The ClueFinders Math Adventures

From Wikipedia, the free encyclopedia
Jump to: navigation, search
The ClueFinders Math Adventures
Cf math adventures box art.jpg
Cover art
Developer(s) The Learning Company
Publisher(s) The Learning Company
Platform(s) Windows, Macintosh
Release
  • NA: 1998
  • EU: November 2, 2001
[1]
Genre(s) Educational/Mystery
Mode(s) Single-player

The ClueFinders Math Adventures Ages 9–12: Mystery in the Himalayas is a computer game in The Learning Company's ClueFinders Series, where the ClueFinders try to recover stolen treasures in a small Himalayan village.

Plot[edit]

In a village high in the Himalayas, twenty-four priceless treasures have been stolen. An elder of the village calls the ClueFinders to help uncover the treasures and the thief's identity. Many, including the elder's pessimistic apprentice, believe the Yeti is behind the theft. However, the clues all point in different directions and it appears a different person is responsible for the theft of each item.

Gameplay[edit]

The game is set up similar to Clue in that the central goal of each round is to identify three variables - who stole the treasure, which treasure they stole and where they hid it - based on clues. Clues are acquired from playing games and helping the villagers with their work. Once the user has enough clues he/she can limit down the number of possibilities until only one remains. When twenty-four treasures are restored, the game is won.

The game has nine different activities, purely focused on the subject of Mathematics including Arithmetic, Decimals, Fractions, Geometrics, Graphs and Logic.

Reception[edit]

Reception
Review score
Publication Score
AllGame 4/5 stars[2]

A review by gracepub for ReviewStream.com [1] was generally positive. "I like the fact that I can see her skills improve as she moves through the game. This game is so cleverly developed that my daughter does not realize that it is teaching her the basics of algebra and geometry, fractions, decimals, tables, graphs, number computation, and even problem solving...the main advantage to this game is that parents do not need to understand the math concepts taught to help their children finish the course." The game was given a rating of 9 out of 10.

References[edit]

External links[edit]