Teenage Mutant Ninja Turtles (NES video game)

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Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles (1989 video game).jpg
The box art was taken from Michael Dooney's cover art for the second printing of the TMNT #4 comic book.[1]
Developer(s) Konami
Publisher(s)
Composer(s) Jun Funahashi
Series Teenage Mutant Ninja Turtles
Platform(s) NES, Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, MSX, ZX Spectrum, PlayChoice-10
Release
  • JP: May 12, 1989
  • NA: June 1989
  • PAL: August 17, 1990
Genre(s) Platform action game
Mode(s) Single-player

Teenage Mutant Ninja Turtles is a 1989 side-scrolling platform game for the Nintendo Entertainment System released by Konami.[2] In North America it was published the Ultra Games imprint in the USA and the equivalent PALCOM brand in Europe/Australia.

Alongside the arcade game (also developed by Konami), it was one of the first video games based on the 1987 Teenage Mutant Ninja Turtles animated series, being released after the show's second season.

Plot[edit]

The Ninja Turtles (Leonardo, Raphael, Michelangelo, and Donatello) are on a mission to retrieve the Life Transformer Gun from Shredder, a device that could restore their sensei Splinter back to his human form. The Turtles' first objective is to rescue their reporter friend April O'Neil, who is being held captive by Bebop and Rocksteady somewhere in the city. After rescuing April, the turtles must swim underwater to disarm a series of bombs set to destroy a dam, rescue Splinter from the Mecha Turtle, destroy a giant Mouser, find the Technodrome and eventually defeat Shredder.

Gameplay[edit]

Leonardo surrounded by Mousers in the sewer

Teenage Mutant Ninja Turtles is a single-player action game. The player starts the game as Leonardo, but can switch to any of the other Turtles at any time by pressing the Start button to access the information screen. The information screen shows each Turtle's health, whatever special weapon he has obtained, a map grid of the current area, and messages from either Splinter or April. Each turtle's unique primary weapon has different speed, power and reach. When the player's current character runs out of health, falls into a fatal trap, or is run over by a Roller Car, he is captured by the enemy, forcing the player to change to one of the remaining Turtles. The player loses the game when all four Turtles have been captured. There is an opportunity to rescue a captured Turtle once in each stage beginning in Stage 3. There are a total of six stages in the game.

The player navigates the mission map in an overhead view as they travel to doors, manholes or other entrances to the side-scrolling interior levels, which represent the primary gameplay. In the overhead view, the player can move in the four cardinal directions and use their primary weapon in a single type of attack. As the game progresses, more and more obstacles and enemies appear in the overhead maps.

In the side-scrolling levels, the Turtles can jump or crouch and attack either with their primary weapons (while jumping, walking, or crouching), or use one of the alternate weapons that they have picked up along the way. These special weapons include single shurikens (throwing stars), triple shurikens (launches three stars simultaneously in a spreading pattern), boomerangs, and the "Kiai", a scroll that expands into a crescent-shaped beam and inflicts devastating damage on even boss characters. These items are occasionally dropped by enemies. The special weapons are obtained in limited quantities, although the boomerangs can be reused if the player catches them on the return. The primary weapon can be "aimed" upwards or downwards.

In some levels, there is a specific objective (obtaining an item, defeating a boss, etc.). However, in most levels the goal is to reach the exit and return to the overhead map in a previously inaccessible location. The player encounters enemy characters, acquires weapons and special items, and collects pizza to restore health.

In the second half of Stage 2, the Turtles dive into the Hudson River (using an underwater version of the side-scrolling gameplay). In this level, the Turtles must navigate a number of traps, with a time limit of two minutes and twenty seconds to find and disarm eight time bombs.

Releases[edit]

Regional differences[edit]

The game was released for the Family Computer (or Famicom) in Japan a few months earlier than the American NES version under the title of Geki Kame Ninja Den (激亀忍者伝, which roughly translates to "Legend of the Radical Ninja Turtles").[2] This was the first T.M.N.T. product released in the country, predating the Japanese dub of both the first film and the animated series. Subsequent T.M.N.T. video games released in Japan kept the franchise's original title. While graphics and gameplay are virtually identical to its NES counterpart, the plot underwent a slight change: April O'Neil, who is simply a friend of the Turtles in the American version, is established to be Splinter's daughter in the Famicom version.[3]

The game was released as Teenage Mutant Hero Turtles in all European territories. The Australian version was released with the series' original title (Australia always used the "ninja" title), with a different box.

Ports[edit]

The game was ported to various home computer platforms in 1990, including the Commodore 64, ZX Spectrum, Atari ST and Amiga. The Spectrum version of the game was number 1 in the UK sales chart from March[4] until August 1991.[5] The DOS version is infamous, as it contains a gap that is impossible to cross without cheating.[6]

It was also released in 2007 on the Wii's Virtual Console. It was released for the Wii in Europe and Australia for 500 points which was later raised to 600 Wii Points. In North America, it was released for Wii on April 2, 2007 for the price of 600 points—100 points more than the average NES game—due to a licensing issue.[7] It was the first licensed game to appear on the North American and European Virtual Console. Due to licensing issues, it was later removed from the Wii Shop Channel in Japan on January 24, 2012 and in North America and Europe on January 26, 2012.

Reception[edit]

Reception
Review scores
PublicationScore
Crash80%[8]
GameSpot2.7/10[9]
IGN5.5/10[10]
Nintendo Life3/10 stars[11]
Nintendo Power8.25
Sinclair User94%[12]
Your Sinclair90%[13]

The game has mixed reviews.

Sequels[edit]

The game got 3 sequels: Teenage Mutant Ninja Turtles II: The Arcade Game in 1990, Teenage Mutant Ninja Turtles III: The Manhattan Project in 1991, and Teenage Mutant Ninja Turtles IV: Turtles in Time in 1992.

References[edit]

  1. ^ "Mirage Studios' TMNT Volume 1 #4!". Archived from the original on 2008-08-18. Retrieved 2009-02-04. 
  2. ^ a b "激亀忍者伝 [ファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-24. 
  3. ^ "Geki Kame Ninja Den manual scans" (in Japanese). 
  4. ^ "{title}". Archived from the original on 2014-06-17. Retrieved 2014-06-15. 
  5. ^ http://ysrnry.co.uk/ys68.htm[permanent dead link]
  6. ^ "Scary-Crayon reviews... Teenage Mutant Ninja Turtles I & II (MS-DOS PC versions)". Scary-crayon.com. Retrieved 2010-06-21. 
  7. ^ Dennis Lee, group manager for Konami. "Konami Talks Virtual Console". IGN. As you know, currently we do not hold the video game license for TMNT, so we had to create a new licensing deal for these titles 
  8. ^ http://live.worldofspectrum.org/infoseek/magazines/crash/84#66
  9. ^ Provo, Frank. "Teenage Mutant Ninja Turtles Review". GameSpot. Retrieved December 9, 2012. 
  10. ^ Birnbaum, Mark (April 17, 2007). "Teenage Mutant Ninja Turtles Review". IGN. Retrieved February 26, 2014. 
  11. ^ Calvert, Darren (March 16, 2007). "Review: Teenage Mutant Ninja Turtles (Virtual Console / NES)". Nintendo Life. Retrieved February 26, 2014. 
  12. ^ http://live.worldofspectrum.org/infoseek/magazines/sinclair-user/106#14
  13. ^ https://web.archive.org/web/20160410123438/http://ysrnry.co.uk/articles/teenagemutantheroturtles.htm

External links[edit]