The Dreadnaught Factor

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The Dreadnaught Factor
The Dreadnaught Factor cover.jpg
Developer(s) Cheshire Engineering[1]
Publisher(s) Activision
Designer(s) Tom Loughry
Platform(s) Intellivision (original)
Atari 5200, Atari 8-bit family
Release 1983: Intellivision
1984: Atari 8-bit, 5200
Genre(s) Scrolling shooter

The Dreadnaught Factor is a vertically scrolling shooter written by Tom Loughry for the Mattel Intellivision and published by Activision in 1983.[2] Atari 5200 and Atari 8-bit family ports followed in 1984.

Gameplay[edit]

The player flies a small fighter spaceship to attack a very large and heavily armed vessel, a Dreadnaught. Each Dreadnaught approaches the "Galactic Unstable Energy Field," which acts as a defensive line. The goal is to disable or destroy each Dreadnaught before it can reach the Energy Field and launch its missiles on the planets the player is entrusted with defending.[citation needed]

As the game progresses, the player can make repeated passes over the Dreadnaught, one fighter at a time, attempting to weaken its defenses, slow its progress, and finally destroy it. The fighter is equipped with lasers and bombs to attack different targets. Bombing the Dreadnaught's engines slows its progress and shooting out its bridges reduces the Dreadnaught's ability to return fire from any intact gun turrets. In order to destroy the Dreadnaught, the player has to bomb all of its energy vents, causing the vessel to overheat and explode.[citation needed] As soon as a Dreadnaught is destroyed, another one of a different design arrives. There are five types of Dreadnaughts, each of which poses its own challenges.[citation needed]

The game has difficulty levels from "Basic" and "Novice" to "Expert" and finally, "You've Got to Be Kidding." The Dreadnaughts' speed, rate of fire, and fleet size are increased at higher difficulty levels.[citation needed]

Reception[edit]

A December 1983 review in Joystik magazine awarded the game four stars and called it "a sure winner."[3]

References[edit]

  1. ^ "Activision Titles for Intellivision". Intellivision Lives.
  2. ^ Hague, James. "The GIant List of Classic Game Programmers".
  3. ^ "The Home Front: The Dreadnaught Factor". Joystik. 2 (3): 54. December 1983.