The Dreamland Chronicles: Freedom Ridge

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
The Dreamland Chronicles:
Freedom Ridge
Dreamland Chronicles logo.jpg
Logo of the game
Developer(s)Mythos Games
Designer(s)Julian Gollop
EngineNetImmerse, Havok
Platform(s)PlayStation 2, Windows
Genre(s)Strategy, turn-based tactics, first-person shooter

The Dreamland Chronicles: Freedom Ridge is an unreleased video game for Microsoft Windows and PlayStation 2 by Mythos Games. Developed by the team which produced UFO: Enemy Unknown, including lead designer Julian Gollop, the game was planned to be "a remake of the first X-COM with 3D graphics,"[1] as the first of four games planned in the new series.[2]

Cancelled in 2001, the unfinished game was later bought and partially turned into UFO: Aftermath by Altar Interactive,[3] which was in turn itself followed by two sequels. Some elements of the game are also present in Gollop's own Phoenix Point.[4]


According to the GameSpot preview, the Freedom Ridge interface followed the three-tiered format of a rotatable and zoomable global strategy view, showing various cities areas of interest spread and an outline of the human (allied) and alien (enemy) zones of control (similar to the Geoscape in the UFO: Enemy Unknown and also in accelerated real-time), a 3D isometric view tactical screen when the player controls a squad in turn-based combat, and a first-person view to control the squad's individual units while aiming their weapons. The game's environment was presented with a detailed 3D graphics and fully destructible ("floors, beams, and roofs can collapse, and entire buildings can be leveled if enough damage is sustained"). During the action sequences, the camera would switch from the isometric or first-person view for special effects such as to trail behind a fired missile.[5]

The project leader Julian Gollop later said it was "quite an ambitious project" of turn-based tactical strategy game, featuring such innovative elements as a destructible terrain system. He said that had it been released, The Dreamland Chronicles would be very similar in gameplay terms to the much later tactical role-playing game Valkyria Chronicles, released for the PlayStation 3 in 2008: "We had a third-person camera view behind your character with a bar representing your Action Points, which went down as you moved. When you went into shooting mode it went into a first-person view and you could select snap shots or aimed shots, which altered the size of an aiming circle on screen."[6]


In the game, the human kind had lost Earth to the invading aliens following a devastating 70-day war against the dinosaurlike Saurans in the year 2003. In the aftermath of the war, the player takes command of a small resistance group named the Terran Liberation Army in a desperate struggle to regain the planet. They must scramble to protect the areas left in their control and find more supplies and troops, and capture aliens and their equipment to research the alien technology and use it against them. Along the way, human resistance uncovers the truth behind alien abductions, UFO conspiracies, and Area 51 ("Dreamland" is a name often used for Area 51,[7] located near the location called Freedom Ridge), and soon discover other powerful forces at work, including another alien race other than the invaders (Reticulans[8]) and the reclusive and mysterious Men in Black.[5]


Freedom Ridge was announced in 2000, using "a lot of new technology" such as the sophisticated environment physics engine Havok.[6] The development was first put on hold in February 2001, as Gollop's team failed to find the publisher for their game.[9] It was restarted by Bethesda Softworks, which in turn ceased funding the project in April 2001.[10] Eventually, it was ultimately cancelled later in 2001 by Titus Interactive and Mythos Games ceased to exist. According to Gollop in 2011: "Titus had no interest in what we were doing – they were only after Interplay's assets, and they cancelled the project...we had no choice but to wind up the company at that point."[6]

UFO: Aftermath[edit]

In mid-2001, Virgin Interactive, who possessed Dreamland rights, prompted the Czech developer Altar Interactive to restart production on the PC version. However, the game was renamed, first to UFO: Freedom Ridge,[11][12] and then to UFO: Aftermath. More and more other changes were also made as the reboot progressed. Even the game engine was completely different in the final product, as the new developer did not acquire rights to the game's Havok physics engine and other middleware graphics and sound elements and instead made their own. Eventually, very few elements of the original Freedom Ridge project remained in the finished UFO: Aftermath when it was released in 2003. Altar themselves described it as "a completely new game with a different combat system, new graphics, and a vastly different background story."[13] Their game nevertheless still begins following the alien conquest of Earth (here instant and completely apocalyptic) and also features a struggle to stop the alien terraforming of the planet, and even a mission "Dreamland Files" in Area 51, but the Reticulans became the enemy (controlling mutated dead humans and animals) and the Saurans do not appear at all. UFO: Aftermath was later followed by two sequels, UFO: Aftershock and UFO: Afterlight.

According to Martin Klíma, leader of Altar team, they have received the five CD-ROMs with source code from original developers through Virgin. According to Klima, playable version of the game never existed in technically stable form: "There was some basic source code, which could not be compiled, although we tried to put it together for quite long time. Especially because to it (source code) were linked perhaps all middleware libraries. Mythos did not do any own work. Physics engine, 3D engine, that all was licensed and the question is, what they really did for that year and £800,000. We had to begin from start, we could not use single line of code either from original Dreamland or [Altar's own] Original War, which was written in Delphi language."[14] Gollop retorted: "Unfortunately they [Altar] stripped out our fantastic turn based stuff and they put what I thought was a rather weak real-time thing in there."[15]

See also[edit]


  1. ^ "XCom UFO creators strategy game Laser Squad Nemesis". Codo Technologies. Archived from the original on 2010-02-06. Retrieved 2007-11-26. CS1 maint: discouraged parameter (link)
  2. ^ Hall, Charlie (26 April 2017). "Long-lost X-COM reboot would have played a lot like Valkyria Chronicles". Polygon.
  3. ^ "The Gollop Chamber: XCOM is now a genre". PC Gamer.
  4. ^ "I am the designer of X-COM and Phoenix Point - ask me anything • r/PhoenixPoint". reddit.
  5. ^ a b The Dreamland Chronicles: Freedom Ridge Preview, GameSpot, September 6, 2000.
  6. ^ a b c "Interview With XCOM Creator Julian Gollop". NowGamer. 2011-08-30. Retrieved 2013-11-28. CS1 maint: discouraged parameter (link)
  7. ^ There is even a book titled Area 51: The Dreamland Chronicles.
  8. ^ "Dreamland Gallery". 2001-04-09. Archived from the original on April 9, 2001. Retrieved 2013-11-28. CS1 maint: discouraged parameter (link)
  9. ^ Dreamland Chronicles cancelled?, FiringSquad, February 27, 2001.
  10. ^ The Dreamland Chronicles is Set Free, IGN, April 11, 2001.
  11. ^ UFO: Freedom Ridge site launched, GameSpot, February 27, 2002.
  12. ^ UFO: Freedom Ridge, GameSpot, December 2002.
  13. ^ UFO Aftermath Interview, IncGamers, 25 Oct 2002
  14. ^ Interview published in the Czech gaming magazine LeveL 11/2012 (October 19, 2012).
  15. ^ Dan Griliopoulos, Julian Gollop interview: on X-Coms old and new, the Ghost Recon strategy game that never was, AI, auteurs and "Fork My Fruit", PC Gamer, April 29, 2013.

External links[edit]