The Crossing (video game)
The game was first announced on 9 January 2007, but put "on hold" on 15 May 2009 after the company ran into "an unexpected financial challenge" and decided to focus on smaller projects. The Crossing was later officially cancelled for Arkane Studios to work on LMNO with Electronic Arts and Steven Spielberg.
The game incorporated the idea of parallel universes, and was to be set across two vastly different renditions of modern day Paris. In one universe, which shares many aesthetic similarities to our own, Paris has descended into chaos following the collapse of government. In the other, the timeline diverged in 1307; where instead of being disbanded, the Knights Templar seize control of the French crown. The story takes the player across both universes.
The Crossing attempted to fuse single-player and multiplayer gaming, allowing human players to take the place of enemies in the single-player campaign. The players who take on the role of AI grunts play a team-based deathmatch game, with the additional goal of trying to kill or protect the one or two more powerful players who are playing through the story. This amalgamation was dubbed "crossplayer" by Arkane.
The game also was to include a team-based multiplayer mode called skirmish, which is also incorporated into the single-player campaign, where the main player might try to avoid the skirmish.
- O'Connor, Alice (15 May 2009). "Arkane and Valve's 'The Crossing' on Hold". Shacknews. Retrieved 19 October 2010.
- Pitts, Russ (27 June 2012). "The mirror men of Arkane". Polygon. Vox Media. Retrieved 19 October 2010.
- Makuch, Eddie (18 October 2016). "Dishonored Dev's The Crossing, Put on Hold in 2009, Gets a New Trademark Filing". GameSpot. CBS Interactive. Retrieved 19 October 2010.