The Dreamers Guild

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The Dreamers Guild
Founded1988; 34 years ago (1988)
Defunct1997 (1997)
Key people
Bradley W. Schenck (art department)
Number of employees
Over 100 (1997)

The Dreamers Guild was a publisher and developer of video games that operated from 1988 until 1997.


Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild.[1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development.[2] At final count, The Dreamers Guild employed over 100.

Employee Joe Pearce recalled that most of the Dreamers Guild's games were "a mixed bag success-wise." He cited Inherit the Earth: Quest for the Orb as a commercial flop, and called I Have No Mouth, and I Must Scream "a modest seller."[3] Halls of the Dead: Faery Tale Adventure II (1997) was The Dreamers Guild's final game before the company's closure. According to Retro Gamer, the developer "rushed out" the game before its bankruptcy.[4] Pearce noted that "it barely got out the door."[3]



  1. ^ Logan, David C.; Kritzell, Bryan (1997). Reinventing Your Career: Following the 5 New Paths to Career Fulfillment. McGraw-Hill. p. 80. ISBN 0-07-009434-9.
  2. ^ Staff (November 24, 2006). "Interview with Bradley Schenck". Graphic Design Basics. Archived from the original on April 2, 2019.
  3. ^ a b Jong, Philip (November 24, 2009). "Joe Pearce – Wyrmkeep Entertainment – Interview". Adventure Classic Gaming. Archived from the original on January 5, 2019.
  4. ^ Al Bustani, Hareth (2018). "The Making of... I Have No Mouth, and I Must Scream". Retro Gamer (183): 72–75.

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