Talk:Wargame (video games)

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Merge proposal[edit]

I think the support for the existence of this article is rather weak. I.e., what began as a minor aside in the Wargaming article should remain as such. (E.g., "...so the term 'wargame' is not traditionally used in the context of computer games.") I also object to the broadening of the definition to include real-time strategy, turn-based strategy, real-time tactics and turn-based tactics. With the exception of the last two, these can be rendered to include non-war-themed games, as well. Sure, the Strategy game article groups them into "wargames", but it doesn't say this genre exists. This also adds to the confusion regarding the genre classification debate, as we have, effectively, nine categories to choose from. SharkD (talk) 20:11, 8 December 2007 (UTC)

Fair use rationale for Image:Vaslforsl.jpg[edit]

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Image:Vaslforsl.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

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BetacommandBot (talk) 07:14, 15 January 2008 (UTC)

Fair use rationale for Image:Warcraft 3 Humans fight Orcs cropped screenshot.jpg[edit]

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Image:Warcraft 3 Humans fight Orcs cropped screenshot.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.

BetacommandBot (talk) 03:17, 12 February 2008 (UTC)

Scope of the article[edit]

This article is at odds with opinions expressed elsewhere. For instance, according to one Gamespy article, "a wargame's armed conflict is either based in history, or a conceivable alternate history." The scope of this article is much broader, and includes just about any strategy game with combat in it. This should be corrected. SharkD (talk) 03:03, 28 February 2009 (UTC)

I definitely support that. There is definitely enough information out there to talk about PC wargames, but right now this article is in rough shape. Randomran (talk) 03:07, 2 March 2009 (UTC)
OK, I tried to update the article to reflect this. SharkD (talk) 21:42, 28 June 2009 (UTC)

I'd like to note that 'wargame' is also slang for games that simulate computer hacking, usually the live player-vs-player kind in which other users are playing for the same system. Some example are NetWars or HackersLab, and one shown here: at en.Free-Shells.com.ar I believe the name may have come from the movie WarGames. (ok, that was my 2-bits) 72.88.38.242 (talk) 19:42, 10 April 2010 (UTC)

Some other games[edit]

Total War (series) is worth mentioning I think. And not so apparent at first glance - Sword of the Stars.

The former is widely known while the latter is not and is usually called a 4X-hybrid and thus I should explain:

It's a turn-based game with focus on real time space combat with lots of thought behind it's design down to the crew sizes dependant on specific ship design and species physique. Ship loadouts differ depending on the race reflecting their proposed mindset and their FTL drive tech. Story writer and lead designer of the developer team are still presenting players with loads of the background info on the game forum. Game AI is tuned to follow specific racial traits.

Combat itself is in 3D with ships affected by inertia. There are no chances to hit - every shot is simulated with a chance to deflect from armored surfaces. Per poly targeting. Each turret is a separate entity and each ship is composed of 3 sections with separate functions which can be destroyed independantly. The usual trick is to blow up an engine section so that the ship would drift away from the main combat allowing your forces to focus their fire on other targets. HPs are not shown - instead you are given a vague evaluation of the ship's state.

To classify by unit and map scale it's a strategic wargame with tech advancement, really simplified colony development and ship design for turn-based part.

Hope someone else would also find it interesting. -- 91.77.215.45 (talk) 09:00, 25 August 2009 (UTC)

Is it really important to include a relatively unknown 2014 game for mobile devices? 98.247.146.52 (talk) 04:42, 5 June 2014 (UTC)