point.) Sergecross73 msg me 00:15, 11 December 2013 (UTC)
(edit conflict) For demonstrating similarities, I feel that similar side-by-side screenshots of ATTP and ALBW that focus on the overhead view and action are the best at getting the point across that the games look and play similarly. I don't think screenshots of item screens convey that well. As a supplement to the other screenshots it may work, but by themselves not so much. Keep in mind that we should be limiting the amount of non-free content on articles, so we should pick the ones that demonstrate the game and art style best. --ThomasO1989 (talk) 00:19, 11 December 2013 (UTC)

In addition to the image having no context between games, most of the items within the image also mean very little without any sort of context. There's 25 items shown, and many of them don't mean anything to anyone who hasn't played the games. What's the significance of a jar filled with a blue liquid? Or a jar with a star on it? A point raised was "do we just need a better caption" but it would take a ridiculously large caption to explain this. Like Thomas says, similarities are better illustrated with text. Sergecross73 msg me 00:27, 11 December 2013 (UTC)

Current screenshot does not represent the final game[edit]

It's pre-release screenshot, final game has different level design, colors, power meter and looks much better. I would suggest using one of those: Preferably this one:, as it shows known location from LttP. Screenshots can be taken using Miiverse - maybe that would be even better? — Preceding unsigned comment added by Ganon11 (talkcontribs) 15:34, 18 January 2014 (UTC)

GA Review[edit]

This review is transcluded from Talk:The Legend of Zelda: A Link Between Worlds/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: ProtoDrake (talk · contribs) 18:02, 12 March 2016 (UTC)

I'll take this. I'll have feedback on it in three days or so. If I'm not back by then, send me a message on my talk page. --ProtoDrake (talk) 18:02, 12 March 2016 (UTC)


  • They also don't require ammunition Change "don't" to "do not" per Wikipedia's prose guidelines.
  • Without a Triforce, Lorule crumbled away and entered a decrepit state. I think this could be altered a little, as "crumbled away" feels very final and at odds with the nature of Lorule as a ruined yet existent kingdom. Maybe change it to "Lorule decayed and became a ruined land". This is purely optional.
  • During this early phase, they had not considered developing a sequel to The Legend of Zelda: A Link to the Past, instead they were building a game around the theme of "communication". The second comma seems out of place, maybe change it to colon or semicolon.
  • Nintendo 3DS was growing even after the release of The Legend of Zelda: Ocarina of Time 3D, a remake of the Nintendo 64 title.[13] This sentence implies that the remake wasn't a success, which it was. Needs rephrasing.
  • To circumvent this issue, objects in the world were tilted at angle so that they were more visible in the top-down view.[16] Do you mean "tilted at an angle"?
  • this lead to the creation of the Yuga, the game antagonist, Remove "the" between "of" and "Yuga".
  • Maybe put quotes around the concern tours' names, or italics around the series name. Entirely optional.
  • A minor suggestion: if you want to archive the Iwata Asks interview, the UK version here is archived here in its entirety.

The1337gamer, that's what I saw in this article that gave me pause. Generally well written and an entertaining article. Putting on hold for now. --ProtoDrake (talk) 15:20, 14 March 2016 (UTC)

@ProtoDrake: I think I've addressed these issues. Let me know if there is anything else. --The1337gamer (talk) 20:29, 14 March 2016 (UTC)
@The1337gamer: I think this is alright now. A Pass. Thanks for the prompt response. --ProtoDrake (talk) 20:37, 14 March 2016 (UTC)