Adventures of Lolo
|Adventures of Lolo|
North American cover art
Adventures of Lolo is a puzzle game released in 1989 by HAL Corporation for the Nintendo Entertainment System. It is based on the Japanese Eggerland video game series. It is a compilation of puzzles from previous Eggerland games and contains no original stages of its own. It was available on the Wii's and Wii U's Virtual Console in North America and in PAL regions.
Premise and gameplay
The player assumes the role of Lolo and attempts to rescue Princess Lala, who has been kidnapped by the evil King Egger. Lolo travels to Egger's castle, with 50 rooms arranged in 10 floors of five. Within each room, Lolo must collect several hearts in order to open a treasure chest and collect the gem inside, which will open the exit to the next room or floor. The player must navigate the obstacles in each room and avoid or neutralize several different types of enemies, which vary by movement and attack pattern. All enemies disappear once Lolo picks up the gem.
The player can move, slide certain blocks around the screen, and fire a limited number of shots at enemies. When an enemy is shot, it becomes encased in an egg for a short time; this can be pushed to a new location, used as a bridge to cross water, or shot again to make it disappear temporarily. Lolo can gain other powers on specific screens, such as the ability to smash rocks or build a bridge. Some enemies are not affected by Lolo's shots.
One life is lost whenever Lolo is shot or touched by certain enemies. Others will not kill him, but can impede his movement by standing still or freezing in place when touched. The player can restart a screen at any time, at the cost of one life.
Development and release
Adventures of Lolo was developed by HAL Laboratory and published by HAL America for the Nintendo Entertainment System. It was released in North America on 20 April 1989 and in Europe in February 1991. A Nintendo representative commented that Nintendo was "trying to stretch the kids' imaginations" with Lolo. It was re-released for the Wii's Virtual Console on 8 June 2007 in North America and on 6 August 2007 in PAL regions. It was also re-released for the Wii U's Virtual Console by Nintendo in North America on 15 May 2014 and in PAL regions on 21 August 2014 as well as for the Nintendo 3DS in PAL regions on 16 October 2014 and in North America on 8 January 2015.
Adventures of Lolo has received positive reception from critics and fans alike. Lolo's success was surprising to its developer HAL Laboratory. Game, Set, Watch's Todd Ciolek called it the "leader of the [block-shoving] movement", garnering a cult following. IGN called it one of Satoru Iwata's successes, describing it as something that was "all about fun, appeal and simplicity over an abundance of bells and whistles". Toronto Star listed it as one of their recommended NES games for children. Eurogamer's Dan Whitehead praised it for not being "yet another cutesy platformer", calling it a "diverting casual game". He stated that it wasn't a "classic title that everyone should rush to own", but it was still a quality title. Writer Justin McElroy commented that he had fond memories of it, and has no worry of how well it has aged since its release on the NES, feeling that puzzle games stay "enjoyable forever"; however, he criticized the music, saying that its looping drove players "ever closer to the dark edge of madness". GameSpot's Frank Provo called it addictive, commenting that the gameplay holds up in the current day. He added that while the characters were cute, the graphics were simple, and that the game could be finished in one day. Wired's Chris Kohler called its Virtual Console release a "tempting choice". IGN's Cam Shea said that it wasn't worth paying for, though it had more value than lots of other Virtual Console titles. IGN's Levi Buchanan named it one of the best Virtual Console titles, stating that it will last for hours.
Author Steven A. Schwartz called Lolo a strategic game, and that players who have successfully done logic problems in magazines would have an easier time with this game. Similarly, Dennis Lynch of the Chicago Tribune called it a "challenge of logic, not brute force", as well as "addictive". He also noted that Lolo was a game that would appeal to both genders. Author Andy Slaven called its puzzles creative. 1UP.com's Jeremy Parish called it a great puzzle game, calling it "highly recommended" due to its combination of its complexity and simplicity. IGN's Lucas M. Thomas felt that it would be intriguing to fans of puzzle-action games, calling it "simple on the surface, but deceptively complex once you get going". GameSpy's Benjamin Turner commented that it was "hard as hell", and would "put any Mensa member to the test". Fellow GameSpy writer Christian Nutt bemoaned HAL for abandoning Lolo for Kirby. Nintendo Life's Darren Calvert called its level designs "ingenious", commenting that they will "tax the old grey matter". Nintendo World Report's Michael Cole commented that its gameplay remained fresh in its Wii release, as well as "approachable".
Adventures of Lolo's gameplay has been compared to several other video games by critics. GamePro's Heidi Kemps compared Ivy the Kiwi?'s gameplay to Lolo's. Selby Bateman of Game Players magazine compared the adventurous experience of Lolo to Zelda II: The Adventure of Link, calling the former more sophisticated. 1UP.com's Kevin Gifford compared it to Wrecking Crew. IGN compared Kickle Cubicle to Lolo, though noting that it was easier. Writer Danny Cowan compared the video game Roll Away was similar to the "find the key/find the exit" gameplay of Lolo. It has also been the inspiration for other video games; video game developer Ryan Clark attributed the inspiration for his video game Professor Fizzwizzle in part to Adventures of Lolo. LIT developer Adam Tierney drew inspiration for LIT from Lolo.
Adventures of Lolo was followed by two sequels for the NES - Adventures of Lolo 2 and Adventures of Lolo 3 in 1990 and 1991 respectively. A Game Boy follow-up was released in 1994 with the same name (it is known in Japan as Lolo no Daibouken).
Lolo and Lala, the game's protagonists, have appeared under the monikers Lololo and Lalala in Kirby's Dream Land and later in its adaptation in Kirby Super Star, as well as in Kirby's Avalanche, where they play an antagonistic role. Both game series are made by HAL Laboratory, Inc..
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