Talk:Video game controversies

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Speculated vs. Verified[edit]

Perhaps it's just me, but i'm finding that the publicized incidents section is a bit of a mess, and is at risk of growing to a length that it will require it's own article. In an effort to condense it, I came to the realization that there are two different kinds of incidents reported here.

One in which a video game is an explicit part of the crime, like this one.

*  On November 29, 2010 in South Philadelphia, Pennsylvania, a 16-year-old boy, Kendall Anderson, bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.

And then there are incidents where the video game aspect is completely speculated, and sometimes then proven to not be the case in the same paragraph. Like this one.

*   Reports initially claimed that the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of the killer had never seen him play any video games. Despite these discoveries, activist Jack Thompson continued to argue that video games were to blame.

I don't understand why incidents where video games were merely speculated belongs in a section dedicated to actual explicit controversy. I was going to go ahead and remove some of the more weaker paragraphs, but maybe I'm missing something here. What do you think? BallroomBlitzkriegBebop (talk) 00:53, 26 January 2017 (UTC)

Be bold and remove them! :-) Rachel Helps (BYU) (talk) 21:30, 28 July 2017 (UTC)

people's desire effect the data[edit]

In the whole article or information, lots of data resource are from life survey, but how people know the data they got is hundred present honest data? People always do the thing which is beneficial to themselves, when investigator ask the youth whether the game make their friends or themselves to be violence, although some of the youth will answer honestly, I believe most of them will say video game not make people violent. Guess if the data the investigator use is for the news of something they facing to public, their parents or adult will control them play the game, youth don not want others think video game can even make negative affects, that they can play the game uncontrolled. An other questionable point is that whosoever professor who provide the data or the normal people in this long information article are confined to think that violence is equal the physical attacks. People are focus on the whether video games will make people have the impulsion to do physical attacks to others like kill someone or fight with someone but not think about other sides about violent? I search the definition about violence in Wikipedia, it say Violence can be divided into three broad categories:self-directed violence,interpersonal violence,collective violence. Violent acts can be: physical, sexual, psychological, emotional.Violence is primarily classified as either instrumental or reactive or hostile. People think highly of the physical abuse too much like physical violence and sexual violence, and easily neglect the psychological and emotional. psychological and emotional violence are hard to get data because they are intangible, but the obvious example about the psychological and emotional violence is the language violence, especially the online video game, people unintentionally abuse enemy player or teammate who has bad skill. Although some of this players are like the psychological tests in the article, their mental activity are not enough to make them to kill or hurt others in physical, but don't they already hurt others when they abuse them by text box area in the screen? That's all I think about this long intimation article. — Preceding unsigned comment added by (talk) 04:44, 1 March 2017 (UTC)

nonsense. (talk) 18:28, 5 March 2017 (UTC)

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