The Twelve Tasks of Asterix
|The Twelve Tasks of Asterix
Les Douze travaux d'Astérix
Original theatrical release poster
|Directed by||René Goscinny
Don Jurwich (English)
|Produced by||Georges Dargaud
Don Jurwich (English)
|Screenplay by||Pierre Tchernia
by René Goscinny
|Music by||Gérard Calvi
Paul Williams (US Version)
|Edited by||René Chaussy
Isabel García de Herreros
|Distributed by||Cinema International Corporation (1976, U.K.)
Metro-Goldwyn-Mayer (1976, U.S.)
The Twelve Tasks of Asterix (Les Douze travaux d'Astérix) is a 1976 Belgian/French animated feature film based on the Asterix comic book series. René Goscinny and Albert Uderzo, the creators of the series, wrote the story and directed the film themselves; with co-direction by Pierre Watrin and the screenplay co-written by Pierre Tchernia, a friend of Goscinny and Uderzo. The movie was directed, produced and animated at Goscinny and Uderzo's own animation studio, Studios Idéfix and is the only Asterix animated film that has used the Xerography Process.[further explanation needed]. At the time the film received polarized reviews since its tone is more cartoony and frequently breaks the fourth wall. Nowadays its reception is more favorable with it often being cited as one of the best Astérix films, even reaching the status of a cult classic.
It is the only Asterix movie to date (animated or live-action) to be based on an original screenplay rather than on material from any of the comic book stories. Later, however, it was adapted into a comic book as well by Albert Uderzo's brother, Marcel Uderzo, as an illustrated text story book and a series of twelve books for young readers.
After the Gauls have defeated a group of Roman legionaries once again two of them start to wonder whether the Gauls are actually human, since their strength is so extraordinary. They start to assume that they might be gods, giving a reason to the fact why they can never be beaten. The idea is suggested to Julius Caesar who remains skeptical but decides to travel to the Gaulish village and offers their chieftain Vitalstatistix a challenge. He gives the Gauls a series of 12 tasks, inspired by Hercules (but new ones, since the 12 Labours are outdated). Vitalstatistix assembles their best warriors, Asterix and Obelix, to do the job. The Roman Caius Tiddlus is sent along with them as a guide and referee.
The Twelve Tasks
- Run faster than Asbestos, champion of the Olympic Games. Asterix, helped by the magic potion, follows Asbestos until the latter hits an apple tree at a moment of incaution, and loses the race.
- Throw a javelin farther than Verses, the Persian. Verses' javelin hits North America (still only inhabited by Indians, including another Goscinny-Uderzo character, Oumpah-pah), but Obelix's javelin enters a stable orbit and pursues Verses around the world, into the Native American village.
- Beat Cilindric, the German. Cilindric quickly beats Obelix with a "fighting technique he learnt in a distant land"; but Asterix asks for demonstrations that eventually leave Cilindric's own arms and legs tied in knots.
- Cross a lake. The problem being that in the middle of the lake is the "Isle of Pleasure", inhabited by beautiful Sirens. Obelix comes to his senses after discovery that there are no wild boars on the island, and calls Asterix to follow him.
- Survive the hypnotic gaze of Iris, the Egyptian. Iris tries to make Asterix act the phrase, "I am a wild boar"; but when Asterix constantly breaks his concentration by not taking things seriously, Iris inadvertently hypnotizes himself.
- Finish a meal by Mannekenpix, the Belgian. The chef is famous for cooking gigantic meals for the Titans - the task is to eat one of his massive three-course meals "down to the last crumb". Obelix devours a boar with fries, a flock of geese, several sheep, an omelette made with eight dozen eggs, a whole school of fish, an ox, a cow and veal, a huge mound of caviar (with a single piece of toast), a camel, and an elephant stuffed with olives. This exhausts the kitchen, but disappoints Obelix, who considers it "starters".
