Tetris Effect

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Tetris Effect
Tetris Effect.png
Developer(s) Resonair
Publisher(s) Enhance, Inc.
Director(s) Tetsuya Mizuguchi
Platform(s) PlayStation 4
Release November 9, 2018
Genre(s) Puzzle
Mode(s) Single-player

Tetris Effect is an upcoming tile-matching puzzle video game developed by Japanese studio Resonair and published by Enhance, Inc. The game was announced immediately prior to the Electronic Entertainment Expo 2018, and is set to be released on PlayStation 4 on November 9, 2018.

Gameplay[edit]

Core Tetris gameplay still applies, where players try to place tetrominos in a playfield to clear complete lines, incorporating themes and music across thirty different stages with gameplay tied to the beat of the music.[1] A "Zone" mechanic allows players to place several blocks at once, which allows them to potentially clear out more than sixteen lines simultaneously, performing a "decahexatris".[2] The cylindrical puzzle mode allows up to 20 lines to be cleared at once thus accomplishing a Icosris. The game will include a meta-game leveling system that will lead to new challenges for players as they progress.[1][3]

Development[edit]

Tetris Effect has been in development since 2012, and is inspired by the phenomenon of the same name, where after playing Tetris for a long period of time, players would continue to see falling Tetris blocks for some time after quitting the game. Game Director Tetsuya Mizuguchi had wanted for many years to produce a music-based game around Tetris, but its licensing had been held by Electronic Arts, making it difficult to use. Around 2012, Mizuguchi began discussing with Henk Rogers, the founder of The Tetris Company which now owns the rights to Tetris about developing a version of Tetris set to music with a "zone" that players would achieve while playing, leading to the start of the game's development.[3] The PlayStation 4 version will be compatible with the PlayStation VR headset. The game is set to be released on November 9, 2018.[4]

References[edit]

  1. ^ a b Orland, Kyle (June 6, 2018). "The Tetris Effect is the trippy block-stacking game we didn't know we needed". Ars Technica. Retrieved June 6, 2018.
  2. ^ Massongill, Justin (June 25, 2018). "Tetris Effect Adds A New Strategic Layer to the Decades-Old Game… And it Works". Playstation Blog. Retrieved June 25, 2018.
  3. ^ a b Stark, Chelsea (June 15, 2018). "Tetris Effect has been in development for 6 years". Polygon. Retrieved June 15, 2018.
  4. ^ Holt, Kris (September 17, 2018). "'Tetris Effect' drops a color bomb on your PS4 November 9th". Engadget. Retrieved October 1, 2018.