The Elder Scrolls Online

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The Elder Scrolls Online
Elder Scrolls Online cover.png
Developer(s) ZeniMax Online Studios[1]
Publisher(s) Bethesda Softworks[2]
Director(s) Matt Firor[1][2]
Composer(s) Brad Derrick
Rik Schaffer
Series The Elder Scrolls
Platform(s) Microsoft Windows, OS X, PlayStation 4, Xbox One[1][2]
Release date(s) Microsoft Windows & OS X
April 4, 2014[3]
PlayStation 4 & Xbox One
June 9, 2015[4]
Genre(s) Massively multiplayer online role-playing game[1]
Mode(s) Multiplayer

The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios. It was released on April 4, 2014 for Microsoft Windows, OS X and on Steam[5] on July 17, 2014. It is a part of The Elder Scrolls action fantasy video game franchise, of which it is the first open-ended multiplayer installment.

On January 21, 2015, it was announced that an active subscription will not be needed to play the game effective March 17, 2015. The game was renamed to The Elder Scrolls Online: Tamriel Unlimited.[6] The PlayStation 4 and Xbox One console versions were released on June 9, 2015.[7]

As with other games in The Elder Scrolls franchise, the game is set in the continent of Tamriel and features a storyline indirectly connected with the other games. The Elder Scrolls Online had been in development for seven years before its release in 2014. It has received mostly mixed reviews.


As in previous The Elder Scrolls titles, gameplay is mostly nonlinear,[8] with a mixture of quests, random events, and free-roaming exploration of the world.[9] The game does not provide a mode for single-player offline play, although the developers have stated that there will be "plenty of content" designed to accommodate players who prefer to play solo.[10]

The player is able to play as numerous races such as Nords, Redguards, Bretons, Imperials, Dunmer (Dark Elves), Altmer (High Elves), Bosmer (Wood Elves), Orsimer (Orcs), the cat-like Khajiit, and the lizard-like Argonians. The Elder Scrolls Online has a lot of character choices beyond those of race, such as the player character also being able to become either a vampire or a werewolf, each of which grants its own skill tree. As well as many different guilds in-game that the player can join, plus the PvP events.

As well as the many playable races are the 4 classes the player must choose when creating their character. These classes include: Dragonknight, Sorcerer, Nightblade, and Templar. Each class gives the player various attacks, spells, and/or passive effects.


As with other games in The Elder Scrolls franchise, the game is set on the continent of Tamriel and features a storyline indirectly connected with the other games. The events of the game occur a millennium before those of The Elder Scrolls V: Skyrim and around 800 years before The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion. It has a broadly similar structure to Skyrim, with two separate conflicts progressing at the same time, one with the fate of the world in the balance, and one where the prize is supreme power on Tamriel. In Elder Scrolls Online, the first struggle is against the Daedric Prince Molag Bal, who is attempting to meld the plane of Mundus with his realm of Coldharbour, and the second is to capture the vacant imperial throne, contested by three alliances of the mortal races. As the player, you have been sacrificed to Molag Bal, and Molag Bal has stolen your soul, the recovery of which is your primary game objective. The game begins in the Wailing Prison in Coldharbor, where your soulless husk has been enslaved. This opening continues another Elder Scrolls tradition, of beginning the game with the player as a prisoner.[1]

Most of the continent of Tamriel is available in the game, although much of it is locked off for expansion content. Players have the opportunity to join any of the three factions warring over the throne of the Emperor of Tamriel:[1] the First Aldmeri Dominion (represented by an eagle), composed of the Altmer (High Elf), Bosmer (Wood Elf), and Khajiit races; the Daggerfall Covenant (represented by a lion), composed of the Bretons, Redguard, and Orsimer (Orcs); and the Ebonheart Pact (represented by a dragon), composed of the Nord, Dunmer (Dark Elf), and Argonian races. Players may also unlock an additional race, Imperial, which may be a part of any of the three factions. Pre-ordered copies of the game included the "Explorers' Pack", which allowed all races to be played in each of the factions.


The Elder Scrolls Online had been in development for 7 years before its release in 2014.[1] It is the first project for ZeniMax Online Studios, which was formed in 2007. Matt Firor, studio lead at ZeniMax Online, is also the director of The Elder Scrolls Online.[2]

While rumors of a massively multiplayer The Elder Scrolls game had been circulating for years, accurate information about the game and its imminent May 2012 announcement was not leaked until March 2012, to online publication Tom's Guide by an anonymous industry source.[11] According to the leak, the game was scheduled to be shown at E3 2012 in June and QuakeCon 2012 in August. On November 8, 2012, Bethesda released a video on YouTube called "An Introduction to The Elder Scrolls Online", in which the game's developers talk about the game's content and development.[12] Several actors were announced to voice the characters of The Elder Scrolls Online, among them John Cleese, Bill Nighy, Kate Beckinsale, Lynda Carter, Alfred Molina, Michael Gambon, Jennifer Hale, Malcolm McDowell, and Peter Stormare.[13]

Beta sign-ups for The Elder Scrolls Online began on January 21, 2013, and continued for seven rounds until February 26.[14][15][16]

