Tech Romancer

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Tech Romancer
Composer(s)Yuki Iwai
Platform(s)Arcade, Dreamcast
  • JP: September 14, 1998
  • WW: 1998
  • JP: January 13, 2000
  • NA: June 15, 2000[1]
  • EU: July 7, 2000
  • JP (for Matching Service): January 18, 2001
Mode(s)Up to 2 players, simultaneous play
Arcade systemSony ZN-2

Tech Romancer (Japanese: 超鋼戦紀キカイオー, Hepburn: Chōkō Senki Kikaiō, "Chronicle of Super Steel Warrior Kikaioh") is a 1998 3D fighting arcade game by Capcom that draws heavily from the various subgenres of mecha anime. It was later ported to the Dreamcast console. The player controls a giant robot which is used to fight another robot in one-on-one combat. Studio Nue (the animation studio responsible for the mechanical designs for the mecha anime series The Super Dimension Fortress Macross) designed the robots in this game.

Tech Romancer was one of the last arcade game to including the Recycle It, Don't Trash It! slogan (Created by 7th EPA Administrator (1989-1993), and later National Commission on the BP Deepwater Horizon Oil Spill and Offshore Drilling co-chair, William K. Reilly), which shown during attract mode.[2]


The setting of Tech Romancer takes place in a far future of Earth, where advanced technology have made things calm and decent for the citizens of Japan and the rest of the world. However, the peace doesn't last long as an evil alien tyrant named Goldibus invades the planet with its loyal followers and seeks to conquer the world while enslaving the human race with an emotionless iron fist. An unlikely group of heroes band together to fight against the threat of Goldibus with their own unique mecha robots and all of them won't rest until Goldibus is defeated and the world is safe from the imminent danger.

Game modes[edit]

The game is primarily played in two modes: Story Mode, and Hero Challenge Mode. The Dreamcast version also had minigames that could be played on the VMU for points.

A screenshot from Tech Romancer's gameplay.

Story Mode[edit]

Each mecha has its own story mode, which plays out like an anime series, with each battle broken up by an episode title, eyecatch, and dialog scenes before and after each battle. Each mecha has its own story (where it is the star of its own show), and decisions made in the dialog scenes, as well as the conditions under which a battle is won, can cause some stories to branch out and have multiple paths and endings. The other mecha and characters naturally make appearances, but their role may vary from their actual origins to fit the "star" mecha's story.

Hero Challenge Mode[edit]

An "Arcade-style" mode where the player fights through each of the major mecha and bosses. Various hidden mecha and pilots found in the game can only be used in Hero Challenge Mode. In the Dreamcast version, points earned in Hero Challenge Mode and the VMU minigames could be used to purchase hidden characters including boss characters and movies.

Matching Service[edit]

In Japan, the game is re-released as "Choukou Senki Kikaioh For Matching Service" because of its online functionality.


Battles take place mostly on a flat 3D plane, with buildings and other terrain features scattered around. Destroying the terrain (by attacking or walking through them) releases power-ups, which include three weapons (vary between each character/mecha), armor or life powerups, and the Hero Mode powerup, which increases the power of your mecha's attacks, and may also unlock additional abilities or moves.

Rather than rounds, the matches are decided by the life meters of the fighters. Each fighter has two life meters, and is destroyed when the second one is depleted. In addition, each mecha gets an armor gauge that, when broken by consistent brute attacks, lowers the mecha's defense and makes it harder to recover from attacks received.

Each mecha has at least two super attacks, as well as a Final Attack, which is usable when the opponent is down to the last 50% of their second lifebar. This attack, when activated and successfully connected, automatically destroys the opponent, winning the battle.


The Dreamcast version received "favorable" reviews according to the review aggregation website GameRankings.[3] Greg Orlando of NextGen said of the game, "It's not often when we get to step into our favorite anime and beat some metal ass. Now if only the fighting were as inspired as the off-the-wall anime plot..."[18] In Japan, Famitsu gave it a score of 29 out of 40.[8]

Also in Japan, Game Machine listed the arcade version in their November 1, 1998 issue as the sixth most-successful arcade game of the year.[19]


  1. ^ In Electronic Gaming Monthly's review of the Dreamcast version, two critics gave it each a score of 8/10, and the other gave it 8.5/10.


  1. ^ Gantayat, Anoop (June 15, 2000). "Tech Romancer Ships". IGN. Ziff Davis. Retrieved May 16, 2022.
  2. ^ "Tech Romancer (USA 980914)". Arcade Italia Database (English). Arcade Italia. Retrieved November 11, 2021.
  3. ^ a b "Tech Romancer for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved May 16, 2022.
  4. ^ Ottoson, Joe. "Tech Romancer (DC) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved September 6, 2019.
  5. ^ D'Aprile, Jason (June 21, 2000). "Tech Romancer". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 16, 2022.
  6. ^ Smith, Shawn; Sewart, Greg; Kujawa, Kraig (June 2000). "Tech Romancer (DC)" (PDF). Electronic Gaming Monthly. No. 131. Ziff Davis. p. 163. Retrieved May 16, 2022.
  7. ^ Corbettis, Chris "Klamy" (August 29, 2000). "Tech Romancer (DC)". Eurogamer. Gamer Network. Archived from the original on January 7, 2001. Retrieved May 16, 2022.
  8. ^ a b "超鋼戦紀キカイオー [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved September 6, 2019.
  9. ^ "Tech Romancer". Game Informer. No. 88. FuncoLand. August 2000.
  10. ^ Weitzner, Jason "Fury" (April 2000). "Tech Romancer [Import]". GameFan. Vol. 8, no. 4. Shinno Media. p. 59. Retrieved May 16, 2022.
  11. ^ Buchanan, Levi (June 1, 2000). "REVIEW for Tech Romancer (DC)". GameFan. Shinno Media. Archived from the original on June 21, 2000. Retrieved September 6, 2019.
  12. ^ Kilo Watt (June 30, 2000). "Tech Romancer Review for Dreamcast on". GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved September 6, 2019.
  13. ^ G-Wok (May 2000). "Tech Romancer Review". GameRevolution. CraveOnline. Archived from the original on September 26, 2015. Retrieved September 6, 2019.
  14. ^ Mielke, James (January 20, 2000). "Tech Romancer Review [Import; date mislabeled as "May 5, 2000"]". GameSpot. Red Ventures. Retrieved September 6, 2019.
  15. ^ BenT (June 20, 2000). "Tech Romancer". PlanetDreamcast. IGN Entertainment. Archived from the original on January 25, 2009. Retrieved September 6, 2019.
  16. ^ Gantayat, Anoop (January 21, 2000). "Kikaioh (Import . . . Tech Romancer)". IGN. Ziff Davis. Retrieved September 6, 2019.
  17. ^ Gantayat, Anoop (June 19, 2000). "Tech Romancer". IGN. Ziff Davis. Retrieved September 6, 2019.
  18. ^ a b Orlando, Greg (June 2000). "Tech Romancer (DC)". NextGen. No. 66. Imagine Media. p. 96. Retrieved May 16, 2022.
  19. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 575. Amusement Press, Inc. November 1, 1998. p. 21.

External links[edit]