Tapper (video game)

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Tapper
TapperTitleScreen.png
Developer(s)Marvin Glass and Associates
Publisher(s)
Programmer(s)Steve Meyer
Elaine Ditton
Artist(s)Scott Morrison
Composer(s)Rick Hicaro
Platform(s)Arcade, Atari 2600, Atari 8-bit, ColecoVision, Commodore 64, ZX Spectrum, MSX, Amstrad CPC, BBC Micro, IBM PC
Release
Genre(s)Action
Mode(s)Single-player, multiplayer

Tapper, also known as Root Beer Tapper, is a 1983 arcade game developed by Marvin Glass and Associates and released by Bally Midway.[4][5] Tapper puts the player in the shoes of a bartender who must serve eager, thirsty patrons (before their patience expires[6]) while collecting empty mugs and tips. It was distributed in Japan by Sega in 1984.

Originally sponsored by Anheuser-Busch, the arcade version features a Budweiser motif.[7] It was intended to be sold to bars, with cabinets sporting a brass rail footrest and drink holders. Early machines had game controllers that were actual Budweiser beer tap handles, which were later replaced by smaller, plastic versions with the Budweiser logo on them.[8] The re-themed Root Beer Tapper followed in 1984, which was developed specifically for arcades because the original version was construed as advertising alcohol to minors.

Gameplay [9][edit]

In Tapper, the player is a bartender serving drinks to customers. The Budweiser logo is on the far wall.
Root Beer Tapper replaces the bartender with a soda jerk serving non-alcoholic root beer.

The controls consist of a four-position joystick and a tap handle. The game screen features four bars, each with a keg at one end and a door at the other. Customers enter through the doors and slowly advance toward the kegs, demanding service. The player controls a bartender who must pour drinks and slide them down the bar for the customers to catch. Pushing the joystick up or down instantly moves the bartender to the keg at the next bar in the chosen direction, with the top and bottom of the screen wrapping around to one another, while pushing left or right causes him to run along the bar where he is stationed. When the tap handle is pulled down, the bartender instantly moves to the keg (if he is not already standing there) and fills a mug; releasing it causes him to slide the mug along the bar.

Customers slide back toward the doors upon catching a full mug, and disappear through the doors if they are close enough. If not, they stop after a certain distance, consume the drink, and resume their advance while sliding the empty mug back toward the keg. Customers occasionally leave tips on the bar, which the player can pick up for bonus points. Collecting a tip causes a group of female dancers to appear for a few seconds, distracting a portion of the customers so that they will stop advancing. However, distracted customers cannot catch drinks, and any customers who are either drinking or being pushed back at the start of the dancers' show will never be distracted.

One life is lost whenever any of the following occurs:

  • The player fails to catch an empty mug before it falls off the keg end of a bar and breaks
  • A full mug slides to the door end of a bar without being caught, where it falls and breaks
  • Any customer reaches the keg end of a bar, whereupon they grab the bartender and slide him across the bar out the door
An upright cabinet

Each screen is completed when the bar is completely emptied of customers. The bartender then pours/consumes a drink of his own with humorous results involving the empty mug, such as getting it stuck on his head or stubbing his toe when he tries to kick it. As the game progresses, the customers appear more frequently, move faster along the bar, and are pushed back shorter distances when they catch their drinks. In addition, the maximum number of customers per bar gradually increases until every bar can have up to four customers at a time.

The player proceeds through four levels, each with its own theme and appropriately dressed customers, and must complete a set number of screens to advance from one level to the next. The levels are:

  1. A western saloon with cowboys (2 screens)
  2. A sports bar with athletes (3 screens)
  3. A punk rock bar with punk rockers (4 screens)
  4. An outer-space bar with aliens (4 screens)

A bonus round is played after the end of each level, in which six cans of beer (or root beer) are placed on the bar. A masked figure shakes five of the cans, then pounds the bar to shuffle them. Choosing the one unshaken can awards bonus points, while choosing any other results in the bartender being sprayed in the face; in the latter case, the unshaken can flashes briefly to indicate its position.

After completing all four levels, the player returns to the start of the sequence and continues the game at a higher difficulty level.[10]

Music[edit]

Music and sound effects for the arcade version of Tapper were created Rick Hicaro of Marvin Glass & Associates.[9] He used a Synclavier II synthesizer running with custom software written by Richard Ditton. The system interfaced directly to the arcade game system so sounds were true to the capabilities of the hardware.

The game's score includes "Oh! Susanna" (composed by Stephen Foster), "Buffalo Gals" (traditional American folk song), the Budweiser theme, and "Can-Can" by Jacques Offenbach. The rest of the music was written by Rick Hicaro.