On June 2013, Sony announced that The Elder Scrolls Online would be available on PlayStation 4 at their E3 press conference. It was later clarified by Bethesda that it would also be available on Xbox One.[17] While players on PC and Mac play together, those on Xbox One and PlayStation 4 play only with others on the same platform.[18] In August 2013, at Gamescom, it was announced that The Elder Scrolls Online would have a monthly subscription fee upon release for all platforms.[19][20] Subscriptions can be purchased in 30-, 90-, and 180-day increments.[21] While it was announced in January 2014 that the game would not require a PlayStation Plus subscription to play online,[22] the Xbox One version will require an Xbox Live Gold subscription in addition to a The Elder Scrolls Online monthly subscription.[23] On May 8, 2014, Bethesda spoke about development of the console editions, announcing that the release date for the PlayStation 4 and Xbox One versions of the game would be delayed until the end of 2014, though it was revealed in December 2014 that the game's console debut was once again delayed into the Spring of 2015. ZeniMax Online Studios announced that players who purchase The Elder Scrolls Online before the end of June 2014 will have the opportunity to transfer their characters from Microsoft Windows or Mac OS to either console platform and receive a free 30-day subscription.[24]


It was announced on May 3, 2012 in an exclusive reveal by Game Informer and formally revealed in the same month's issue of the magazine.[1]

The Elder Scrolls Online was released on April 4, 2014 for PC and Mac. Home console releases for the PlayStation 4 and Xbox One are scheduled for June 9, 2015.

Shortly after the game's launch, it was reported that some players were unable to activate the 30-day complimentary game time included with their purchase until a subscription had been set up and—in "a strange state of affairs" and "most likely a mistake"—after a full month had been paid for.[25] A serious item duplication exploit was discovered that allowed players to gain huge fortunes, which was patched shortly after release.[26] ZeniMax later announced that they had permanently banned thousands of accounts because of the exploit.[27]

On January 21, 2015, it was announced that an active subscription would no longer be needed to play the game effective March 17, 2015.[28] Aside from the initial game price, there will be an optional subscription called "ESO Plus" which grants free access to all current and future downloadable content (DLC) and a monthly allotment of 1500 Crowns, the in-game currency as long as the player stays subscribed. The DLC will also be available for separate purchase in the Crown Store. Additionally, the optional subscription grants various perks that allow players to progress slightly faster than a free player.[29]


Aggregate scores
Aggregator Score
GameRankings (PC) 70.93%[30]
Metacritic (PC) 71/100[31]
(PS4) 80/100[32]
Review scores
Publication Score
Game Revolution 4/5[33]
GameSpot 6/10[34]
IGN 8.0/10[35]
PC Gamer (US) 68/100[36]
Polygon 6.0/10[37]
MMORPG 8.5/10[38]

The Elder Scrolls Online initially received mostly mixed reviews; the game has a weighted aggregate rating of 70.93% on GameRankings, based on 46 reviews,[30] and the PC version has a rating of 71/100 on Metacritic, based on 64 reviews.[31] PC Gamer gave the game a score of 68/100, writing that it is "an MMORPG of moderate scope with a few good ideas" but cautioning that "'okay' isn't good enough when you're facing down this much of a premium."[36] The game was mainly criticized for an excess of bugs, a "phasing" mechanic that separated players from groups, and its Veteran Progression System. There was also some controversy about the game's utilization of a subscription model.

ZeniMax has responded to and fixed much of these criticisms, launching 6 major updates since the game's PC launch. In January 2015, the developer announced that the game would no longer be using a subscription model, effective March 17, 2015, in favor of a Buy-to-Play business model in line with MMORPGs such as The Secret World and Guild Wars 2. ZeniMax also announced that the game would be coming to next-generation consoles on June 9th, 2015, and that the game would be rebranded as The Elder Scrolls Online: Tamriel Unlimited.[39]

Tamriel Unlimited has received mostly positive reviews. The PlayStation 4 version of the game has a weighted aggregate rating of 80/100 on Metacritic, based on 11 reviews.[32] MMORPG gave the game an 8.5/10, noting that "Elder Scrolls Online was in no way as big of a disaster as FFXIV[sic] was when it first launched, yet for the second time in two years we have another MMORPG that has managed to completely improve upon its initial experience to become one of the best games in the genre."[40] Eurogamer's Dan Whitehead reviewed the game, saying that "For fans eager for a new fix all these years on from Skyrim, that may well be enough. The ability to share the adventure, somewhat clumsily, with friends is both a selling point and a pitfall, but those who concentrate their efforts on the Alliance War will find the experience worthwhile."[41]

Metro reported that The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5 for individual formats, and number two across all formats.[42] When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15th across all formats, becoming the year's second best-selling game at retail.[43]

The game had 772,000 subscribers in June 2014 according to SuperData Research.[44]

Upcoming content[edit]

On June 14, 2015 at the Bethesda showcase at E3, it was announced that the Imperial City, the Capital of Cyrodiil, and Orsinium, the city-province of the Orcs, were new areas that players could venture into. At the end of this trailer was a note with a black hand on it that stated the words, "We Know", this was a reference to a Dark Brotherhood note in The Elder Scrolls V: Skyrim, which heavily implies that the Dark Brotherhood will be coming soon.[45]


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  2. ^ a b c d "Elder Scrolls Online makes MMO of series". Gamasutra. May 3, 2012. Retrieved May 3, 2012. 
  3. ^ Dyer, Mitch (December 11, 2013). "The Elder Scrolls Online PC, Xbox One, and PS4 Release Dates Announced - IGN". IGN. Retrieved December 11, 2013. 
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