The Book of Wondrous Inventions

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The Book of Wondrous Inventions
AC11 TSR9220 The Book of Wondrous Inventions.jpg
The Book of Wondrous Inventions Module Cover.
Code AC11
TSR Product Code 9220
Rules required Dungeons & Dragons Basic, Expert, Companion and Master Sets
Campaign setting Generic
Authors compiled by Bruce A. Heard
First published 1987
Linked modules
AC1, AC2, AC3, AC4, AC5, AC6, AC7, AC8, AC9, AC10, AC11, AC1010, AC1011

The Book of Wondrous Inventions is an accessory for the Dungeons & Dragons fantasy role-playing game.

Contents[edit]

This supplement details humorous magical inventions for the D&D game.[1] It is also suitable for use with the AD&D game.[1][2]

Publication history[edit]

AC11 The Book of Wondrous Inventions was compiled by Bruce A. Heard, with art by Jim Holloway, and was published by TSR in 1987 as a 96-page book.[1]

Reception[edit]

Jim Bambra reviewed The Book of Wondrous Inventions for Dragon magazine #136 (August 1988).[2] Bambra described The Book of Wondrous Inventions as "a real treat for lovers of wacky magical items," including such "zany labor-saving devices and weird war machines" as Melrond's Foolproof Dishwasher and Brandon's Bard-in-a-Box".[2] He also noted that the book contains plenty of "devices of mass destruction", as well as rules for creating magical items.[2]

Lawrence Schick, in his 1991 book Heroic Worlds, comments on some items in the book such as "magic boom boxes" and "armored tanks": "Pretty funny, eh? Real knee-slappers."[1]

References[edit]

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 134. ISBN 0-87975-653-5. 
  2. ^ a b c d Bambra, Jim (August 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR (#136): 92.