|Release||May 27, 2007 (Birdie Beta)|
Teeworlds is a free, open-source sidescrolling multiplayer shooting game originally created by Swedish developer Magnus Auvinen and now maintained by the community. It features simple cartoon-themed graphics and physics and relies heavily on classic shooter weaponry and gameplay. Currently there are official versions for Microsoft Windows, Linux, macOS and it has been available via digital distributor Steam since 2015. The source code is publicly available on github.
Teeworlds presents itself as a crossover between classic sprite-based shoot-em-up games of the arcade era and modern-day first-person shooters. It is played on two-dimensional, side-scrolling maps typical of the platformer genre, but uses FPS-style keyboard controls for moving, switching weapons and chatting. The game also sports a grappling hook and double jump mechanics for maneuvering. Grappling hooks can also be used to hook on other tees and pull them towards the player. Maps' landscape themes include: grass, cave, winter, desert, and jungle, which feature map elements such as spikes, pitfalls, and non-hook-able metal and rock in vanilla gametypes. Teeworlds works as a client-server system and the player can choose from a list of available game servers for multiplayer gaming.
The player maneuvers a "Tee", a ball-shaped 2D character, using the keyboard and aims and shoots at other players or objects using the mouse. Health and shields (acting as armor) are spread out along the map, which can be collected by players when needed. The only powerup in the game is a katana, which gives the player a better damage dealing and quickness for a short period of time. It changes the player's character to a ninja, enabling other players to notice the player's change in ability.
There are weapons inspired by FPS games such as the Quake and Unreal series. Advanced weapons, such as the grenade-launcher, shotgun and laser, deal more damage than both the spawn weapons (Pistol) but only have limited ammunition. The grenade launcher is a powerful weapon with a quirk that allows players to shoot themselves up walls or higher in the air, enabling them to reach higher points in maps quicker, while also harming the player.
Currently, the official vanilla gametypes are:
- Deathmatch: The aim is to kill as many enemy players as possible, until a certain score is reached or the time runs out.
- Team Deathmatch: The same gametype as Deathmatch, except that the players now fight in 2 teams and aim for a higher, combined kill score.
- Capture The Flag: Two teams try to capture and score the enemy flag to reach a certain score (combined with team kills), or to have the higher score when the time runs out.
- Last-Man-Standing: All vs All survival fight with limited weapons.
- Last-Team-Standing: Team vs team survival fight with limited weapons.
There are also unofficial game types, for example:
- DDrace: Teams of tees complete maps, or races, together in order to climb up the leaderboard.
- FNG: Tees use lasers to freeze other tees so they cannot move, then kill the frozen tee by throwing it into spikes using the grappling hook and hammer.
- infClass: Like the game "Infection", two "Tees" are selected to be zombies, and their objective is to infect all the remaining players, each with a special class, using their hammer and hook. (currently not active as of October 2020)
- zCatch: You watch the game when you get caught and are freed again when the catcher is caught. The one who catches all players wins the game.
- Nodes: Teams fight against each other and can defend themselves against enemies with the help of several buildings your team can build on the map. The goal is to eliminate all enemy spawn points.
- Block: The goal is to fight against other tees, but instead of lowering their HP with weapons, you force them in freeze tiles (from DDrace) or/and kill them in spikes.
- F-DDrace: Combination of DDrace, Block and other custom additions. The goals are to upgrade your level and unlock gear, explore the map, make friends and enemies and fight in block-based wars.
In March 2008 with the 0.4.0 release, the original name "Teewars" was changed to Teeworlds by the developers due to legal reasons.
Since August 29, 2012, the creator and developer, Magnus Auvinen made development and forum moderation public to a community of selected volunteers.
With the 0.6.x release in 2011 the non-commercial clause was dropped what made Teeworlds free and open-source software again; additionally improved character encoding support with UTF-8 and introduced localization support for multiple languages was added. In August 2012 the game's content and assets were released under the Creative Commons license CC-SA 3.0.
As Teeworlds source code is being public, many fan programmers can create their own versions of the game ("forks"), which generally has a strong influence on the game and its further development. Many players are attracted to the endless possibilities of changing the game to suit their own benefits. Slightly modified game servers are accepted by the official game, as long as they broadcast that they are. Most of the modified server versions feature new gametypes. Modified game clients are commonly used by the community.
The game includes a map editor, which is a simple tool to create own maps with. Many user created maps include their own tilesets that are downloaded with the maps from the game server Teeworlds uses simple image files for most of the games's graphical content. As a result, this content may be modified and extended. Customized game character skins can be seen by other clients, as long as the skins have the same name. Teeworlds can take screenshots and record demos that can then be viewed in the game. This has led to many Teeworlds videos on web platforms, such as YouTube.
Teeworlds has achieved broad usage in the open source game community, and it is available in many Linux distributions. Teeworlds itself lists 2.3 million players and 630 servers in July 2016. Teeworlds has been compared to the Worms series of turn-based strategy games, and was noted in several gaming news outlets over the years.
- Teeworlds on Steam on teeworlds.com by heinrich5991 (2015-06-05)
- Teeworlds Review on Derek Yu's TIGSource.com (2008-06-27)
- "Licence". 2007-11-25. Retrieved 2016-07-16.
- "About the name change". Retrieved 2008-03-22.
- license.txt on github.com (2008)
- teeworlds_0.5.2-2 copyright on archive.debian.net "Copyright (C) 2007-2009 Magnus Auvinen[...] 4. Neither this software nor any of its individual components, in original or modified versions, may be sold by itself."
- List of software that does not respect the Free System Distribution Guidelines on libreplanet.org (2016)
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- teeworlds_0.6.1+dfsg-1 copyright on packages.trisquel.info
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- Dune (2020-04-19). "0.7.5 released". Teeworlds.com.
- "Teeworlds". GitHub.
- teeworlds on packages.debian.org
- teeworlds on software.opensuse.org
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- Teewars on Rock, Paper, Shotgun by John Walker (September 21st, 2007)
- Teeworlds on jeuxvideo.com (in French, 15/10/2015)
- Teeworlds on Chip.de by Michael Humpa "Downloadzahl: 701.040, Version 0.6.3 - vom 09.12.2014" (in German, July 2016)
- Teeworlds on Steamspy (2016-07-15)
- Downloads-Download-Charts-Top-100-der-Woche on chip.de (July 2016)
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