Talk:VRML

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
WikiProject Computing (Rated Start-class, Mid-importance)
WikiProject iconThis article is within the scope of WikiProject Computing, a collaborative effort to improve the coverage of computers, computing, and information technology on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
Start-Class article Start  This article has been rated as Start-Class on the project's quality scale.
 Mid  This article has been rated as Mid-importance on the project's importance scale.
 

Never caught on[edit]

I feel like this article, probably the lead, is probably missing mention of the fact that VRML never really caught on. —Darxus (talk) 04:09, 13 January 2011 (UTC)

Darxus' point is both valid and important, that the language was never really "popular", but the section regarding this needs cleanup and sourcing. Specifically, I am going to remove this baseless line: "One reason for this may have been the lack of available bandwidth." which is preposterous: VRML worlds are text files no larger than HTML files (also text) of the era. The argument could be made that worlds making heavy use of textures (usually JPEG) or detailing a great many objects (lots of text) required significant bandwidth, but such was also the case of webpages of the era that made extensive use of images and complicated tables. 126.210.147.94 (talk) 22:02, 9 December 2013 (UTC)
Or maybe not, because the page is protected... (why?), So then I request that this unsourced and utterly false statement be removed.126.210.147.94 (talk) 22:05, 9 December 2013 (UTC)
Well, that was quick ! It's now almost December 2015 :-) 210.22.142.82 (talk) 08:27, 18 October 2015 (UTC)
Bandwidth was a non-issue. I remember being so happy to watch Dilbert in VRML from ZDNet because downloading an actual video could take an hour on my 56k V.90, while the VRML file took longer to initially render than download. In fact, I disagree with the notion that VRML never really caught on; it had serious implementations with communities like those using the Blaxxun software, webrings, VREAM's VRCreator was a very popular toy with it's free trial allowance to create small .wrl files. VRML caught on; it caught fire in fact--but it burned out quickly--it's popularity was intense, but brief. 220.221.137.40 (talk) 17:19, 6 June 2017 (UTC)

Article locked for editing for four years!?[edit]

Isn't that overkill? 185.28.20.244 (talk) 12:06, 15 March 2015 (UTC)

It's semi-protected, which means unregistered users and users with unconfirmed accounts can't edit it. It's usually just a prevention measure for articles prone to not-very-good edits. I could edit it if I signed in, and anyone who is willing to help out elsewhere would also be able to edit this within a few days of signing up (technically the last reached of 4 days or 10 edits). I do question the 4 years without much on the talk page, though. — Preceding unsigned comment added by 129.71.158.128 (talk) 14:24, 12 September 2016 (UTC)

Example[edit]

Please add an example, such as this. — Preceding unsigned comment added by 94.254.155.23 (talk) 22:03, 27 May 2018 (UTC)