The Count (video game)

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The Count
Developer(s)Adventure International
Publisher(s)Adventure International
Designer(s)Scott Adams
Platform(s)Acorn Electron, Apple II, Atari 8-bit, BBC Micro, Commodore 64, Dragon 32/64, PET, TI-99/4A, TRS-80, VIC-20, ZX Spectrum
Genre(s)Interactive fiction

The Count is a text adventure written by Scott Adams and published by Adventure International in 1979. The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him.[1]


The player moves from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location is limited to North, South, East, West, Up, and Down.

The game differs from earlier Scott Adams adventures due to the use of time.[2] Set over three days, certain problems need to be solved on particular days, and events happen at particular times on certain days. The protagonist also has to avoid being attacked on the first two nights to finish the game.

An earlier Adams game, Voodoo Castle, also featured a Dracula-like character, Count Cristo.


Bruce Campbell reviewed The Count in The Space Gamer No. 45.[3] Campbell commented that "Unless you are easily frustrated, I highly recommend this program."[3]



  1. ^ Matthews, Ken (December 1984). "Scott Adams' Classic Adventures". Micro Adventurer. Sunshine Books (14): 17, 19.
  2. ^ "Profiles: Scott Adams".
  3. ^ a b Campbell, Bruce (November 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (45): 34.
  4. ^ [1][dead link]

External links[edit]

  • The Count on The Adventure International Memorial page
  • The Count in the Interactive Fiction Database