|Release||November 9, 2018|
Core Tetris gameplay still applies, where players try to place tetrominos in a playfield to clear complete lines, incorporating themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris". It is possible for 20 lines to be cleared at once thus accomplishing an Ultimatris. The game also includes a meta-game leveling system that leads to new challenges for players as they progress.
Tetris Effect has been in development since 2012, and is inspired by the phenomenon of the same name, where after playing Tetris for a long period of time, players would continue to see falling Tetris blocks for some time after quitting the game. Co-producer Tetsuya Mizuguchi had wanted for many years to produce a music-based game around Tetris, but its licensing had been held by Electronic Arts, making it difficult to use. Around 2012, Mizuguchi began discussing with Henk Rogers, the founder of The Tetris Company which now owns the rights to Tetris about developing a version of Tetris set to music with a "zone" that players would achieve while playing, leading to the start of the game's development. The game is also compatible with the PlayStation VR headset. The game was released on November 9, 2018.
There were no published reviews for Tetris Effect before its initial release, but upon launch day the title was met with highly positive reviews with many critics praising new game modes, the soundtrack, the visuals, and VR integration, with some critics calling it as a fitting love letter to Tetris. The game currently holds a 89 out of 100 on Metacritic, indicating favorable reviews from critics.
- Orland, Kyle (June 6, 2018). "The Tetris Effect is the trippy block-stacking game we didn't know we needed". Ars Technica. Retrieved June 6, 2018.
- Massongill, Justin (June 25, 2018). "Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works". Playstation Blog. Retrieved June 25, 2018.
- Stark, Chelsea (June 15, 2018). "Tetris Effect has been in development for 6 years". Polygon. Retrieved June 15, 2018.
- Holt, Kris (September 17, 2018). "'Tetris Effect' drops a color bomb on your PS4 November 9th". Engadget. Retrieved October 1, 2018.