Tanzanian draughts
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Tanzanian draughts starting position | |
| Genres | Board game Abstract strategy game |
|---|---|
| Players | 2 |
| Playing time | ~7 minutes |
| Chance | None |
| Skills | Strategy |
| Synonyms | TZ draughts Drafti (in Swahili) |
Tanzanian draughts (known as Drafti in Swahili) is a variant of the board game draughts (checkers) played in Tanzania. The game is similar to Czech draughts; however, unlike the Czech variant, there is no priority given to capturing with a king rather than a man. The starting position matches that of American checkers and Russian draughts (Shashki). Gameplay can be described as American checkers combined with the "flying king" found in Russian draughts.
Game rules
[edit]
The game is played on an 8×8 board with alternating colored squares. The board is oriented so that the bottom-right corner is a light (or empty) square. Either player may move first, by mutual agreement.
The following rules apply to gameplay:
- Men move diagonally forward by one square.
- Men cannot capture backwards.
- When a man reaches the furthest row (the opponent's kings row), it is promoted to a king.
- Kings can move and capture diagonally forwards and backwards over any distance (flying kings).
- Capturing is mandatory.
- If a capture sequence is started, all available pieces in that sequence must be captured (including intersecting diagonals).
- If multiple capture paths are available, the player may choose any valid path. There is no requirement to choose the path that captures the most pieces (longest jump), nor is there a priority for kings to capture over men.
- Men can capture kings.
Comparison with Russian draughts
[edit]Tanzanian draughts shares several similarities with Russian draughts: the board size, orientation, starting position, and the "flying king" mechanic are identical. In both games, capturing is mandatory.
However, there are distinct differences:
| Tanzanian Draughts | Russian Draughts |
|---|---|
| Men never capture backwards. | Men can capture backwards. |
| If a man reaches the kings row during a capture sequence, the move ends there; it is promoted to a king and waits for the next turn to move as a king. | If a man reaches the kings row during a capture sequence, it is promoted immediately and continues capturing as a king in the same turn. |
Rules of competition
[edit]The Tanzania Draughts Federation (TDF) regulates standard rules and competitions.[1] One of the TDF founders is O. Charles (Chief Kija).[2]
While the federation establishes official laws, the following de facto rules are commonly used in competitions:
- Touch-move: Once a valid move is made, it cannot be retracted.
- Standard Draw: The game is a draw when each player has only one king remaining, or two kings against two kings.
- Three Kings vs. One King: The game is not an immediate draw if one player has three kings (with at least one controlling the main diagonal) and the opponent has one king.
- 12-Move Rule: In the scenario above (3 vs. 1), the player with three kings has 12 moves to win. If they fail to win within 12 moves, the game is declared a draw.
- Forced Promotion: If a player has two kings and one man (controlling the main diagonal) against a lone king, the attacker may choose to promote the opponent's pieces to kings to create the 3 vs. 1 scenario and invoke the 12-move count.
- Starting Rights: The winner of a match starts the next match. If a match is drawn, the player who did not start the previous game moves first.
- Match Structure: A full competition consists of two matches. If the aggregate score is tied (e.g., one win each, or two draws), a tie-breaker match called limboti is played.
- Tournament Format: Tournaments with more than three participants typically use a knockout format. Player rankings are often determined by the number of opponents eliminated.
Optional rules
[edit]The following "house rules" are optional and based on player agreement:
- Extended Count: In the 3 kings vs. 1 king scenario, players may agree to a different move limit (often 12) before a draw is called. This acknowledges that while winning is difficult, it is possible if the stronger side controls the main diagonal.
- Supa: If a player wins the game without the opponent ever making a king, it is called a "supa" (Super). In some contexts, this is valued significantly higher (e.g., equal to 12 standard wins).
- Piece Exchange: After each game, players swap pieces (colors).
Opening moves
[edit]Common opening sequences (locally called "copies") include:
- Samba
- Sumu ya pandu
- Mabano
- Goma la kizee
- Pasati
- Kata mara mbili
- Mbuzi kavimba
- Tege
- Bana Mbavu
- Chotara
- Box
See also
[edit]References
[edit]- ↑ "Tanzania Draughts Federation". TDF. Retrieved 4 April 2025.
- ↑ "Tanzania Draughts Federation". TDF. Retrieved 14 April 2025.