Ports[edit]

Atari 8-bit version

Tapper[11] was ported to the Apple II, Atari 8-bit family, Atari 5200, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MSX, ZX Spectrum, IBM PC, and Amstrad CPC. Most of the home versions of Tapper featured the Mountain Dew logo, while the ZX Spectrum and Amstrad CPC versions had the Pepsi logo, but they retained the bartender character of the original arcade game instead of the soda jerk in Root Beer Tapper.

The ColecoVision version was released in February 1985.[12]

Reception[edit]

In Japan, Game Machine listed Tapper on their March 15, 1984 issue as being the most-successful table arcade unit of the month, tied with 10-Yard Fight and Vs. Tennis.[13]

Compute!'s Gazette called the Commodore 64 version of Tapper "one of the most addictive games we've seen lately ... not only fun to play, but also immensely challenging, graphically entertaining, and full of action". The magazine stated that "it's a very well-designed strategy game", and concluded that it was "near the top in entertainment value".[14]

Legacy[edit]

The art style is almost identical to a previous game called Domino Man, and the following game Timber. In fact, the main character in Timber is a rework of the main character in Tapper. The art is based on Mike Ferris, an artist who taught Scott Morrison art.[15]

Re-releases[edit]

Root Beer Tapper has been included in several compilations. It was in the Nintendo 64 version of Midway's Greatest Arcade Hits, Arcade's Greatest Hits: The Midway Collection 2 for the PlayStation, Midway Arcade Treasures for PlayStation 2, Xbox, GameCube, and Microsoft Windows, and Midway Arcade Origins for PlayStation 3 and Xbox 360.

A reinterpretation of the game for mobile devices, Tapper World Tour, was released in 2011.

Clones[edit]

Novasoft published a clone in 1984 called Brew Master for the TRS-80 Color Computer. A slightly altered version of Tapper appears as the Milk Bar minigame in Barnyard (2006). A similar version is on the virtual pet website Neopets as one of the minigames for the Altador Cup event.[16]

A clone called Nuka Tapper is included in Fallout 76 as a minigame with Fallout-themed graphics.[17]

In popular culture[edit]

Tapper is one of the games included in Disney's Wreck-It Ralph and its sequel Ralph Breaks the Internet with the bartender voiced by Maurice LaMarche. The version of the game featured in the film is a combination of the Budweiser and root-beer versions.

High score[edit]

William Rosa set the world record on February 16, 2019 with a score of 14,826,200.[18]

References[edit]

  1. ^ a b "Video Game Flyers: Root Beer Tapper, Bally-Midway (Germany)". The Arcade Flyer Archive. Retrieved 1 June 2021.
  2. ^ "Little Computer People (Registration Number PA0000301880)". United States Copyright Office. Retrieved 1 June 2021.
  3. ^ a b "Tapper". Media Arts Database. Agency for Cultural Affairs. Retrieved 1 June 2021.
  4. ^ US patent 4643421, "Video game in which a host image repels ravenous images by serving filled vessels", issued 1987-02-17, assigned to Marvin Glass & Associates 
  5. ^ Mark J. Nelson (2015-08-04). "The 'Tapper' videogame patent". Retrieved 2015-08-11.
  6. ^ CLASSIC GAMES REVISITED - Tapper (Atari 2600) review at Univision[dead link]
  7. ^ Undertow, CGR. "ROOT BEER TAPPER for Arcade Video Game Review".
  8. ^ Rick Hicaro, former Marvin Glass & Associates employee; music composer/sound developer for Tapper
  9. ^ a b Paxton, Bill (2019). A World Without Reality: Inside Marvin Glass's Toy Vault (First ed.). USA: Regent Publishing Services, China. pp. 462–474. ISBN 978-0-578-40526-1. |access-date= requires |url= (help)
  10. ^ Game entry at Giantbomb
  11. ^ ClassicGaming.cc. "Tapper | Resources, Images and Material from the Classic Arcade Game". Tapper | Resources, Images and Material from the Classic Arcade Game. Retrieved 2020-09-13.
  12. ^ "1985 Index" (PDF). Computer Entertainer. Vol. 4 no. 10. January 1986. p. 6.
  13. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 232. Amusement Press, Inc. 15 March 1984. p. 31.
  14. ^ "Tapper". Compute!'s Gazette. January 1985. p. 113. Retrieved 6 July 2014.
  15. ^ Retro Gamer magazine, issue 74. "The making of ... Tapper", page 67
  16. ^ "Slushie Slinger | Game Guide | Jellyneo.net". www.jellyneo.net. Retrieved 2020-06-23.
  17. ^ Dingman, Hayden (3 November 2018). "Fallout 76 B.E.T.A. impressions: Hell is other people". PCWorld. Retrieved 15 November 2018.
  18. ^ "Twin Galaxies". www.twingalaxies.com. Retrieved 2020-11-24.

External links[edit]