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Techland S.A.
IndustryVideo games
HeadquartersOstrów Wielkopolski, Poland
Area served
Key people
Paweł Marchewka (CEO)
Adrian Ciszewski (creative director)
ProductsCall of Juarez
Dead Island
Dying Light
Revenue182.7M złoty (2018)
Total equity101M złoty (2018)
Number of employees
400+[1] (April 2021)
DivisionsTechland Publishing

Techland S.A. is a Polish video game developer and publisher founded in 1991 by Paweł Marchewka. It developed Call of Juarez (2006) and its prequel Call of Juarez: Bound in Blood (2009), as well as Dead Island (2011) and Dying Light (2015).[2] The company is headquartered in Ostrów Wielkopolski in central Poland and has offices in Wrocław and Warsaw.[3]


The company was founded in 1991 by Paweł Marchewka. Initially, he focused on translating foreign programs and publishing them on the Polish market. In 1993, Techland began producing its own software: dictionaries, translators, computer games.[4]

Techland started as a distributor of computer software and created Prawo Krwi, the first game developed in-house, in 1995. Techland released sci-fi themed first-person shooter Chrome in 2003. A prequel titled Chrome: Specforce was released in 2005. Techland has also developed driving games including rally simulation games Xpand Rally and Xpand Rally Xtreme and Volkswagen-licensed GTI Racing (2006).

Techland's proprietary Chrome Engine of 2003 has been developed further. ChromeEngine 4 was completed in 2006 and provided support for the PlayStation 3.

From 2008 to 2011, Techland led a website devoted to video games.

In 2011, Techland released open world survival horror game Dead Island. Its sequel, Dead Island: Riptide appeared in 2013.

In August 2013, the company launched a branch in Vancouver, Canada, under the name Digital Scapes Studios.

In 2015, Techland released Dying Light, a first-person survival horror game for the PlayStation 4, Xbox One and Microsoft Windows. An expansion for the game, Dying Light: The Following, was released in 2016.

In 2018, Call of Juarez: The Cartel and Call of Juarez: Gunslinger were both delisted from Steam, Xbox Live, and PlayStation Network citing a publishing dispute with Ubisoft.[5][6] Call of Juarez: Gunslinger returned to those storefronts in April 2018 with Techland as the sole publisher.[7][8]

Techland's first title as a game publisher was Torment: Tides of Numenera, released in 2017.[9]



  1. ^ @TechlandGames (8 April 2021). "Thanks to all of our talented members, #peopleoftechland keeps getting stronger and stronger. In March, we invited 13 new people to join our crew! Right now, there are over 400 of us!" (Tweet) – via Twitter.
  2. ^ Adams, Dan (11 May 2006). "E3 2006: Dead Island". IGN. Ziff Davis, LLC. Retrieved 15 January 2019.
  3. ^ "About". Techland. Retrieved 5 March 2016.
  4. ^ "Polski Techland zdobywa zagraniczne rynki. Oto historia producenta gry "Dead Island"". (in Polish). 26 October 2013. Retrieved 20 July 2021.
  5. ^ Boudreau, Ian (31 March 2018). "Call of Juarez Gunslinger delisted from Steam". PCGamesN. Retrieved 7 May 2018.
  6. ^ Vazquez, Suriel (31 March 2018). "Call Of Juarez: Gunslinger Delisted From Some Major Online Storefronts". Game Informer. GameStop. Retrieved 7 May 2018.
  7. ^ Greenbaum, Aaron (13 April 2018). "Don't Panic, Call of Juarez Gunslinger Isn't Gone; It Just Changed Publishers". Twinfinite. Retrieved 10 May 2018.
  8. ^ Roemer, Dan (30 April 2018). "The Call of Juarez series has a new publisher through Techland". Destructoid. Retrieved 10 May 2018.
  9. ^ Parfitt, Ben (10 June 2016). "Techland's first published game is inXile's Torment: Tides of Numenera". MCV. Newbay. Archived from the original on 24 June 2017. Retrieved 10 June 2016.

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