- Survive the Cave of the Beast. In a distinctly abstract sequence of the film, the pair must enter a cave that no-one has ever emerged from alive. They encounter, among other sights, a skeletal hand that directs them, tennis played with a skull, bats, and a subway (on the Paris Métro station Alésia), before meeting the Beast (which is not shown on-screen). After they leave the cave, Tiddlus asks what the Beast was actually like - Obelix happily replies that it was "very tasty".
- Find Permit A 38 in "The Place That Sends You Mad". A mind-numbing multi-storey building founded on bureaucracy and staffed by clinically unhelpful people who direct all their clients to other similarly unhelpful people elsewhere in the building. Asterix eventually beats them at their own game by asking for an imaginary permit, A 39 supposedly required by a new decree, "circular B 65", making the staff victims of their own unhelpfulness and sending the place into disarray. Eventually Asterix is given Permit A 38 just to make him leave and stop causing trouble, while the Prefect who gives them the form goes insane from the shock of his own unthinkable helpfulness.
- Cross a ravine on an invisible tightrope, over a river full of crocodiles. Eventually the heroes fight the crocodiles and cross the river.
- Climb a mountain and answer the Old Man's riddle. After a tough climb of the snowbound peak, the Old Man of the Mountain's challenge is to determine, with eyes blindfolded, which pile of laundry was washed with Olympus, "the detergent of the gods". Asterix performs this task easily in a parody of washing detergent advertisements. This last actually impresses the Olympian gods themselves, until the nude Venus suggests that godhood be granted to the Gauls; but Jupiter refuses to do so.
- Spend a night on the haunted plains. The plain, haunted by the ghosts of fallen Roman soldiers, is not an easy place to sleep. Obelix tries to fight them, but cannot harm the ghosts. Asterix is woken by the commotion and finally complains, until the ghosts depart.
- Survive the Circus Maximus. When the pair wakes after a night on the plains, they find themselves in Rome with their fellow villagers, who have been brought to fight in the Circus Maximus. After the gladiators are beaten, the animals are sent in, and the Gauls turn the Circus Maximus into a modern-day circus.
After the Gauls succeed in every task, Caesar agrees that they are gods, gives them control of the Roman Empire, and retires to live with Cleopatra in a little house in the country. Caius Tiddlus takes his reward by retiring to the Isle of Pleasure. In the village's celebration, Obelix asks Asterix if the Gauls really did conquer Rome. Asterix tells him that everything that happened to them was a mere cartoon, in which everything is possible. Obelix takes advantage of this and teleports himself and his wild boar meat to the Isle of Pleasure, to enjoy himself.
English voice cast
- Sean Barrett - Asterix, Caius Tiddlius
- Michael Kilgarriff - Obelix
- John Bennett - Vitalstatistix
- William Squire - Getafix
- Denise Bryer - Impedimenta
- Ron Gans - Fulliautomatix, Indian Chief
- Oliver Postgate - Narrator
- Paul Bacon
- George Baker
- Ysanne Churchman
- Christina Greatrex
- Alexander John
- Barbara Mitchell
- Gennie Nevinson
- John Ringham
- Geoffrey Russell
- Paddy Turner
- Peter Cullen - Bureaucrat on Swing, Iris, Prefect
- Michael Forest - Centurion, Doorman of the Place That Sends You Mad, Old Man of the Mountains
- Paul Frees - Julius Caesar, Cacofonix, Zeus/Jupiter
Comic book and story book adaptations
In 1976 Albert Uderzo's brother Marcel Uderzo created a comic book adaptation of the film. This rare album has been translated in various languages, but is unavailable in the regular series. The English translation, only published as part of a once off comic book annual, was based on the dialogue of the English version of the film and was titled Asterix Conquers Rome. There is also an illustrated book of the film containing the story in text. The story book is more regularly published and more widely translated than the very rare comic book. In addition there are also twelve rare illustrated text story books for young readers, one for each of the twelve tasks.