Tango Gameworks

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Tango Gameworks
Formerly called
Tango K.K. (2010)
Division
Industry Video game industry
Founded 1 March 2010; 7 years ago (2010-03-01) in Odaiba, Tokyo, Japan
Founder Shinji Mikami
Headquarters Shibaura, Tokyo, Japan
Key people
Products
Number of employees
65 (2012)
Parent ZeniMax Media
Website tangogameworks.com

Tango Gameworks (formerly Tango K.K.) is a Japanese video game developer based in Tokyo, Japan. Founded in March 2010 by Japanese creative director Shinji Mikami, previously of Capcom, the company was acquired by ZeniMax Media in October that year. Tango Gameworks developed The Evil Within, a well-received survival horror game, which was released in 2014, and The Evil Within 2, released in 2017.

History[edit]

The studio was founded on 1 March 2010 by Shinji Mikami,[1] the creator of the Resident Evil series,[2][3][4] after quiting his position at Capcom.[5] Mikami had been a producer at Capcom but sought to be more involved in creative aspects of game development with his new company.[6] Tango was originally located in the Odaiba district of Tokyo, and employed 12 individuals.[7] Early advertisements for the company included an Adobe Flash-based browser game titled Harakiri, in which the player would cut off Mikami's head with a katana.[8] MadWorld director Shigenori Nishikawa left PlatinumGames to join Mikami's new venture in May 2010.[9][10][11] He was followed by former Grasshopper Manufacture composer Masafumi Takada, and ex-Capcom artist Naoki Katakai and programmer Shinichiro Ishikawa in November that year.[12]

On 28 October 2010, amid financial trouble at Tango,[13] ZeniMax Media, parent company of American publisher Bethesda Softworks, announced that they had acquired the studio.[14][15][16][17][18][19][20][21][22][23] Tango was merged with ZeniMax Media's Asian offices, ZeniMax Asia K.K., effectively making Tango its division, and renaming it Tango Gameworks.[24] ZeniMax Media had previously raised US$150 million in private funding.[25]

Tango Gameworks started teasing the first game by releasing contextless, creepy sketches November 2010,[26][27][28] as well as production photos and concept art in December 2010.[29][30] By this point, the company had 65 employees, with Mikami aiming seeking to employ up to 100 in the future.[31] During the first two years at Tango Gameworks, Mikami primarily focused on working with Grasshopper Manufacture on Shadows of the Damned, an action game,[32][33] and with PlatinumGames on Vanquish,[34] however, he found himself drawing back to being creative director over a survival horror genre, a genre he instantiated with the first Resident Evil, with Tango Gameworks, as soon as both other projects were released.[35][36][37][38][39][40][41][42] Tango Gameworks' first game was formally teased in April 2012 under the codename Zwei,[43][44][45][46][47][48][49][50] accompanied by new concept art.[51][52] The and officially announced as The Evil Within in April 2013.[53][54][55][56][57][58][59][60][61] The game was released by Bethesda Softworks in October 2014 to positive reception.[62][63] A sequel to the game, The Evil Within 2, was leaked in March 2017,[64][65] and anew in June 2017,[66] but officially announced in June 2017.[67][68][69][70][71] The game was released by Bethesda Softworks on Friday the 13th in October 2017.[72]

Games developed[edit]

Year Title Platform(s) Publisher(s)
2014 The Evil Within Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One Bethesda Softworks
2017 The Evil Within 2 Microsoft Windows, PlayStation 4, Xbox One

References[edit]

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External links[edit]