The Dresden Files Roleplaying Game

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
The Dresden Files
The Dresden Files Roleplaying Game, volume one.jpg
Designer(s)Leonard Balsera
Publisher(s)Evil Hat Productions
Publication date2010
Contemporary fantasy
Urban Fantasy
System(s)Fate (role-playing game system)

The Dresden Files Roleplaying Game is a licensed role-playing game based on The Dresden Files and using the Fate system. It was released in late 2010 in two hardcover volumes: Your Story with the rules information and Our World with setting information, and won numerous awards at all of the Origins Awards, the ENnies, and the Golden Geek Awards.[1]


The Dresden Files Roleplaying Game is written as an in-universe artifact: a draft of tabletop role-playing game written by Billy Borden in order to explain to both his werewolf pack and to mortals how the supernatural world works. He hopes that in-universe it will allow him to reveal the weaknesses of supernatural creatures, making the rest of the supernatural world as vulnerable as the publication of Dracula made "Black Court" Vampires.

Because it is supposedly a draft copy of the game, the book is covered in annotations by Harry Dresden, Bob the talking skull, and Billy Borden and these take the form of highlights, notes in the margin, and post-it notes attached to the pages both as explanations of the rules and as snark between the characters. It is also split into two separate books; "Your Story" containing the rules and setting notes, and "Our World" containing a list of the movers and shakers in the Dresden Files universe as well as statistics for most supernatural creature types in the Dresden Files universe along the lines of a monster manual in Dungeons & Dragons.

While the game does not specify a city to use (or even to use a city at all), the key world-building example of the game is based around Baltimore, rather than using the main setting of the novels (Chicago). This is both to avoid duplication of information already in the novels and so Harry Dresden and the canon of The Dresden Files need not be an issue for roleplay at the table.[2]

Volume One: Your Story[edit]

The first volume of the core Dresden Files RPG, this book covers "all the rules you need to build characters and tell your own stories in the Dresdenverse". It is a stand alone book and does not require an additional purchase of the Fate Core RPG Rules.

The Dresden Files Roleplaying Game uses the Fate system; a very narrative system in which each character doesn't just have skills and attributes but aspects; freeform traits that are true and can be made relevant to the narrative for a bonus - or for a penalty and a Plot Point to use later. Fate was chosen over the more popular open gaming d20 system because it makes it easier for characters with very different power levels to work together without one overshadowing the other.[3]

The characters are assumed to know each other in advance, and character creation includes inventing a couple of stories in their shared past. The magic system is broken up into immediate Evocation and planned Thaumaturgy, with the casting itself being freeform and the role being to control the magic.

Volume Two: Our World[edit]

The second volume in the core Dresden Files RPG, this book gives "extensive detail on the factions, creatures, foes, and allies of the Dresdenverse". It also includes a section on the Chicago setting used in the Dresden novels.

Volume Three: The Paranet Papers[edit]

The third volume in the core Dresden Files RPG, this book provides information on "four key Dresdenverse times and places: Las Vegas, the Russian Revolution, the Neverglades, and Las Tierras Rojas / the Red Lands". In addition it details rules and setting information for navigating the spirit world known as the Nevernever.

The magical rules are updated and expanded with new material on soulfire, sponsorship, and thaumaturgy.

There are new and updated creatures to populate your game and provide possible opposition for you players, including demons, archangels, creatures of the Nevernever, and scions.

Character writeups are updated and new characters are introduced to the Dresdenverse.

Information for Dresden Files novels is updated through the novel Changes, with hints of Ghost Story.

History and reception[edit]

Jim Butcher, author of The Dresden Files, was an old friend of some of the founders of Evil Hat Productions. When Butcher's agent, Jennifer Jackson, started receiving queries about roleplaying rights to the series, Butcher contacted Evil Hat to create and publish a Dresden Files RPG.[4]:422 Evil Hat brought in Genevieve Cogman to do the research on the six Dresden Files that had been written by that time in 2004, as well as the ten more that were written by the time Evil Hat decided to put a cap on what the game would cover several years later.[4]:423 They also announced in 2006 that they'd needed to discard the alpha version of The Dresden Files Roleplaying Game and go right back to the drawing board, and that Spirit of the Century would use the first version of the engine they'd created for The Dresden Files RPG.[5]

Jim Butcher announced that Evil Hat Productions had the Dresden Files license in December 2004 and that they were due to launch the game in Summer 2006.[6] Evil Hat started recruiting playtesters for The Dresden Files in late 2007, starting external play-testing in January 2008[7] and playtesting continued through 2008 and 2009. The game was opened for preorders in April 2010[8] and released in June 2010, to coincide with Origins 2010.[9] In January 2014, as a part of the Fate Core Kickstarter, Evil Hat announced lighter version of the Dresden Files RPG called Dresden Files Accelerated to be launched in late 2014.[10]

Reception was extremely positive with The Dresden Files winning numerous awards, listed below. RPGamer awarded Dresden Files 5/5 and declared "This a game where every mechanic, every example and the humour oozes of the Dresden Files setting, and even if you aren't a fan, it still delivers a well put together urban fantasy game or an awesome magic system you can hack into your current FATE game. I have no complaints, no constructive criticism, not one ill word for this book. This is my game of the year"[11] and The Penny Arcade Report made special note of how the character generation system gave everyone a history together.[12]


The Dresden Files Roleplaying Game was received well, winning the following awards:


  1. ^ RPG Geek profile of The Dresden Files
  2. ^ Designing Dresden 1: Choosing a City- Evil Hat Productions
  3. ^ Designing Dresden 6 - So Why Fate? - Evil Hat Productions
  4. ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  5. ^ Where'd we go? - Evil Hat Productions
  6. ^ The Dresden Files Roleplaying Game Wears an Evil Hat - Jim Butcher, December 16, 2004 - link
  7. ^ Evil Hat announcement, January 2008
  8. ^ "Dresden Files RPG - The Preorder Is Go! (". Archived from the original on March 14, 2012. Retrieved 2013-12-24.
  9. ^ "Dresden Files RPG - The Problem With Being A Small Company". Archived from the original on March 14, 2012. Retrieved 2013-12-24.
  10. ^ Fate Core Kickstarter, Update #24
  11. ^ RPgamer review
  12. ^ The Dresden Files RPG loses the tavern by creating relationships during Character Creation - The Penny Arcade Report, 25 June 2012
  13. ^ a b 2010 Golden Geek Announcement
  14. ^ a b 37th Origins Awards Archived 2013-12-27 at the Wayback Machine
  15. ^ a b c d 2011 ENnie Awards